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Posts posted by 1g0rS1lv4
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On 1/4/2024 at 5:12 AM, StaffEN said:thank you bro, you know what im missing? i got this error
>> Loading Kill/Death Ratio By Saeed
resource/script\KD\init.lua:81: attempt to call global `file_exists' (a nil value)function file_exists(name) local f=io.open(name,"r") if f~=nil then io.close(f) return true else return false end end
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On 1/2/2024 at 10:17 PM, StaffEN said:Hi, someone can help (share) me with Global ranking npc scripts? i was looking around the whole forum, and didnt see any help about that
https://mega.nz/folder/OUMUgTYb#jtCsqh7halK_O9uzWyaG0g/folder/yRc0lQ5Y
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These public files you are using were modified on the gameserver side in OfflineStall.
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5 minutes ago, Newbieserver said:i not think its free for test. or yes?
are totally free.
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if it's for testing or even a Beta, you can use Google Cloud - Google Cloud Platform, they give you 300$ in credits, you can create a VPS any way you want.
after creating an instance, you will only need to open the port that your game.exe uses to connect to the GateServer, by default TOP uses 1973.
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MisResultCondition(HasFlag, 37 , 10 )
we can start here, you put the Mob ID instead of the Mission ID, and the flag would also be wrong.
to calculate the value of HasFlag, you must take the amount of times you intend to kill this mob plus the value of the Flag and remove 1.
MisResultCondition(HasFlag, 2041 , 59 )
2041 = MissionID
59 = Flag ( 50 ( Need Kill ) + 10 ( Flag ) - 1 )
sorry for the bad english.
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I think this can be useful too, you will be able to conventer colors in HEX to Decimal.
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17 minutes ago, Tera said:Hello V3ctor
How can I make the function so that 1-50 is green, 50-100 is blue, and 100 - 150 is red?
function GetPowerColor(Power) if (Power >= 1 and Power <= 50) then -- Green Colour = 4278255360 elseif (Power >= 51 and Power <= 100) then -- Blue Colour = 4278215413 elseif (Power >= 101) then -- Red Colour = 4294901760 end return Colour end
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check VPS firewall, add GateServer to firewall.
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address for game.exe 13x_0.
const DWORD OldScaleStruct_Addr = 0x004D7959; const DWORD AddCharacter_Addr = 0x004D7580;
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2 hours ago, dragontechi said:https://drive.google.com/file/d/1dm86k5eMjJg7Abg2_mP6QV2y9xpxVfjz/view?usp=sharing
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8 minutes ago, Rinor said:If this would been source code of vector i guess once its leaked he would have shared it by his self, just to make sure that none uses some random source that been edited.
Edit: or it could also be some old code.
well, it contains many comments from v3ct0r and White ADM from In-PKO selling these files as if it were his.
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As the title already says ProxyServer Source Code.
Credits I believe it is from @V3ct0r, this source is sold by ADMS from In-PKO, use it as you wish.
Can use Vs2019.
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@dragontechi well, i have this source of this circle mod.
you can use VS2019 to compile, or you can use base to make your own dll from v3ct0r mods.
Link Fixed.
https://drive.google.com/file/d/1dm86k5eMjJg7Abg2_mP6QV2y9xpxVfjz/view?usp=sharing
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check your birth_conf.lua and mapinfo, maybe you can change the main city there.
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make sure the code doesn't already exist in your files.
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3 hours ago, gunnapong said:function CheckTime ( Player )
where to put?
functions.lua
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function CheckTime ( Player ) local Now_Week = os.date("%w") local Now_Hour = os.date("%H") Now_Week = tonumber(Now_Week) Now_Hour = tonumber(Now_Hour) if Now_Week == 6 or Now_Week == 0 then if Now_Hour >= 9 and Now_Hour < 12 then return LUA_TRUE elseif Now_Hour >= 21 then return LUA_TRUE end end end
you can use the CheckTime condition
MissionSdk.lua
elseif conditions[i].func ==CheckTime then PRINT( "ConditionsTest: CheckTime, p1 =, p2 =", conditions[i].p1) local ret = CheckTime( character, conditions[i].p1 ) if ret ~= LUA_TRUE then PRINT( "ConditionsTest:CheckTime = false" ) return LUA_FALSE end
way of use.
MisBeginCondition(CheckTime)
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1 hour ago, Ximboliex said:As the title says, does anyone know how to put music on maps?
Thanks in advance
I believe it is in AreaSet
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25 minutes ago, Ximboliex said:you need to configure the Facebook API.
config/inc.config.php
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Yatops (Yet Another Tales of Pirates Server/Source)
in Development
Posted · Report reply
the files have a bug, with the Friends and chat system, GroupServer and Client Crash when trying to start a chat.