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Showing content with the highest reputation on 12/01/2016 in all areas

  1. 1 point
    Script link Credits to @Sultan for being an inspiration =) note: It has items from 2.4, feel free to remove them if you are planning to use it on older versions
  2. 1 point
    So I want to know what are the minimum edits needed to make/open a server, like the basic things a players needs to be able to play on the server. My files are heavily customized, yet I think I'm missing things a player might need. Please do note I'm not planning on opening a server right now nor it's planned to be a specific type of server (like easy, medium, hard nor full PK as some are), I just like making edits as to what a basic server might need. I'm using v2.X files, so some things were kinda screwed up or too overpowered. So far I have these edits I can say: Newbie Chest: It has been made with minor adjustments from removing things like the unsealed level 70 armor, useless things like some emotes and such. Amplifier System: Combined the EXP, drop, party EXP and fairy growth functions into one whole system where you can't use one if you're already under one with the same effect. The effect won't be removed after logging off, not even when server resets. Stat Modifier: Being able to adjust class balances according to class, map or even both without directly modifying the base growth rates. Chaos Argent: Customized to give rewards regarding the amount of unique/total players active in the map to promote more participation. All Unique Gems were added to Expert Chests for a more equal supply to server. Prison System: When a player is found cheating, the player will be sent to prison for an X amount of time and cannot leave since system will automatically sent the player back inside. The time penalty will not be removed upon logging off nor server reset. Some quests were deleted that were useless and/or gave overpowered items. Still in the process of removing more quests that are not story related. Skills are now given through NPC and have no prior requirements except the class requirement, you may learn any skill at any level if it's your designated class. Added the ability to activate or deactivate teleport from city/haven NPCs to cities/havens. TO-DO: Maybe add a few daily quests related to mazes (FC/DS/DW) to provide gold to players. Adjust some stats for unsealed equipment? Not sure if that's a bright idea. Maybe add missing unsealed equipment for all level, like level 45 only having weapon and armor, maybe add boots and gloves. I've been making edits on core functions that are not noticeable by players to make things easier and such, now I wanted to focus a bit more on the player side.
  3. 1 point
    @Jap The Chaos Argent system from FoxLv was developed by me, including those things from unique/total players, kill streaks and I don't remember if at that time it also had the revenge thing where you got an extra honor point from that. Fun fact: It was developed and tested by me so I initially had it to open every hour for testing purposes and it stayed like that for a while, since Zankza only later on changed to every 4 or 6 hours since it was giving too many items, hahah.
  4. 1 point
    bump! Edit: i have fixed database ataching issues by going to services.msc dobble click on sql server->log on->and used Local System Account! thnaks everyone for replying!!
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