Shako 97 Report post Posted October 1, 2016 (edited) Download: https://mega.nz/#!OVZDHITb!0YW6xTFghn7pFwwuVEoZCGl_FUqSSZS2K0gnM5wauQI You can load it as an extension or add it to your variable.lua Preview: Drop a like if you like it Edited October 1, 2016 by Shako 4 Quote Sunny Go! Online pko.host Share this post Link to post Share on other sites
Vasil 71 Report post Posted October 1, 2016 1 hour ago, Shako said: Download: https://mega.nz/#!OVZDHITb!0YW6xTFghn7pFwwuVEoZCGl_FUqSSZS2K0gnM5wauQI You can load it as an extension or add it to your variable.lua Preview: Drop a like if you like it It's useful , i'll work on editting it to define more stuff Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted October 1, 2016 4 hours ago, Shako said: Download: https://mega.nz/#!OVZDHITb!0YW6xTFghn7pFwwuVEoZCGl_FUqSSZS2K0gnM5wauQI You can load it as an extension or add it to your variable.lua Preview: Drop a like if you like it Have you tried this? local Monster_ID = 5 local Monster_Name = GetMonsterName(Monster_ID) Quote Share this post Link to post Share on other sites
Shako 97 Report post Posted October 1, 2016 11 minutes ago, KONG said: Have you tried this? local Monster_ID = 5 local Monster_Name = GetMonsterName(Monster_ID) No I haven't. It works, Quote Sunny Go! Online pko.host Share this post Link to post Share on other sites
Vasil 71 Report post Posted October 1, 2016 1 hour ago, KONG said: Have you tried this? local Monster_ID = 5 local Monster_Name = GetMonsterName(Monster_ID) It actually don't need the stuff you posted KONG ,since it define it directly from the extension. Quote Share this post Link to post Share on other sites
Totoka 152 Report post Posted October 1, 2016 @Vasil GetMonsterName is a GameServer built-in function, not a extension. 3 Quote Discord: andresc Share this post Link to post Share on other sites
Vasil 71 Report post Posted October 1, 2016 5 hours ago, Totoka said: @Vasil GetMonsterName is a GameServer built-in function, not a extension. I didn't mean that, i mean't that the function he did post isn't useful in case you're using Shako Library cause it define the Monster Name directly from the Library Extension. 1 Quote Share this post Link to post Share on other sites
Vasil 71 Report post Posted October 1, 2016 1 minute ago, KONG said: I suppose you're right! I also like to edit my "monster name library" every time i need to change monster's name or add a new monsters. More work for me to do! Instead of putting whole mobs from your characterinfo , you can just write in ur library the mobs you want or make your library read the mobs from characterinfo as it is made on Boss Knowledge. Quote Share this post Link to post Share on other sites
Shako 97 Report post Posted October 2, 2016 (edited) and there we have it ladies and gentlemen the two most useless scripts in pkodev (figuratively speaking) as a disclaimer i wrote the library because I didn't know about GetMonsterName ( ID ) function. They work the same way. Edited October 2, 2016 by Shako 2 Quote Sunny Go! Online pko.host Share this post Link to post Share on other sites
Angelix 374 Report post Posted October 3, 2016 On 10/1/2016 at 6:22 PM, Shako said: and there we have it ladies and gentlemen the two most useless scripts in pkodev (figuratively speaking) as a disclaimer i wrote the library because I didn't know about GetMonsterName ( ID ) function. They work the same way. No, they don't work the same way. At some point your CharacterInfo will differ from other user's CharacterInfo. What if you have Var[50] = "X" in your library and their CharacterInfo has Y for a name on monster #50, when they try your code, they'll get "X" instead of "Y" when trying too call monster #50's name. Quote Share this post Link to post Share on other sites