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Instant Respawn Mobs Bug

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Hello, I'm having problems involving the respawning of mobs in my resource and I don't know what it could probably be.

 

Every mob when killed is instantly spawning in one second even though Respawn is at 120 seconds or more

 

I've already tried the following fixes that I saw here on the forum:

 

Is_friend to stop players from attacking land mobs across the sea

 

All mobs Respawn time increased to 120 seconds 

 

Voyager skill change in damage function from skilleffct.lua

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its easy, just fix, edit the  ss magma skill, sea thunder voy skill and voy rb skill.  the bug happens because you re able to use those skill before their effects gone. and this breaks the respaw  cycle

Edited by Andy
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12 hours ago, Andy said:

its easy, just fix, edit the  ss magma skill, sea thunder voy skill and voy rb skill.  the bug happens because you re able to use those skill before their effects gone. and this breaks the respaw  cycle

Thank you very much I will test this @Andy

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On 11/20/2023 at 7:53 PM, Andy said:

its easy, just fix, edit the  ss magma skill, sea thunder voy skill and voy rb skill.  the bug happens because you re able to use those skill before their effects gone. and this breaks the respaw  cycle

Just wanted to point out that this is not the proper fix, just a workaround. The real fix, IIRC, lies within the respawn queue implementation in C++ SubMap


"Beware of bugs in the above code; I have only proved it correct, not tried it."

- Donald E. Knuth

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On 11/20/2023 at 7:53 PM, Andy said:

its easy, just fix, edit the  ss magma skill, sea thunder voy skill and voy rb skill.  the bug happens because you re able to use those skill before their effects gone. and this breaks the respaw  cycle

Sorry but how did you fixed it with this method?


nagi_no_asukara_signature_by_tsukii_h0sh

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the problem is 

 

    Hp_Endure_Dmg ( role , dmg ) 

 

so i changed to  

 

        if ((hp - dmg) > 1) then
        Hp_Endure_Dmg ( role , dmg ) 
        end

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