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@Jelly

 

You want allow players to enter game with fb accounts?


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On 18/08/2016 at 11:01 PM, Jelly said:

how to sign up for a server with logging in with facebook?

 

google:

https://blogs.msdn.microsoft.com/vcblog/2013/03/21/connecting-to-facebook-with-the-c-rest-sdk/

 

facebook:

https://developers.facebook.com/docs/facebook-login

https://developers.facebook.com/docs/facebook-login/manually-build-a-login-flow#confirm

 

 

You could use the source, extend your client with asm + library.

Or create a launcher, implement the auth there, and edit the game.exe memory from your launcher.

 

to write memory on a remote process you could use: 

https://msdn.microsoft.com/en-us/library/windows/desktop/ms681674(v=vs.85).aspx

 

and on your site, just let them register with facebook with they php/js or whatever language you like.

 

edit: froget to mention about server side, you should confirm the login, then get the user info and whatever you want from it.
use source or hex there also.

Edited by Totoka
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43 minutes ago, Totoka said:

 

google:

https://blogs.msdn.microsoft.com/vcblog/2013/03/21/connecting-to-facebook-with-the-c-rest-sdk/

 

facebook:

https://developers.facebook.com/docs/facebook-login

 

You could use the source, extend your client with asm + library.

Or create a launcher, implement the auth there, and edit the game.exe memory from your launcher.

 

to write memory on a remote process you could use: 

https://msdn.microsoft.com/en-us/library/windows/desktop/ms681674(v=vs.85).aspx

 

and on your site, just let them register with facebook with they php/js or whatever language you like.

thank you.


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I would better use Launcher that integrates with Facebook, and use client TOM system that was specially build for this task.

It requires a DLL on AccountServer side, to auth the token given by player.

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