Jump to content
Sign in to follow this  
Overzero

Texture ingame work but at character select it's inverted / How do i make Items that are made for Ami work for Lance? or any other character. I already know the iteminfo value for race requirement change but the item model does not appear on the char

Recommended Posts

Basically, I want Lance to wear Ami's clothes (For example Owl Cap)

I can change 4,-2,-2,-2 to 1,-2,-2,-2 (4 is Ami, 1 is Lance) to make the Race Requirement works for Lance and I can instead put -1,-2,-2,-2 to make it work for ALL races BUT if i do any of that, the model won't appear ingame on Lance or anyone except Ami. How do I fix that?

2198	Owl Cap	h0212	10110001	0	0	0	0003250001	0	0	20	0	0	0	0	1	1	1	1	1	1	1	12900	4,-2,-2,-2	35	5,13,14,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2	0	0	0,-2,-2,-2,-2,-2,-2,-2,-2,-2	-1,-2,-2,-2,-2,-2,-2,-2,-2,-2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0,11	0,11	0,11	0,11	0,11	0,0	0,0	0,0	0,0	0,0	14,24	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0	0,1000	10000,10000	3	0	0	0	0	0	0	0	0	0	0	0	0	0,0	0	0	0	0

Update#1: I managed to make an 'owl cap' for lance and created it's respective texture,model and icon then i added it to iteminfo.txt, compiled and everything.

Lance can wear it but the owl cap appears inside his pelvis (Ami's height) how do i connect .lab to the .log file? //  check picture for owl cap in pelvis

animation\0000.lab is the one for Lance and animation\0003.lab is for Ami, How do i connect 0000 to my item instead of 0003?

Also I can't find a .obj to .log converter anywhere, there's the PHP one but i dont know how to use it and even so, people in the replies said it doesn't work correctly. I wish there was a .exe for it or so.

 

Update#2: I did some searching on google and i found that the .lgo files are called Mesh and you need to apply them to the animated skeleton (which is .lab) for them to work, how to do that?

7316	Owl Cap Lance	Lh0212	10110001	1000990701	0	0	0	0	0	20	0	0	0	0	1	1	1	1	1	1	1	0	1,-2,-2,-2	0	-1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2	0	0	0,-2,-2,-2,-2,-2,-2,-2,-2,-2	-1,-2,-2,-2,-2,-2,-2,-2,-2,-2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0	0,0	25000,25000	0	0	0	0	0	0	0	0	0	0	0	0	0	0,0	0	0	0	0

 

pelvis owl cap.JPG

 

Update #3 : Thanks to @BlackBarba I managed to make the owl cap go to correct position through adjusting it's height in blender but now the texture is all messed (see pic)

rewq.JPG

 

Update #4: I tested a bit and I made the texture work ingame but not on the character select screen (when i was exporting the .lgo to .obj from PKOModelViewer I unchecked 'flip texcoord' and 'Y up' (the game reads the coordinates of an object as YXZ instead of XYZ)

How do i fix this?

ingame.JPG

charselect.JPG

Edited by Overzero
added update #4 and changed title

Share this post


Link to post
Share on other sites
1 hour ago, NabSlayer said:

The characters are using Different textures/models for items, if you want Lance wear "owl cap" then you should make new model and texture for this item

Yeah i had a feeling, making a texture is easy, just make a copy of "owl cap" and rename it then type the name into iteminfo.

Making a model is difficult though, I have got PKOModelViewer to view the models and export them as .obj so i can edit them in any 3D editing program but I don't have a program that converts .obj to .log

Well, Thank you for your help! I really appreciated it.

Share this post


Link to post
Share on other sites
2 hours ago, BlackBarba said:

convert it to .obj open in blender and adjust height, convert back to .lgo

 

 i think is it

2

Thank you. I will test it. by the way, i have the php convert thing from victor's thread but i was wondering if there was another method you might have?

Edited by Overzero

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...