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Overzero

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About Overzero

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  1. Hello, Great guide! Do you have the addresses for game.exe 1.36? I managed to do everything by typing the Hex String that you had in the pictures but in the Game.exe part of your guide the Hex String isn't there, only the address so I can't figure it out.
  2. 2008 R2 Express, Accountserver is corrupted so you will have to get a different one from other server files and also to migrate the database if it doesn't work with 2008 r2 express sql
  3. Yeah i had a feeling, making a texture is easy, just make a copy of "owl cap" and rename it then type the name into iteminfo. Making a model is difficult though, I have got PKOModelViewer to view the models and export them as .obj so i can edit them in any 3D editing program but I don't have a program that converts .obj to .log Well, Thank you for your help! I really appreciated it.
  4. Basically, I want Lance to wear Ami's clothes (For example Owl Cap) I can change 4,-2,-2,-2 to 1,-2,-2,-2 (4 is Ami, 1 is Lance) to make the Race Requirement works for Lance and I can instead put -1,-2,-2,-2 to make it work for ALL races BUT if i do any of that, the model won't appear ingame on Lance or anyone except Ami. How do I fix that? 2198 Owl Cap h0212 10110001 0 0 0 0003250001 0 0 20 0 0 0 0 1 1 1 1 1 1 1 12900 4,-2,-2,-2 35 5,13,14,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,11 0,11 0,11 0,11 0,11 0,0 0,0 0,0 0,0 0,0 14,24 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,1000 10000,10000 3 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0 0 0 0 Update#1: I managed to make an 'owl cap' for lance and created it's respective texture,model and icon then i added it to iteminfo.txt, compiled and everything. Lance can wear it but the owl cap appears inside his pelvis (Ami's height) how do i connect .lab to the .log file? // check picture for owl cap in pelvis animation\0000.lab is the one for Lance and animation\0003.lab is for Ami, How do i connect 0000 to my item instead of 0003? Also I can't find a .obj to .log converter anywhere, there's the PHP one but i dont know how to use it and even so, people in the replies said it doesn't work correctly. I wish there was a .exe for it or so. Update#2: I did some searching on google and i found that the .lgo files are called Mesh and you need to apply them to the animated skeleton (which is .lab) for them to work, how to do that? 7316 Owl Cap Lance Lh0212 10110001 1000990701 0 0 0 0 0 20 0 0 0 0 1 1 1 1 1 1 1 0 1,-2,-2,-2 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 25000,25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0 0 0 0 Update #3 : Thanks to @BlackBarba I managed to make the owl cap go to correct position through adjusting it's height in blender but now the texture is all messed (see pic) Update #4: I tested a bit and I made the texture work ingame but not on the character select screen (when i was exporting the .lgo to .obj from PKOModelViewer I unchecked 'flip texcoord' and 'Y up' (the game reads the coordinates of an object as YXZ instead of XYZ) How do i fix this?
  5. inside iteminfo.txt , near the name of the item (scroll to the right until you reach it) there's an XXXX. change it to the ID of the sceneffectinfo that belongs to the item and it will appear ingame here's a pic (its a different item i know but i changed 4016/4017 from XXXX to the ID inside sceneeffectinfo which was 4016 and 4017) Basically the thing you want to change is the 4th number from the left of the item name
  6. EDIT: i figured it out, inside iteminfo.txt near the name of the item there is an XXXX,24 and i changed the XXXX to the ID of the sceneffectinfo ID hello, i have installed a couple of items and all of them aren't appearing on the ingame character. I have correctly added their iteminfo and sceneeffectinfo and compiled them, I have also added all their model/texture/effect folders into the client. I can use &make 'their id' to make them appear in my inventory AND they do have an icon inside the inventory but when i wear them they do not appear. There's a topic about Admiral Cloak (not by me) and i believe they have the same problem. Is there a way to fix it? Please help I haven't run into any problems with compiling. The clothes appear (Funny Bunny Suit) but the wings do not (Angel Fallen Wings)
  7. youtube video: virustotal link: https://www.virustotal.com/#/file/8fbf79db4aa85b579be02527687f3beab8199d3de8f8b246fcd25bdcabe777ce/detection download links: 1) https://www.mediafire.com/file/ufl33apebbfojna/ToP+Item+Maker.rar 2) http://www.multiup.eu/en/mirror/ca10b001f8368d87ab51e04bf91bdabe/ToP_Item_Maker.rar (uploading still) 3) http://www28.zippyshare.com/v/QdMfwBSb/file.html 4) http://www.mediafire.com/file/8la602710m1b7ok/ToP+Item+Maker.rar Just pick any link (just one), I uploaded to 4 links so it won't die in the future. It took me forever to find it and i finally did, I am posting it here so people who want it can use it and for the sake of reviving it because it took alot of time to find it lol I did not make it, the one who made it is Raz razvan (razvakid92)
  8. If only i could like more than 10 posts lmaaooo great memes
  9. Edit: Haven't really fixed the problem below but i managed to migrate a 'accountserver' database from another server files (that works on sql 2012) to sql 2008 r2 express and got the game working, only problem is that all the maps but argent city and it's haven aren't working , whenever i teleport using an npcs or ticket or the &move command i don't leave the place i am in. Is it missing maps? if so what should i do? Recently i have downloaded these files and used SQL 2008 R2 Express to Attach GameDB and Accountserver, GameDB got attached but the Accountserver didn't and it gave me this Error (It's in the attachement). Basically the Error said "The Log scan number (1598:144:1) passed to log scan in database 'Accountserver' is not valid. This error may indicate data corruption or that the log file (.ldf) does not match the data file (.mdf) If this error occured during replication, re-create the publication. otherwise from backup if the problem results in a failure during startup" So what should i do? How to fix the corruption? I have already redownloaded the files. Also How do I make my own accountserver database so i can do it as a solution. And does it matter if I must use the same accountserver in the files? doesn't accountserver only have info about accounts and that's it? and if so where can i get a working one that works with SQL 2008 R2 Express (I have one but it works with 2014). I have tried to migrate the sql 2014 accountserver to sql 2008 (I got it from different files) but i can't get it to work even after i have followed tutorials online "
  10. what's the password? i saw the video on the website but i still dont get it
  11. It says BadArchive, please re-upload Edit: nvm it's all good, i used a diff unzipper and it worked. Sorry Just in case, do these files work with sql 2014 or..? because i can't attach the database I have managed to attach the gameDB with SQL 2008 R2 Express but AccountServer gives an error and when i click the hyperlink for more info it says "file (mdf) doesnt match its log file, it may be corrupted" can you please update it or can someone give me one that isnt corrupted
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