Dan 184 Report post Posted July 31, 2017 (edited) I'm wondering what I'm doing wrong; The book is only reading the first number which is 13 I'm trying to make Intense Magic for Voyager,Cleric and Seal Master. Class ID: Cleric 13, SM 14, Voy 16 256 Intense Magic 1 13,14,16 1,-1 1,-1 1,-1 -1 2 1 1 -1 -1 1 1 1 600 5 1 0 0 0 0 0 SkillSp_Mlch 0 0 0 0 Skill_Mlch_End 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SkillCooldown_Mlch 1 1 12,0,0,0,0,0,0,0,0,0 -1 -1 -1,0,0 344,0,0 0,0,0 -1 0,0 0,0 -1 -1 -1 0 0 -1 -1 0 -1 0 812843008 s0225.tga 0 0,0 Increases magical damage of target Duration and effectiveness increases per skill level with a chance to cast without the use of Magical Clover at higher levels Consumes 1 Magical Clover per cast 0 Edited July 31, 2017 by Ecstasy Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted August 1, 2017 As far as I remember, it doesn't read numbers like that. It reads them like "X,Y;X,Y;X,Y". "X" being the class, while "Y" being the maximum level that skill can reach on that class. Quote Share this post Link to post Share on other sites
Dan 184 Report post Posted August 1, 2017 39 minutes ago, Angelix said: As far as I remember, it doesn't read numbers like that. It reads them like "X,Y;X,Y;X,Y". "X" being the class, while "Y" being the maximum level that skill can reach on that class. Seems like it didn't work. Does anyone else have encountered this problem? Quote Share this post Link to post Share on other sites
iZae 55 Report post Posted August 1, 2017 I don't have server files to personally check. But is your problem related to the skillbook? or the skill itself? Try adding the skill trough commands on your gm account and test if it works as Voyager too. If it does, then the problem is related to the usage of the skill book (search for the usage function name on the iteminfo line). If it doesnt, then the problem is related to the skill itself. I don't quite remember the skillinfo header, but I remember there was a column that restrict the skill depeding on the weapon type. I hope I'm being clear. Quote Share this post Link to post Share on other sites
xxcmbxx 1 Report post Posted August 1, 2017 make one for each class ? Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted August 2, 2017 8 hours ago, xxcmbxx said: make one for each class ? That'd be a waste of lines on skillinfo.txt though. Quote Share this post Link to post Share on other sites
Dan 184 Report post Posted August 2, 2017 Problem solved, Thanks to @DangThao reads (Class,Skill Lvl) e.g : 13,10; define ; = and Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted August 2, 2017 22 hours ago, Ecstasy said: Problem solved, Thanks to @DangThao reads (Class,Skill Lvl) e.g : 13,10; define ; = and Didn't I say that? Look. On 7/31/2017 at 6:24 PM, Angelix said: As far as I remember, it doesn't read numbers like that. It reads them like "X,Y;X,Y;X,Y". "X" being the class, while "Y" being the maximum level that skill can reach on that class 1 Quote Share this post Link to post Share on other sites
Dan 184 Report post Posted August 3, 2017 Oops I'm blind thanks to both of you haha I thought it was a : and not ; sorry much love Quote Share this post Link to post Share on other sites