blazi10 37 Report post Posted March 2, 2017 Hello, same as title If any one can help me with 95 set effect (light under char when complete) i mean... Client side and script for it Working -Where i.can find mentor/disciple function (i mean about rep gained to "mentor" by leveling disciple) And how make 85&95 items fuseable thanks for help Quote Share this post Link to post Share on other sites
blazi10 37 Report post Posted March 3, 2017 Bump Quote Share this post Link to post Share on other sites
Angelix 375 Report post Posted March 3, 2017 You're the one asking that on Discord, right? If so, the mentor/disciple reputation and item gained are done through the file "AttrCalculate.lua". The reputation gained is handled by variables at the beginning of the file while the items gained are done through a function somewhere below halve of the file, can't remember exactly what it's called. 1 Quote Share this post Link to post Share on other sites
Ximboliex 86 Report post Posted March 3, 2017 (edited) 9 hours ago, blazi10 said: And how make 85&95 items fuseable thanks for help Look this guide and you see how edit fuseable, tradeable and Can Pick up item whit Csved Click for View Guide Guide By: @Blanquitoh from serverdev Edited March 3, 2017 by Ximboliex 1 Quote Share this post Link to post Share on other sites
DangThao 81 Report post Posted March 3, 2017 (edited) Unseal 95 set: check ur skilleff.txt see if u got zhongshen effect, then variable for STATE_Zhongshen then skilleffect.lua see if it add any bonus stats when set is fully equipped. and lastly check ur function.lua see if there is a function for zhongshen and if it loads the check for zhongshen to play effect bbring7. If not u can add it manually using one of the guide on how to add new custom set effect. Mentor / Disciple: attrcalculate.lua > function Shengji_Shuxingchengzhang( role ) and u will see it. 85 / 95 Fuseable 85? u mean the weapon? cause i never knew there is unseal 85 equipment beside the weapons. For fusable weapon, put id below 4999 or edit your forge.lua of the fuseable id and should works. 95 fuseable: if u dont got the zhongshen, u can install it manually and use the below script inside cha_timer but u will need skilleff.txt line of bbring7, variable of bbring7 + skilleffect.lua bonus effect of bbring7 and use the below script for fuse or unfuse set: local Get_Armor = GetEquipItemP(role,2) local Get_Armor_ID = GetItemID (Get_Armor) local Get_Glove = GetEquipItemP(role,3) local Get_Glove_ID = GetItemID (Get_Glove) local Get_Boot = GetEquipItemP(role,4) local Get_Boot_ID = GetItemID (Get_Boot) local Fusion_Armor_ID = GetItemAttr ( GetChaItem(role,1,2), ITEMATTR_VAL_FUSIONID ) local Fusion_Gloves_ID = GetItemAttr ( GetChaItem(role,1,3), ITEMATTR_VAL_FUSIONID ) local Fusion_Boots_ID = GetItemAttr ( GetChaItem(role,1,4), ITEMATTR_VAL_FUSIONID ) --Unfuse if Get_Armor_ID == 825 and Get_Glove_ID == 826 and Get_Boot_ID == 827 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_EffectName , statelv , statetime ) --Fused elseif Fusion_Armor_ID==825 and Fusion_Gloves_ID==826 and Fusion_Boots_ID==827 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_EffectName , statelv , statetime ) else local statelv_EffectName = GetChaStateLv ( role , STATE_EffectName ) if statelv_EffectName~=0 then RemoveState ( role , STATE_EffectName ) end end Note: I used kylin set as example, u can change id and the EffectName to ur own. This is tested and working. Edited March 3, 2017 by DangThao typo 1 Quote Share this post Link to post Share on other sites
blazi10 37 Report post Posted March 3, 2017 12 hours ago, Angelix said: You're the one asking that on Discord, right? If so, the mentor/disciple reputation and item gained are done through the file "AttrCalculate.lua". The reputation gained is handled by variables at the beginning of the file while the items gained are done through a function somewhere below halve of the file, can't remember exactly what it's called. yes, it's me ... i found a mentor and disciple script in attrcalculate.lua but in variable no see nothing with "credit" "mentor" "disciple" and edited the reward in attr calculate and now i go try it if working Quote Share this post Link to post Share on other sites
DangThao 81 Report post Posted March 3, 2017 This the mentor/disciple script lines inside attrcalculate > find: function Shengji_Shuxingchengzhang( role ) ------------------------------------------------------------------------------------------------------------ -------------------------- Mentor and Disciple Script -------------------------- ------------------------------------------------------------------------------------------------------------ local ret = HasMaster(role) if ret == LUA_TRUE then AddMasterCredit(role, PlayerCredit[lv]) -- Add Credits to Mentor for each lv up of Disciple until lv 100 if lv <= 40 then GiveItemX( role , 0 , 1128 , 1 , 4 ) -- For each lv up until lv 40, Disciple will get 1 Mini Amplifier of Strive end if lv == 41 then -- Disciple rewards SystemNotice(role,"Congratulations, you are now able to Mentorship!") AddCreditX(role, 300) -- Adds 300 credits to Disciple AddMoney(role , 0, 200000) -- Adds 200.000g to Discicple GiveItemX( role , 0 , 3345 , 1 , 4 ) -- Adds 1 Firecracker A to Discicple GiveItemX( role , 0 , 3346 , 1 , 4 ) -- Adds 1 Firecracker B to Discicple GiveItemX( role , 0 , 3347 , 1 , 4 ) -- Adds 1 Firecracker C to Discicple GiveItemX( role , 0 , 0855 , 49 , 4 ) -- Adds 49 Fairy Coins to Discicple -- Mentor Reward AddMasterCredit(role, 500) -- Adds 500 credits to Mentor end end 1 Quote Share this post Link to post Share on other sites
blazi10 37 Report post Posted March 3, 2017 3 hours ago, DangThao said: Unseal 95 set: check ur skilleff.txt see if u got zhongshen effect, then variable for STATE_Zhongshen then skilleffect.lua see if it add any bonus stats when set is fully equipped. ok, 95 glow effect working fine, but i need one more... if no problem.... can you share me cloak effect? i mean the light under char when is equipped Quote Share this post Link to post Share on other sites
DangThao 81 Report post Posted March 3, 2017 It should already been released to public. Try check the archive dev web link. It should be in there still. Quote Share this post Link to post Share on other sites
blazi10 37 Report post Posted March 3, 2017 47 minutes ago, DangThao said: It should already been released to public. Try check the archive dev web link. It should be in there still. Hmm i not mean share Cloak-item and stats Working, because it is at mega archiwe, i want get effect of Cloak (white light under char) And not have skilleff line for it Quote Share this post Link to post Share on other sites
Angelix 375 Report post Posted March 3, 2017 The variables for reputation is also on the same file. 1 Quote Share this post Link to post Share on other sites
blazi10 37 Report post Posted March 4, 2017 7 hours ago, Angelix said: The variables for reputation is also on the same file. Right, i found thanks for help Quote Share this post Link to post Share on other sites