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Found 2 results

  1. Hello~! this topic for invisible icons/models /textures inside client just for discuss or if anyone want to suggest or fix it in future i will share what i found in my debugging inside client source the bug: its known as invisible npcs/icons etc inside top community its happen due MPTexSet reaching max index which is 2048 every time client load ui image or icon or model, or terrain image its store it inside CRawDataSet so simply every time client call "DynamicRelease" every 8seconds , its release the textures inside: MPTextureSet.h :: _DeleteRawData but pinfo remain indexed inside CRawDataInfo for future use so if exist its return pointer from std::map<std::string, CRawDataInfo*> _IDIdx; if not its create new index as pInfo = (CRawDataInfo*)(pbtData + _GetRawDataInfoSize() * _nUnusedIndex); so after few walks/using skills or open many npcs with icons will cause the bug as these info never been deleted from pinfo or replaced #what happen if we just increased MPTexSet size? well if you increase it for example to MPTexSet *pTextureSet = new MPTexSet(0, 3048); icons will load with no issue but you will face 2 kind of bugs 1:skills and attack start to delay around 10-15seconds 2:client will crash while attacking after reach 2700 index of MPTexSet &this topic for mindstorm/ suggestions! that's it!
  2. Hello everyone! I'm having a problem and wanted to know if anyone could help me. When I'm playing, all items in my inventory, bank, and npcs become invisible. And to get back to normal, I have to close my game and open again. Can someone help me? What could it be? I have some photos.
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