Rafael
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Content Count
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Joined
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Posts posted by Rafael
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24 minutes ago, FapFap said:re-name ur DBs to AccountServer & GameDB
until you make changes to Exes to use diff db names
same thing :( -
12 minutes ago, FapFap said:use password 123456789 on SQL and go to Login>sa and add permissions to AccountServer/GameDB then try again, also copy ur SQL Instance name on SQL and paste at db_ip on cfg.. if it isn't same
I cant use sa, then i creat another one, but still same... (password 123456789 too)
i tried with "master" too
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i dont use in accountserver too but he works
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9 minutes ago, Satan said:Setup db_usr and db_pass, there's some guilds around the forum.
Is this necessary? I did not use it. How do i enter a db_usr and db_pass?
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Account, Group and gateserver works perfectly, but when i open gameserver he close immediately. I try with many gameserver.exe and .cfg
any ideia what happens?Mensage in LOG>init.txt
[02-02 17:40:03]Define __CATCH
[02-02 17:40:03]game map server [] startup...
[02-02 17:40:03]start initialization GameApp
[02-02 17:40:03]Load Game Config File(Text Mode) [GameServer.cfg]
[02-02 17:40:03]initialization DB...
[02-02 17:40:03]database init...Fail!
[02-02 17:40:03]GameApp initialization failed, exit!
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i m looking for a action database to site, where i can find?
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Fix thnak you
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MisNeed(MIS_NEED_KILL,MOB2 , 10, 20, 10) have MOB2 [ b ]
no work put together in this forum lol -
function dd_dd()
Talk( 1, "dddddddd" )
AddNpcMission(7783)end
its work the random, but when i finish the quest still with the same quest, just change with "updateall"
its like this now:
MOB1 ={}
MOB1[1] = 237
MOB1[2] = 298
MOB1[3] = 225
MOB1[4] = 252
MOB1[5] = 93
local a = math.random(1,5)
MOB2 ={}
MOB2[1] = 62
MOB2[2] = 100
MOB2[3] = 101
MOB2[4] = 203
MOB2[5] = 45
local b = math.random(1,5)
MOB3 ={}
MOB3[1] = 83
MOB3[2] = 266
MOB3[3] = 46
MOB3[4] = 130
MOB3[5] = 281
local c = math.random(1,5)DefineMission( 7783, "Travel of Gold", 6089 )
MisBeginTalk( "Kill all this mobs and i go give you my Necklace" )
MisBeginAction(AddMission, 6089)
MisBeginAction(AddTrigger, 60891, TE_KILL, MOB1[a] , 10 )
MisBeginAction(AddTrigger, 60892, TE_KILL, MOB2 , 10 )
MisBeginAction(AddTrigger, 60893, TE_KILL, MOB3[c] , 10 )MisCancelAction( ClearMission, 6089)
MisNeed(MIS_NEED_DESP, "<Good Luck!> ")
MisNeed(MIS_NEED_KILL,MOB1[a] , 10, 10, 10 )
MisNeed(MIS_NEED_KILL,MOB2 , 10, 20, 10 )
MisNeed(MIS_NEED_KILL,MOB3[c] , 10, 30, 10 )MisPrize(MIS_PRIZE_MONEY, 500000, 1)
MisPrizeSelAll()MisResultTalk("Nice, you follow my words! Here is the Necklace.")
MisHelpTalk("In Forgotten Island you can find this mobs.")
MisResultCondition(HasMission, 6089)
MisResultCondition(HasFlag, 6089, 19 )
MisResultCondition(HasFlag, 6089, 29 )
MisResultCondition(HasFlag, 6089, 39 )
MisResultAction(ClearMission, 6089 )
MisResultBagNeed(1)InitTrigger()
TriggerCondition( 1, IsMonster,MOB1[a] )
TriggerAction( 1, AddNextFlag, 6089, 10, 10 )
RegCurTrigger( 60891 )InitTrigger()
TriggerCondition( 1, IsMonster,MOB2 )
TriggerAction( 1, AddNextFlag, 6089, 20, 10 )
RegCurTrigger( 60892 )
InitTrigger()
TriggerCondition( 1, IsMonster,MOB3[c] )
TriggerAction( 1, AddNextFlag, 6089, 30, 10 )
RegCurTrigger( 60893 )
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thank you, bro! no is my point, but this go work good for me, ty
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I need help, i want put 5 items with random quest, click = get 1 random of 5 quest
when you finish the quest go for the other item.
5 Items = 5 random quest ea, then 5 items = 25 quests, how i can do a "random quest"? -
I need help, i m when i use the buff for chat handle no work! the buffs come but dont give stats, just with buff note, what i can do?
using with another NPC (together)
Talk (15, "Im Buffer page, if you want buff, you need pay me 100k!.")
Text (15, "Buff me!", buff)
Text (15, "Nevermind", CloseTalk)
Chat Handle Function
------------------------function buffnpc(role,message)
local ret, npc = GetEudemon()
local name = GetCharName(npc)
if name == "System" then
JumpPage(role, npc, NpcInfoList[15].page, 15)
else
JumpPage(role, npc, NpcInfoList[NpcInfoList.count].page, 15)end
end
Function
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function buff (role)
local money = HasMoney (role, 100000)
if money == 0 then
SystemNotice (role, "Do you have enough gold!")
end
local StateType = GetChaStateLv (role, STATE_XLZH)
local StateType = GetChaStateLv (role, STATE_SHPF)
local StateType = GetChaStateLv (role, STATE_TSHD)
local StateType = GetChaStateLv (role, STATE_MLCH)
local StateType = GetChaStateLv (role, STATE_FZLZ)
if StateType == 0 then
AddState (role, role, STATE_XLZH, 10, 600)
AddState (role, role, STATE_SHPF, 10, 600)
AddState (role, role, STATE_TSHD, 10, 600)
AddState (role, role, STATE_MLCH, 10, 600)
AddState (role, role, STATE_FZLZ, 10, 600)
TakeMoney (role, nil, 100000)
SystemNotice (role, "You are buffed!")end
end -
GameServer Fail
in Questions & Help
Posted · Report reply
@V3ct0r i got it with help, thank you. Can close this topic