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dominic363

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Posts posted by dominic363


  1. hi, i am having a trouble with decompiling some bin folder from the scripts folder ( client side) . first i have tried the normal decompiler v2.3 but i can not decmpoile the bine files. i ran into Deguix decompiler but unfortunately i dont know how to use it. kindly looking for help regarding decompiling the bin files. heres one of the bin files i am trying to decompile.

     

    also kindly guide me on which the decompiler version i should choose and thanks in advance 🙂

     

    characterinfo.bin

     


  2. 22 hours ago, wowo said:

    Ah they won't be removed if you simply delete lines from your client's characterinfo*. That has to be done from server side also.

     

    21 hours ago, Sk3let0n said:

    Mobs are not from ItemInfo.delete the gems from there and then get them in inventory you'll have a missing iteminfo id error.

    i am aware. that happens if i got the gems and the items in my iventory i will get invalid id error . deleting them from iteminfo.bin wont be removed from the game but it will be removed from my client so i wont loot them


  3. 16 hours ago, DangThao said:

    Some u cant normal decomple. U need a decrypter, @Sultan, can u help him? remembered saw one of ur post maybe in old serverdev of how to but forgot now.

    thank you very much for your reply, i remember there was python to decrypt the file in old serverdev. but i couldnt find it anywhere on the megaz resources of the forums


  4. On 1/31/2017 at 6:07 AM, DangThao said:

    your game.exe probably modified thats why not working correctly. If u wanna edit map without errors while clicking on object then use AMU or someone's map editor package and it should got the game.exe and camera without bugging map object.

     

    On 1/31/2017 at 11:16 AM, dominic363 said:

    i got no problem editing the map with the errors . i just need to know how i can access to a certain map to edit it since i cannot do that

     

    21 hours ago, BETEP/macs509 said:

    Start the map editor with game.exe version 1.36-1.39. press tab - map list - you map - in the upper right corner to enter the coordinates of the line Move the format x, y

     

    6 hours ago, DangThao said:

    For example, if the map got multiple minimaps in it such as garner, darkblue and magicea and you know their coordinates (x and y), press tab and click on the coordination input on the top right 1st empty space (it will be direct coord aka not coordinate x 100). After you done add any objects and etc, u can just exit and it will automatic saves.

     

    2 hours ago, KONG said:

    Suppose you want to edit Icicle Castle, you would rename darkblue.map and darkblue.obj to garner.map and garner.obj.
     

    i know all these things . thats not the issue . the post says i am having an issue while lunching the map editor bat because somehow my game.exe is preventing me from lunching the game from the following editor bat file that i haved created.

     

     

    i have solved the problem now.


  5. 5 hours ago, DangThao said:

    your game.exe probably modified thats why not working correctly. If u wanna edit map without errors while clicking on object then use AMU or someone's map editor package and it should got the game.exe and camera without bugging map object.

    i got no problem editing the map with the errors . i just need to know how i can access to a certain map to edit it since i cannot do that

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