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Everything posted by darklesson
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just a silly idea, what if pko in roblox, how many works to complete as original base game? it's possible?
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Mod Player rating system
darklesson replied to V3ct0r's topic in Mods for client and server (PKOdev.NET mod loader)
@V3ct0rColor applied! only text remain, how about these addresses ? const unsigned int WPacket__WriteString = 0x0.....; my client 13X_2 const unsigned int RPacket__ReadString = 0x0.....; -
Mod Player rating system
darklesson replied to V3ct0r's topic in Mods for client and server (PKOdev.NET mod loader)
@V3ct0r Aw my Gameserver is 1.36 -
Mod Player rating system
darklesson replied to V3ct0r's topic in Mods for client and server (PKOdev.NET mod loader)
Now the text is show up, but result doesn't expected. -[ 1350998044 ]- maybe this part i did wrong, can you help me ? @V3ct0r int ret = pkodev::pointer::CParser__DoString( reinterpret_cast<void*>(pkodev::address::MOD_EXE_VERSION::CParser), "GetChaTalentByMod", pkodev::enumSCRIPT_RETURN_STRING, // is that right ? 2, pkodev::enumSCRIPT_PARAM_LIGHTUSERDATA, 1, pMainCha, pkodev::DOSTRING_PARAM_END ); if (ret != 0) { // this part I don't know how to const char* talent = reinterpret_cast<const char*>( pkodev::pointer::CParser__GetReturnNumber( reinterpret_cast<void*>(pkodev::address::MOD_EXE_VERSION::CParser), 0 ) ); // Get talent color unsigned int color = static_cast<unsigned int>( pkodev::pointer::CParser__GetReturnNumber( reinterpret_cast<void*>(pkodev::address::MOD_EXE_VERSION::CParser), 1 ) ); } -
Mod Player rating system
darklesson replied to V3ct0r's topic in Mods for client and server (PKOdev.NET mod loader)
Hi, I wanna make this mod to show character's talent(string) and got stucked cause of data type (I've made changed on structure) // Get talent data pkodev::Talent talentD = ShowPlayerTalent(role); // Write packet pkodev::pointer::WPacket__WriteLong(packet, GetRoleID(role)); pkodev::pointer::WPacket__WriteLong(packet, talentD.talent); // <-- error because its string pkodev::pointer::WPacket__WriteLong(packet, talentD.color); this function can be receive string instead of int ...or another way out? // bool WPacket::WriteLong(uLong lo) typedef int(__thiscall* WPacket__WriteLong__Ptr)(void*, int); WPacket__WriteLong__Ptr WPacket__WriteLong = (WPacket__WriteLong__Ptr)(void*)(address::MOD_EXE_VERSION::WPacket__WriteLong); Thank in advance. -
[Need help] GameServer is running but can't create char
darklesson replied to darklesson's topic in Questions & Help
Solved. Thank you very much @V3ct0r and you too @DangThao -
Thank you. ^^
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OK. I very wrong sorry
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System font and BickerNotice font are same How to change only BickerNotice font ?
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[Request] Countdown 20s auto revive in town
darklesson replied to darklesson's topic in Questions & Help
Thank you. ^^ -
I not give they watching in CA when char is died. sorry for my bad eng.