To use demon mobs, you will need:
1 - Demon files;
2 - PKO Model viewer;
3 - Open PKO Model viewer, choose directory \Data\ - > Open Directory
4 - Search for something you want, like:
Here we have:
Model:
\Data\model\character\2256010002.lgo - > copy it to Your_Client\model\character\0889000000.lgo
Textures:
\Data\texture\character\sg_dw.DDS -> copy it to Your_Client\texture\character\sg_dw.DDS
Animation:
\Data\animation\2256.lab -> copy it to Your_Client\animation\0889.lab
6 - CharaterAction.tx
Open Your_Client\scripts\txt\CharacterAction.tx
Clean client have the last ID = 500
Let's use 501:
501
1 1 59 // Movement waiting interval in ms of .lab file
2 70 148 // Movement waiting interval in ms of .lab file
3 1 59 // Movement waiting interval in ms of .lab file
4 70 148 // Movement waiting interval in ms of .lab file
We will use skill ID 28 from SkillInfo, this skill use actions 7,8 and 9:
5 150 200 //Walking
6 0 0
7 278 325
8 360 430
9 432 500
10 1 59
11 0 0
12 0 0
13 0 0
14 0 0
15 0 0
16 0 0
17 520 574 \\ Death
7 - CharaterInfo.txt
1047 New New 4 5 889 0 1 1 1 0 0 0 0 0 0 465 0 0 1 501 100 308 309 310 0 0 0 0 18.3 16 8.5 1000 1,5 2,5 399 395 0 0 0 1 0 0 0 28 100 0866,0865,0864,0182,0267,0848,0271,0262 100,333,333,100,100,333,100,100 0 0 0 0 0 10 1 2500 0 0 1 0 10 800000 0 10000 0 32 48 60 374 438 5 10 98 1000 1000 1500 500 2500 500 0 50 50 50 50 50 50 20 0 0 0 377000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1,1,1
889 = animation archive name
501 = CharacterAction ID we made
Compile and be happy