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Andrew last won the day on August 27 2021
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Andrew started following wouter2004
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Hamachi or use a low vps server
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To use demon mobs, you will need: 1 - Demon files; 2 - PKO Model viewer; 3 - Open PKO Model viewer, choose directory \Data\ - > Open Directory 4 - Search for something you want, like: Here we have: Model: \Data\model\character\2256010002.lgo - > copy it to Your_Client\model\character\0889000000.lgo Textures: \Data\texture\character\sg_dw.DDS -> copy it to Your_Client\texture\character\sg_dw.DDS Animation: \Data\animation\2256.lab -> copy it to Your_Client\animation\0889.lab 6 - CharaterAction.tx Open Your_Client\scripts\txt\CharacterAction.tx Clean client have the last ID = 500 Let's use 501: 501 1 1 59 // Movement waiting interval in ms of .lab file 2 70 148 // Movement waiting interval in ms of .lab file 3 1 59 // Movement waiting interval in ms of .lab file 4 70 148 // Movement waiting interval in ms of .lab file We will use skill ID 28 from SkillInfo, this skill use actions 7,8 and 9: 5 150 200 //Walking 6 0 0 7 278 325 8 360 430 9 432 500 10 1 59 11 0 0 12 0 0 13 0 0 14 0 0 15 0 0 16 0 0 17 520 574 \\ Death 7 - CharaterInfo.txt 1047 New New 4 5 889 0 1 1 1 0 0 0 0 0 0 465 0 0 1 501 100 308 309 310 0 0 0 0 18.3 16 8.5 1000 1,5 2,5 399 395 0 0 0 1 0 0 0 28 100 0866,0865,0864,0182,0267,0848,0271,0262 100,333,333,100,100,333,100,100 0 0 0 0 0 10 1 2500 0 0 1 0 10 800000 0 10000 0 32 48 60 374 438 5 10 98 1000 1000 1500 500 2500 500 0 50 50 50 50 50 50 20 0 0 0 377000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1,1,1 889 = animation archive name 501 = CharacterAction ID we made Compile and be happy
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VoodooPuppet started following Andrew
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There are not decompilers, use PKO File viewer to find what you want and copy it to ToP client. I just made it because I need new mobs for a map project.
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After some tests: https://imgur.com/sNPGlyP https://imgur.com/I22awTh
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Could someone upload this client? First link is broken for downloads. Thanks
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Check is_friend function, in functions.lua This function checks if players (cha1, cha2) can attack each other return 1 -- Can't Attack return 0 -- Can Attack
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The last version of zend that support pko site is Zend 6.3, after this version, PHP extension for mssql has been changed...
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Does someone have serialize for v2.4? Using 1.3x loads fine on 2.4, but when a function of serialize is called, GameServer stops
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[map] map = garner you only loaded garner(Ascaron) To add other maps to load just add under that map = MAPNAME Use one GameServer to each of these: (If you want) garner darkblue = Deep Blue magicsea = Magic Sea...
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password must be MD5 upper case.
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Ctrl.lua SingleMapCopyPlyNum(map, 300) -- 300 Players are allowed to enter the map I get this from a clean server file, you can test it.
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Mouse right click
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On client: > Island ID > Set a numer of area you want > Apply in a little area Close, now go to Yammi 0.6.2; > Import the map > Click in area, select one and draw. If you wanna use more areas, import your areaset.bin with new areas to map editor and update Yammi config.
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This is normal, if you can't make obj unpassable try move up or down (A/Z) and press F9 again. Some obj will not work, so you can use those dummy obj (Need F9 too).