Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 12/21/2016 in all areas

  1. 1 point
    You'll need unique identifiers for items if you're talking about having more than one of the same item that can expire since with logs it'll be kinda hard. Otherwise, if it's one item per inventory, then just apply a timer (with logs if you really want) and when it expires, make a check for that and then use "RemoveItem" function.
  2. 1 point
    atach eff to dummy EJEMPLO PARA ALAS 537 chigirl1a.par Rebirth Phyllis Sea Wave 1 0 24 -1 0 0.0 0.0 -1.0 https://i.imgur.com/eBNOZ6j.png ID NAME.par Name UNK NAME 1 0 Dummy ID -1 0 0.0 0.0 -1.0
  3. 1 point
    ID NAME Dummy ID EFF ID LANCE EFF ID CARCICE EFF ID PHILLIP EFF ID AMI Dummy ID EFF ID LANCE EFF ID CARCICE EFF ID PHILLIP EFF ID AMI Dummy ID EFF ID LANCE EFF ID CARCICE EFF ID PHILLIP EFF ID AMI Dummy ID EFF ID LANCE EFF ID CARCICE EFF ID PHILLIP EFF ID AMI UNK for Dummy ID is in WEAPON MODEL --> HELPER INFO for EFF ID is in sceneffectinfo.txt 360 = 3600 3600 jsyg01.par Dagger Poison Bo Sea Wave 1 0 1 -1 0 0.0 0.0 -1.0 3601 jsyg02.par Dagger Poison Bo Sea Wave 1 0 1 -1 0 0.0 0.0 -1.0 3602 jsyg03.par Dagger Poison Bo Sea Wave 1 0 1 -1 0 0.0 0.0 -1.0 3603 jsyg04.par Dagger Poison Bo Sea Wave 1 0 1 -1 0 0.0 0.0 -1.0 397 = 3970 3970 jswy01.par Crescent Dagger Sea Wave 1 0 1 -1 0 0.0 0.0 -1.0 3971 jswy01.par Crescent Dagger Sea Wave 1 0 1 -1 0 0.0 0.0 -1.0 3972 jswy01.par Crescent Dagger Sea Wave 1 0 1 -1 0 0.0 0.0 -1.0 3973 jswy01.par Crescent Dagger Sea Wave 1 0 1 -1 0 0.0 0.0 -1.0
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...