Angelix 374 Report post Posted September 29, 2016 Is there a way to make new kind of quests? Like making a player get X amount of player kills (PK), kills monsters in X map, use X item, enter X map or something as such? Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted September 29, 2016 kinda sounds like an achievement system proposed by Matt but I think Youve known of it. Maybe this is with the quest ui? PKP has been done. but killing monsters in map, I can only imagine that at PKM, we do map and monster checks, set a flag, and use that flag as condition Quote Share this post Link to post Share on other sites
Totoka 152 Report post Posted September 29, 2016 Another option, create an item with same propose. Fill the URE with each kill, and on your quest, just check that item has URE >= ? handle the player kill at functions.lua:after_player_kill_player Quote Discord: andresc Share this post Link to post Share on other sites
Angelix 374 Report post Posted September 30, 2016 I found these within MissionSdk.lua: TE_MAPINIT = 0 TE_NPC = 1 TE_KILL = 2 TE_GAMETIME = 3 TE_CHAT = 4 TE_GETITEM = 5 TE_EQUIPITEM = 6 TE_GOTO_MAP = 7 TE_LEVELUP = 8 Anyone know how to use them? So far quests only use 2 and 5, I think voyager's second class may use 2, other than that I haven't seen the rest. Quote Share this post Link to post Share on other sites