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Graf

Character Power

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Character Power

image.png.3e44dc40d4204a6a9b3b128b7383ee53.png

Open file UIHeadSay.cpp and find:

#ifdef _LOG_NAME_                     //и§’и‰ІеђЌз§°
    if( CCharacter::IsShowLogName )
    {
		CChaStateMgr* pState = _pOwn->GetStateMgr();
		int nCount = pState->GetSkillStateNum();
		for( int i=0; i<nCount; i++ )
		{
			y -= 20;
			CGuiFont::s_Font.Render( pState->GetSkillState(i)->szName, x, y, COLOR_WHITE );
		}
    }
#endif

Insert it below:

// Вывод рейтинга
	if (_pOwn->IsPlayer()) {
	
		if (_IsShowName) {
			if (_pOwn->getGuildID())
				y -= 14;
			char RenderTextRating[32] = {0};
			sprintf(RenderTextRating, "- [%d] -", CalculateRating(_pOwn->getGameAttr()));
			int RatingLength =  CGuiFont::s_Font.GetWidth(RenderTextRating);
			CGuiFont::s_Font.Render(RenderTextRating, x - (RatingLength / 2), y - 28, 0xFF000000 );
			CGuiFont::s_Font.Render(RenderTextRating, x - (RatingLength / 2) - 1, y - 28 - 1, 0xFF00FFFF );	
		}
	
	}

 

Find function:

void CHeadSay::SetName( const char* name )
{
    _nChaNameOffX = 0 - CGuiFont::s_Font.GetWidth( name )/2;
}

Insert it below:

// Подсчет рейтинга
inline int CalculateRating(SGameAttr* attrArr) {
	int result = 0;
	result += attrArr->get(ATTR_HP);
	return result;
}

 

In this example, the rating outputs the number of ATTR_HP (HP of the character).

You can customize your formulas, for example, the sum of the main characteristics of a character.

 

P.S. Google translate)

Edited by Graf
  • Like 2

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