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Black Dragon Altar

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Hi all.

I use BD altar in my server. To unseal it we need the stones.
Theres a change it will fail and bring a curse on the altar. Is there a way to make the succes rate better?

I think this is the file i need to edit:

function ItemUse_HZLi ( role , Item , Item_Traget ) 
    local Item_ID = GetItemID ( Item_Traget )
    if Item_ID ~= 266 then
        SystemNotice(role ,"Please place the Power of Flame on the altar")
        UseItemFailed ( role )
        return
    end
    local Cha_Boat = 0
    Cha_Boat = GetCtrlBoat ( role )
    if Cha_Boat ~= nil then 
        SystemNotice( role , "Cannot use while sailing" ) 
        UseItemFailed ( role ) 
        return 
    end 
        local Item_type = GetItemType ( Item )
        local Item_Traget_Type = GetItemType ( Item_Traget )
        if Item_type == 66 and Item_Traget_Type == 65  then
                local str = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STR )       --力量
                if str >= 5 then
                    UseItemFailed ( role )
                return
                end
                local rad = math.random ( 1, 100 )
                 if rad<=50 then
                    local Elf_URE = GetItemAttr(Item_Traget,ITEMATTR_URE) --当前耐久记录剩余封印点数
                    str = str + 1
                    if Elf_URE >= 50 then
                    Elf_URE = Elf_URE-50
                    end
                    SetItemAttr( Item_Traget ,ITEMATTR_VAL_STR ,str )
                    SetItemAttr( Item_Traget ,ITEMATTR_URE ,Elf_URE )
                else 
                local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) --最大能量记录诅咒点数
                local Elf_EXP = GetItemAttr(Item_Traget,ITEMATTR_ENERGY) --最大能量记录诅咒点数
                    Elf_MaxEXP = Elf_MaxEXP + 1
                    Elf_EXP = Elf_EXP + 1
                    SystemNotice( role , "Unfortunately, the Altar has been cursed by the soul of the black dragon" ) 
                    SetItemAttr( Item_Traget ,ITEMATTR_MAXENERGY ,Elf_MaxEXP )
                    SetItemAttr( Item_Traget ,ITEMATTR_ENERGY ,Elf_EXP )
                end 
        end 
end

Is 100 100%, and , <= 50 , 50 => / 50% succeed and fail?

 

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local rad = math.random ( 1, 100 )

This means it'll randomly choose a number between 1 and 100

 if rad<=50 then

If the random number is less than or equal to 50 do this

                    local Elf_URE = GetItemAttr(Item_Traget,ITEMATTR_URE) --当前耐久记录剩余封印点数
                    str = str + 1
                    if Elf_URE >= 50 then
                    Elf_URE = Elf_URE-50
                    end
                    SetItemAttr( Item_Traget ,ITEMATTR_VAL_STR ,str )
                    SetItemAttr( Item_Traget ,ITEMATTR_URE ,Elf_URE )

Else (meaning >=51), do the curse part.

You can:

  • Decrease the maximum value, eg. math.random (1, 60)
  • Increase the threshold for positive result (not cursing), eg. if rad<=70 then
  • Or both!
  • Thanks 1

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