Angelix 374 Report post Posted August 13, 2016 (edited) So I plan on adding a few things to my scripts for Chaos Argent, any ideas on what I can? Let them be reasonable, I can't edit applications or something major, just modify LUA scripts. So far I have these simple things added: Player who try to leave the map without being dead will be punished by being sent to prison or unable to enter for X seconds/minutes. Players who forcefully entered the map in teams will be punished by being sent to prison and honor/chaos points deducted. Skills with duration effect can be removed, an example would be "Stealth". The rewards can vary by the amount of unique/total players inside the map. Players can receive bonus honor/chaos points when having kill streaks and also defeating the player that last killed you. Map timer follows a schedule every 5 minutes starting at :00, if no player has entered before a wave, then that wave won't spawn and next time the next wave will spawn. So I'm open for ideas that can make the overall experience of "Chaos Argent" awesome, more entertaining. I didn't know where to post this, if this should be moved to another section, then please do. Edited August 13, 2016 by Angelix Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted September 16, 2016 Sorry for reviving this thread, I must have skipped it when i was inactive. Some additions: - Countdown timer when portal closes. - Countdown timer when map closes. EDIT: Btw, its nice to see simple things being added. I honestly think anything that changes gameplay of Chaos Argent will totally ruin it. Chaos Argent should be a play as is, imo. Quote Share this post Link to post Share on other sites
LikeAlcohol 22 Report post Posted September 16, 2016 You could make the CA more of a zombie survival kinda thing along with the PK, in waves. That would be fun haha! I think its good that the rewards vary depending on how many players are in the map. Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted September 16, 2016 14 hours ago, KONG said: Sorry for reviving this thread, I must have skipped it when i was inactive. Some additions: - Countdown timer when portal closes. - Countdown timer when map closes. EDIT: Btw, its nice to see simple things being added. I honestly think anything that changes gameplay of Chaos Argent will totally ruin it. Chaos Argent should be a play as is, imo. Well, it's still "play as is". These things are minor details that don't change the overall experience of that map, besides fixing a few things to avoid cheaters, a bit more rewarding and the skill thing is a test though, it can remove any kind of effect that is applied to a player in case I decide in a future that an effect is too OP or something. Thanks for those suggestions, will implement them! 14 hours ago, LikeAlcohol said: You could make the CA more of a zombie survival kinda thing along with the PK, in waves. That would be fun haha! I think its good that the rewards vary depending on how many players are in the map. Well that will certainly remove the experience of the original CA though. Quote Share this post Link to post Share on other sites