Nobre 38 Report post Posted February 23, 2017 mine has errors but it works, still anoying af can some one send me one that has no errors Quote Share this post Link to post Share on other sites
Simon 76 Report post Posted February 23, 2017 35 minutes ago, Nobre said: mine has errors but it works, still anoying af can some one send me one that has no errors They all are having errors,just ignore them.It will show you them as long as the binnaries to compile aren't all there(E.G:AreaSet,CharacterInfo etc...) Quote Share this post Link to post Share on other sites
Nobre 38 Report post Posted February 23, 2017 oh so the way to fix it will make it more confusing to use anyway i can close all windows in 5 seconds so NP Quote Share this post Link to post Share on other sites
Gamez Pirates 44 Report post Posted February 24, 2017 16 hours ago, Nobre said: oh so the way to fix it will make it more confusing to use anyway i can close all windows in 5 seconds so NP Whatever gives an error, e.g serverset whatever, just add a serverset config to it and ignore it once using the .bins. Will save you time from closing the windows. Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted February 25, 2017 I find it annoying and irritating as well. You can change this by hooking. + Create a Console object + change the Dialogue boxes to printf statements. + release Console object upon exiting. Another solution is to copy direct asm from 2.x and replacing it with 1.3x Quote Share this post Link to post Share on other sites
Nobre 38 Report post Posted February 25, 2017 12 minutes ago, KONG said: I find it annoying and irritating as well. You can change this by hooking. + Create a Console object + change the Dialogue boxes to printf statements. + release Console object upon exiting. Another solution is to copy direct asm from 2.x and replacing it with 1.3x can you give me a mini guide? my compiler is just a .bat with start system\game.exe startgame table_bin on a separated folder. now i had the genius idea to put the .bat inside the client instead of another folder Quote Share this post Link to post Share on other sites