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Nobre

Request Compiler decompiler

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35 minutes ago, Nobre said:

mine has errors but it works, still anoying af

can some one send me one that has no errors

They all are having errors,just ignore them.It will show you them as long as the binnaries to compile aren't all there(E.G:AreaSet,CharacterInfo etc...)

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16 hours ago, Nobre said:

oh so the way to fix it will make it more confusing to use 

anyway i can close all windows in 5 seconds so NP

 

Whatever gives an error, e.g serverset whatever, just add a serverset config to it and ignore it once using the .bins. Will save you time from closing the windows.

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I find it annoying and irritating as well.
You can change this by hooking.

+ Create a Console object

+ change the Dialogue boxes to printf statements.

+ release Console object upon exiting.

Another solution is to copy direct asm from 2.x and replacing it with 1.3x


kong.png

a2.png

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12 minutes ago, KONG said:

I find it annoying and irritating as well.
You can change this by hooking.

+ Create a Console object

+ change the Dialogue boxes to printf statements.

+ release Console object upon exiting.

Another solution is to copy direct asm from 2.x and replacing it with 1.3x

can you give me a mini guide? xD

my compiler is just a .bat with

start system\game.exe startgame table_bin

on a separated folder.

now i had the genius idea to put the .bat inside the client instead of another folder

 

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