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Hello, After having seen all the posts about the bugs related to the fairy and the poss, I feel the need to make my own topic because I have not been able to solve it on my own, the pet Mordo and Mordo JR, appear invisible and when I use the poss I get this message: Current skill is only available if the new generation of pet is equipped! I already tried to change the function in skilleffect.lua, for this one that V3ct0r posted here: https://pkodev.net/topic/5738-пара-вопросов/?tab=comments#comment-31256 --Fairy Body ------------------------------------- function SkillCooldown_JLFT( sklv ) local Cooldown = 180000 return Cooldown end function SkillSp_JLFT ( sklv ) local sp_reduce = 20 return sp_reduce end function Skill_JLFT_BEGIN( role , sklv ) --SystemNotice ( role , "Skill_JLFT_BEGIN" ) local item_elf = GetChaItem(role , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local item_elf_maxhp = GetItemAttr(item_elf,ITEMATTR_MAXURE) -- Max Stamina local item_elf_hp = GetItemAttr(item_elf,ITEMATTR_URE) -- Current Stamina local role_hp = GetChaAttr(role, ATTR_HP) local role_mxhp = GetChaAttr(role, ATTR_MXHP) local Num_JL = GetItemForgeParam ( item_elf , 1 ) local Part1 = GetNum_Part1 ( Num_JL ) -- Value Checks --SystemNotice ( role , "item_elf_type == "..item_elf_type ) --SystemNotice ( role , "item_elf_hp == "..item_elf_hp ) --SystemNotice ( role , "Part1 == "..Part1 ) --SystemNotice ( role , "Num_JL == "..Num_JL ) if item_elf_type ~= 59 then -- or Part1~=1 then SkillUnable(role) SystemNotice ( role , "Current skill is only available if the new generation of pet is equipped!" ) return end local str = GetItemAttr( item_elf ,ITEMATTR_VAL_STR ) -- Str Lv local con = GetItemAttr( item_elf ,ITEMATTR_VAL_CON ) -- Con Lv local agi = GetItemAttr( item_elf ,ITEMATTR_VAL_AGI ) -- Agi Lv local dex = GetItemAttr( item_elf ,ITEMATTR_VAL_DEX ) -- Spr Lv local sta = GetItemAttr( item_elf ,ITEMATTR_VAL_STA ) -- Acc Lv local lv_JL = str + con + agi + dex + sta ---- Total Lv of Pet if item_elf_hp < 5000 then SkillUnable ( role ) SystemNotice ( role , "Fairy needs to have at least 100 stamina to activate this skill!" ) return end item_elf_hp = item_elf_hp - (6 * lv_JL / sklv) * 50 SetItemAttr ( item_elf , ITEMATTR_URE , item_elf_hp ) end function Skill_JLFT_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID --SystemNotice ( ATKER , "Item_ID=="..Item_ID ) if Item_ID==231 then --SystemNotice ( ATKER , "Fairy of Luck == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT7, statelv , statetime ) elseif Item_ID==232 then --SystemNotice ( ATKER , "Fairy of Strength == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT2, statelv , statetime ) elseif Item_ID==233 then --SystemNotice ( ATKER , "Fairy of Constitution == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT3, statelv , statetime ) elseif Item_ID==234 then --SystemNotice ( ATKER , "Fairy of Spirit == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT4, statelv , statetime ) elseif Item_ID==235 then --SystemNotice ( ATKER , "Fairy of Accuracy == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT5, statelv , statetime ) elseif Item_ID==236 then --SystemNotice ( ATKER , "Fairy of Agility == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT6, statelv , statetime ) elseif Item_ID==237 then --SystemNotice ( ATKER , "Fairy of Evil == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT7, statelv , statetime ) elseif Item_ID==681 then --SystemNotice ( ATKER , "Mordo Junior == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT8, statelv , statetime ) end end function State_JLFT_Add ( role , sklv ) local Item_bg = GetChaItem ( role , 2 , 1 ) local Get_Item_Type = GetItemType ( Item_bg ) --SystemNotice ( role , "Get_Item_Type == "..Get_Item_Type ) if Get_Item_Type == 59 then local Item_ID = GetItemID ( Item_bg ) local str = GetItemAttr( Item_bg ,ITEMATTR_VAL_STR ) local con = GetItemAttr( Item_bg ,ITEMATTR_VAL_CON ) local agi = GetItemAttr( Item_bg ,ITEMATTR_VAL_AGI ) local dex = GetItemAttr( Item_bg ,ITEMATTR_VAL_DEX ) local sta = GetItemAttr( Item_bg ,ITEMATTR_VAL_STA ) local URE = GetItemAttr( Item_bg ,ITEMATTR_URE ) local MAXURE = GetItemAttr( Item_bg ,ITEMATTR_MAXURE ) local lv_JL = str + con + agi + dex + sta local Num_JL = GetItemForgeParam ( Item_bg , 1 ) -- No idea Wtf these are for local Part1 = 1 --GetNum_Part1 ( Num_JL ) local Part2 = GetNum_Part2 ( Num_JL ) local Part3 = GetNum_Part3 ( Num_JL ) local Part4 = GetNum_Part4 ( Num_JL ) local Part5 = GetNum_Part5 ( Num_JL ) local Part6 = GetNum_Part6 ( Num_JL ) local Part7 = GetNum_Part7 ( Num_JL ) --SystemNotice ( role , "State_JLFT_Add_URE == "..URE ) --SystemNotice ( role , "State_JLFT_Add_Part1 == "..Part1 ) if Part1 == 1 then local star = 0 -- Effect increase by skill level local statelv = lv_JL * 0.025 * (sklv + 1) * 0.05 ----lv*1/40*(skilllv+1)/2*0.1 if Item_ID ==232 then --local star = GetChaAttr( role , ATTR_BSTR )*statelv local star = lv_JL SetCharaAttr(star, role, ATTR_STATEV_STR) end if Item_ID ==233 then --local star = GetChaAttr( role , ATTR_BCON )*statelv local star = lv_JL SetCharaAttr(star, role, ATTR_STATEV_CON) end if Item_ID ==234 then --local star = GetChaAttr( role , ATTR_BDEX )*statelv local star = lv_JL SetCharaAttr(star, role, ATTR_STATEV_STA) end if Item_ID ==235 then --local star = GetChaAttr( role , ATTR_BSTA )*statelv local star = lv_JL SetCharaAttr(star, role, ATTR_STATEV_DEX) end if Item_ID ==236 then --local star = GetChaAttr( role , ATTR_BAGI )*statelv local star = lv_JL SetCharaAttr(star ,role , ATTR_STATEV_AGI) end --if Item_ID == 231 or Item_ID == 681 then --local star = lv_JL --local star = GetChaAttr( role, ATTR_LUK ) * lv_JL * 0.02 --SetCharaAtrr(star, role, ATTR_STATEV_LUK) --end --if Item_ID == 237 or Item_ID == 681 then --local star = lv_JL --local star = GetChaAttr( role, ATTR_BMF ) * lv_JL * 0.02 --SetCharaAttr(star ,role , ATTR_STATEV_MF) --end if Item_ID == 681 or Item_ID == 231 or Item_ID == 237 then if str~=nil and str~=0 then local star = str SetCharaAttr(star ,role , ATTR_STATEV_STR) end if con~=nil and con~=0 then local star = con SetCharaAttr(star ,role , ATTR_STATEV_CON) end if sta~=nil and sta~=0 then local star = sta SetCharaAttr(star ,role , ATTR_STATEV_STA) end if dex~=nil and dex~=0 then local star = dex SetCharaAttr(star ,role , ATTR_STATEV_DEX) end if agi~=nil and agi~=0 then local star = agi SetCharaAttr(star ,role , ATTR_STATEV_AGI) end --URE=URE-4500 end --SetItemAttr ( Item_bg , ITEMATTR_URE , URE ) end ALLExAttrSet(role) end function State_JLFT_Rem ( role , sklv ) SetCharaAttr(0 ,role , ATTR_STATEV_STR) SetCharaAttr(0 ,role , ATTR_STATEV_CON) SetCharaAttr(0 ,role , ATTR_STATEV_STA) SetCharaAttr(0 ,role , ATTR_STATEV_DEX) SetCharaAttr(0 ,role , ATTR_STATEV_AGI) SetCharaAttr(0 ,role , ATTR_STATEV_MF) SetCharaAttr(0 ,role , ATTR_STATEV_LUK) ALLExAttrSet(role) end But, when I update my skilleffect.lua I got this error ./resource/script/calculate/skilleffect.lua:18174: `end' expected (to close `function' at line 8875) near `<eof>'. and the .exe ends up closing automatically, I tried to used other function that is not closing my exe automatically, but isn't working neither. Is there anyway that I can get assistant?, I'm using 1.36 base files, starting editing it from the beginning Thanks
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Hi, someone can help (share) me with Global ranking npc scripts? i was looking around the whole forum, and didnt see any help about that
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@V3ct0r contarct Install stall offline system add me discord OHM#7877
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upd_13.06.2021: new domain + add serverdev.net -+-+-+-+-+-+-+-+-+-+-+-+ Опубликовал online-архивы, нашего любимого maindev.ru и ServerDev.net. Встроен яндекс.поиск по архивам. Версия #1: http://main-dev.ru/old/Dev/forum.maindev.ru/index.html http://main-dev.ru/old/Dev/forum.maindev.ru/index.html ================================================================================================ ================================================================================================ ================================================================================================ Версия #2: http://main-dev.ru/last/ http://main-dev.ru/last/ /*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*- ещё две версии, отличия не искал. 1) http://main-dev.ru/ver3/forum.maindev.ru/index.php 2) http://main-dev.ru/ver4/forum.maindev.ru/index.php /*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/*- ================================================================================================ ================================================================================================ ================================================================================================ -=:ServerDev.Net:=- ================================================================================================ ================================================================================================ ================================================================================================ #1. nodate_serverdev Link: http://main-dev.ru/serverdev/serverdev/index.php.htm scr: site: http://main-dev.ru/serverdev/serverdev/index.php.htm $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ #2. ServerDev 2015 Link: http://main-dev.ru/serverdev2015/serverdev2015/ scr: site: http://main-dev.ru/serverdev2015/serverdev2015/ @V3ct0r, если требуется поддержка или продление хостинга этих архивов, сообщи пожалуйста в пм. Дам доп. контакты для связи со мной.
- 6 replies
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- ONLINE arhive MAINDEV.RU
- maindev.ru
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iwant add new appreals .maps and want guide step by step thnx
- 2 replies
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- yosf Megatran
- xXxAKTERxXx
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just need to know this info Thanks....
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Disclaimer I've made this post without any intention to discredit, discourage and / or detract from the great effort to obtain the Kop Source Code. The crowsourced way you financed the purchase and the great initiative to go public and really public without demanding anything in return (which show clearly the spirit of this community and its admins). Background A few days ago I heard that a member of this community had obtained the source code of Kop, I learned that the community made the effort to raise funds to honor the expenses of this user and he was encouraged to made it public, which was achieved successfully. However and despite the public availability of the code in this forum: I was nearly impossible to download it because of connectivity issues, achieving it only two days ago. After reviewing the container files, the first thing that caught my attention and caused me a bit of noise was that some files had recent modification date. As I like to work as clean as possible (anyone who has done some kind of forensics analysis ever could understand me) and of course as I am a friend of the checksums (I had downloaded it from the mirror in the OwnCloud of piratia.ru and did not know if contained any alteration regarding files published by @V3ct0r) so I decided to start searching for files without alterations looking for the source of this leak. What we know The existence of the source code of Kop became known thanks to the commercial promotion of such code by a user of Asian origin in a popular forum. This user, in their intention to build trust, performs demonstrations that suggest authentic possession of the source code. Using for this audiovisual on a trial basis. Leaks from the leaker Among the evidence provided by the seller, was a video in which a demonstration of compiling the source code is made: which means the strongest proof of possession of the source code, but at the same time the proof less relevant to my purpose, however, in the screenshot proof type you can see an archive manager showing enough information and this was all necessary info for my purpose: information that would be a checkmate to the intentions of doing business of the seller. A look at this matter If we try to dig a little in the screenshots of the archive manager and if we see in the left side panel we can find a little weird info at first, but very valuable if you see a little more on it. You can see a list disk units, the structure of the directory where the source code was decompressed and a number of directories which share the same root folder. Taking a deeper look Looking at the names of the directories, we can see that most contain Western names, and we can deduce that being a person who has a source code which tries to sell: possibly those directories containing source codes of games with such names. This indicates that it is not the primary source of the leak and possibly there is a common origin for all sources codes that possesses so many games with so many different styles. If we see a little more, we will detail that one of the directories have a domain name (www.eenot.com), after entering this website we find a community like a paradise where a lot of source codes are shared, as indicated by its page title: Aliens Source Forum: Open Source Forum, commercial source, game source code, website source code. Which confirm that the individual obtains the source codes of third parties, possibly similar to that online community. Now, with a little more light on the possible origin and their availability on the Internet, we need only extract some keywords of the screenshots by OCR and complement with keywords extracted from www.eenot.com page tittle. Let's start search on Baidu. Results We found an online community in which are published the source code, you can see that the thread was created on 04.12.2016: almost two months before the appearance of the seller at the popular forum, we can't rule out its previous existence in other source sharing communities.