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Posts posted by davidviral
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5 hours ago, wolfenx said:still do not solve this since 2020?
I remember that one person said it was easy, which is true
but people don't work on it they just wait for them to release it
keep waiting thenthat's life it's good to help from time to time ...
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18 hours ago, Ximboliex said:You can upload file?
if I will take some time to prepare the file
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On 10/22/2021 at 4:37 PM, wouter2004 said:Fixed the mount animation in the client, swings still dont work
To get animated mounts update the following the the Character.ccp
void CCharacter::FrameMove(DWORD dwTimeParam) { CSceneNode::FrameMove(dwTimeParam); if( !_isArrive ) { if( _IsMoveTimeType ) { static float dis; static D3DXVECTOR2 vTmp; dis = (float)( CGameApp::GetCurTick() - _dwStartTime ) * _fMoveSpeed; if( dis>_fMoveLen ) { setPos( (int)_vMoveEnd.x, (int)_vMoveEnd.y ); ++ if(pMount) ++ pMount->CCharacterModel::PlayPose(POSE_WAITING, PLAY_LOOP_SMOOTH, -1, 30, 1); // wouter _isArrive = true; } else { ++ if(pMount) ++ pMount->CCharacterModel::PlayPose(POSE_RUN, PLAY_LOOP_SMOOTH, -1, 30, 1); // wouter vTmp = _vMoveStart + _vMoveDir * dis; setPos( (int)vTmp.x, (int)vTmp.y ); } } else if( GetChaState()->IsTrue(enumChaStateMove) ) { // ????????ProgressRate(??????j???????)------------------------------------------------------------------------------ if( _nTurnCnt>1 ) _fStepProgressRate = _fStepProgressRate + _fStep * CWaitMoveState::GetMoveRate() / (float)_nTurnCnt; else _fStepProgressRate = _fStepProgressRate + _fStep * CWaitMoveState::GetMoveRate(); _CalPos(_fStepProgressRate); if(_fStepProgressRate >= 1.0f) { ++ if(pMount) ++ pMount->CCharacterModel::PlayPose(POSE_WAITING, PLAY_LOOP_SMOOTH, -1, 30, 1); // wouter _isArrive = true; } else if( _isStopMove ) { ++ if(pMount) ++ pMount->CCharacterModel::PlayPose(POSE_WAITING, PLAY_LOOP_SMOOTH, -1, 30, 1); // wouter _isArrive = true; } else { ++ if(pMount) ++ pMount->CCharacterModel::PlayPose(POSE_RUN, PLAY_LOOP_SMOOTH, -1, 30, 1); // wouter } } }
hello brother if you still have not solved the swings let me know to prepare a file and upload it...
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hello PKODEV users I will leave here 16 original mounts for the community (animation, models and textures) for those who need it ... note I have them but I do not know how to make them display even
icons too
https://mega.nz/folder/8VM31Qja#HfPpCK73lCge3LkRFaoxJA
12h for auto delete url
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On 6/16/2020 at 10:36 PM, davidviral said:ohhh god.. hello all! someone could share the Came.BD My head hurts, I've been trying for days and the dbo.guild table gives me a problem (sql2014) thanks for read me
FIX and RUN ALL GOOD
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On 6/16/2020 at 12:57 PM, gainster81 said:@JaR did you find a decompiler? I am having the same issue as there are some txt that arent being compiled by server exes and others that arent used by server as well.
Hello ( Deguix-Decompiler ) and try Numer = [2]
Like this: decompile_folder_bin('D:/Tales Of Pirates Full Coleccion/TOP Full Colecion/Files/Corsair Online/script (default client)/table',2)
first use number one and check the tables that are well compiled save those that are good and use number two and so on.
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ohhh god.. hello all! someone could share the Came.BD My head hurts, I've been trying for days and the dbo.guild table gives me a problem (sql2014) thanks for read me
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ready (5 days after the question) only for 2.4 clients (prevuname.clu) is the key. --[[On the fourth day I realized that it would only work correctly with the modification of the game.exe (prevuname.clu) but I tried xD]]--
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1 hour ago, V3ct0r said:Hello @davidviral!
Prename titles are hardcoded in Game.exe. You can only edit existing in StringSet.txt / en_US.res
Thanks @V3ct0r i know is hard but i will try to do work itempre titles, i need fix (Transfer failed) only, i am working for test all posible problem (need add en_US.res to compiler and game/system folder too for test some)
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1 hour ago, NabSlayer said:I like ur textures of ground, can you share me it? please
You have any server on ? Or you only still working ?
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2 hours ago, FruitJuice said:Need to modify through Game.exe, or do changes in string text for already pre-made ones in iteminfo I think 823 and other Title medals, otherwise with client source.
Nice i think game.exe is the solution but i will try stringset.txt sure is too harder (823) songs good thanks danny (other way maybe is en_US.res i see the titles only in compiler/system folder same itempre.txt 11 at 20 IDs, idk way only in compiler)
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Soo thanks (my 2do post xD)
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i have some days looking for too... when i got send you
Mounts System[Corsairs Version]
in Client
Posted · Report reply
https://mega.nz/file/MZc1BKoZ#ggvtJoNSnesasj3lySKl4uxJhUWRnAaVsZ2Ez5bh_8Y