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Posts posted by Home
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Hi everyone,
My players are suddenly getting DC when trying party invite. Does anyone know what can be?
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Hi everyone.
Im looking for a creative freelancer map developer to keep contact
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Ahoy Pirates.
I've been working on a top100 private servers website, in order to index the best servers available, i want to make this the main Tales of Pirates top100 website. So if you have a private server go ahead and add your server here.
Private message me for a free 1 month Premium membership
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Exactly, fairy marriage adds an invalid skill on pet. that must be removed in order to avoid this to happens
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Hi my friends.
Im looking for a active scripter for some paid services. If you are available private message me. Thank you.
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Hi,
I want to know if is that a way to get the char motto (The description near the name) with lua.
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Nice feature, im satified to be a Boatswain!!
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2 hours ago, opexone78 said:so... you mean by editing .par file using notepad++ and find .bmp file and rename it, it will work?
Never tried with a effect, but with a model. However since effects can use lgo models, it should work, try to search things like .lgo, .tga or .eff inside the effect file with the nodepad++
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I usually change a model texture, with NOTEPAD++ , dont even need hex edit, just search for the texture number like xxx.bmp and rename it with another texture number with same name length
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Hi UchihaJr
I never seen this problem before, but when i have such weird bugs i usually replaces some impotant folders with other server files folders until find out the reason. For example, scripts folder, calculate folder, functions.lua... You can also use an IDE to find something related to the boss ID usiing a folder search tool.
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Ask your friends to try this coomand on windows cmd, to make sure the connection is being made.
telnet {your public ip} 1973
If yes, it will show a blank screen, if not it will show a message like could not connect...
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Hi there.
I am posting this to congratulate V3CTOR and PKODEV staff for this new forum system, i really ejoyed it and those features, you guys are doing a nice work keeping this comunity alive
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There are some extra stuff you can try:
1 - Try to open your windows firewall port 1973
2 - Check if your public ip is compatible with the ip changer length your frineds are using, anyway try the V3CTOR ip changer ( you can find on this forum )
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Hi,
This skilltweak basically keeps all the game movements, but remove only some strategic skills movement for all classes.
Why better?
Removes strategic skills animations, but keeps, Melee animations, rebirth animation an several animations that does not disturb at PK
General
Flash Bomb
Radiation
Blessed Potion
Seal Master, Cleric
Buffs
Spiritual Bolt
Heal
Abyss Mire
Seal of Elder
Shadow Isignia
Voyager
Conch Ray
Tornado
Thunder
Crusader
Slash
Stun
Berserk
Stealth
Champion
Slash
Berserk
Might Strike
Primal Rage
Sharp Shooter
Headshot
Criple
Enfeeble
Arrow Skills
http://www.mediafire.com/file/lv6opqdoc1cf3pp/CharacterAction.rar
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Its probably stored in memory.
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You need to create at least one GM lv99 account on your database
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17 hours ago, Vang said:Where can I find this success rate of fairy in?
function AddElfSkill
at functions.lua
if you dont know how to edit, this is the function done im using on my server
function AddElfSkill(Item, SkillType, SkillNum) local Num = GetItemForgeParam(Item, 1) local Part1 = GetNum_Part1(Num) local Part2 = GetNum_Part2(Num) local Part3 = GetNum_Part3(Num) local Part4 = GetNum_Part4(Num) local Part5 = GetNum_Part5(Num) local Part6 = GetNum_Part6(Num) local Part7 = GetNum_Part7(Num) if Part2 == SkillNum then Part3 = SkillType Num = SetNum_Part3(Num, Part3) Num = SetNum_Part2(Num, Part2) SetItemForgeParam(Item, 1, Num) return end if Part4 == SkillNum then Part5 = SkillType Num = SetNum_Part5(Num, Part5) Num = SetNum_Part4(Num, Part4) SetItemForgeParam(Item, 1, Num) return end if Part6 == SkillNum then Part7 = SkillType Num = SetNum_Part7(Num, Part7) Num = SetNum_Part6(Num, Part6) SetItemForgeParam(Item, 1, Num) return end --local rad = math.random(1, 100) if Part2 == 0 and Part3 == 0 then Part2 = SkillNum Part3 = SkillType Num = SetNum_Part3(Num, Part3) Num = SetNum_Part2(Num, Part2) SetItemForgeParam(Item, 1, Num) return --[[ else -- Go Pirate King Custom Feature 0% chance to override if rad == 0 then Part2 = SkillNum Part3 = SkillType Num = SetNum_Part3(Num, Part3) Num = SetNum_Part2(Num, Part2) SetItemForgeParam(Item, 1, Num) return end ]]-- end if Part4 == 0 and Part5 == 0 then Part4 = SkillNum Part5 = SkillType Num = SetNum_Part5(Num, Part5) Num = SetNum_Part4(Num, Part4) SetItemForgeParam(Item, 1, Num) return --[[ else -- Go Pirate King Custom Feature 0% chance to override if rad == 0 then Part4 = SkillNum Part5 = SkillType Num = SetNum_Part5(Num, Part5) Num = SetNum_Part4(Num, Part4) SetItemForgeParam(Item, 1, Num) return end ]]-- end if Part6 == 0 and Part7 == 0 then Part6 = SkillNum Part7 = SkillType Num = SetNum_Part7(Num, Part7) Num = SetNum_Part6(Num, Part6) SetItemForgeParam(Item, 1, Num) return else Part6 = SkillNum Part7 = SkillType Num = SetNum_Part7(Num, Part7) Num = SetNum_Part6(Num, Part6) SetItemForgeParam(Item, 1, Num) return end end
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edited
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20 hours ago, Vang said:Hm, problem still occurs when I feed 3 skills, ( I have to feed multiple times until I get all 3 skills, which already happens without this solution you provided.)
In this case you just need to change success rate in feeding fairy.
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Hi.
I recently faced an little bug in Fairy Skills related to the client, and it is in every client i tested (top1, pko). For some reason when you put certain combinations of skills like Meditation, Magic, Protection it does not shows the last skill or even shows a diferent level to it, like Expert when suposed to be novice. The solution is pretty simple.
1 - Go to your "Game Folder/scripts/lua/table/scripts.lua
2 - Add this function anywhere
function GetNum_Fixed ( Num ) Num = tostring(Num) a = string.sub(Num, -1) a = tonumber(a) return a end
3 - Search for function GetElfSkill
4 - Replace:
local Part7 = GetNum_Part7 ( Num )
To
local Part7 = GetNum_Fixed ( Num )
And its done.
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Hi everyone.
By this simple tutorial i'll show you guys how to create a new glow for weapons and also change its color.
1 - ItemRefineInfo
The Itemrefininginfo is a list of all weapons and its respectively glow details. It basically receives the weapon ID, Name, and the existing glows id and size for every char type (lance, ami, carsise, phyllis). The itemrefininginfo doesn't creates any new glows it just sets existing glows from itemrefiningeffectinfo to a given weapon:
example:
776 Blade of Enigma 3 9 0 12 26 0 25 0 24 0 0 27 0 0 0.6 0.6 0.6 0.6
776 - weapon id
Blade of Enigma - weapon name
3 - red gems respective glow id
9 - blue gems respective glow id
0 - unknown
12 - yellow gems respective glow id
26 - unknown
0 - unknown
25 - unknown
0 - unknown
24 - unknown
0 - unknown
0 - unknown
27 - unknown
0 - unknown
0 - unknown
0.6 - lance glow size
0.6 - carsise glow size
0.6 - phyllis glow size
0.6 - ami glow size
example of a giant blue glow for Blade of Enigma with any gem combination.
776 Blade of Enigma 9 9 0 9 26 0 25 0 24 0 0 27 0 0 2.6 2.6 2.6 2.6
example of a little green glow for Darkness Emissary with any gem combination.
2331 Darkness Emissary 63 63 0 63 26 0 25 0 24 0 0 27 0 0 0.1 0.1 0.1 0.1
By this first part you'll be able to set custom glows for any weapon, however if you wanna go futher you should create new glow types in itemrefiningeffectinfo.
2 - ItemRefiningeffectInfo
The itemrefiningeffectinfo is a list that stores all the glows itself is there where you can find the glows id you need to customize your weapon glows in itemrefininginfo. It contains all kind of glows, green, blue, yellow, red, staff, sword, dagger, gun etc.
For example, this line has a green glow for guns ( if you put it on itemrefininginfo on any weapon it will give it a green glow gun )
44 Gun Poison 4 354 0 354 0 1 353 0 353 0 0 0 0 0 0 0 0 0 0 0 0
using it on itemrefininginfo Darkness Emissary line for any gem:
2331 Darkness Emissary 43 43 0 43 26 0 25 0 24 0 0 27 0 0 0.1 0.1 0.1 0.1
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Hi.
In my server mobs are suddenly getting stant respawn ( you kill it and it respawn back instantly ), It sometimes occurs on some gameservers ( can for example occur with garner gameserver, and others keeps ok ).
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Do anyone knows how to fix sea commerce on pko1.38?
Party Bug DC
in Questions & Help
Posted · Report reply
Im actually using your version with this Party Find bug fixed