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  1. Ahoy Pirates.

     

    I've been working on a top100 private servers website, in order to index the best servers available, i want to make this the main Tales of Pirates top100 website. So if you have a private server go ahead and add your server here.

    https://mmos.online

     

    Private message me for a free 1 month Premium membership


  2. 2 hours ago, opexone78 said:

    so... you mean by editing .par file using notepad++ and find .bmp file and rename it, it will work?

    Never tried with a effect, but with a model. However since effects can use lgo models, it should work, try to search things like .lgo, .tga or .eff inside the effect file with the nodepad++


  3. Hi UchihaJr

     

    I never seen this problem before, but when i have such weird bugs i usually replaces some impotant folders with other server files folders until find out the reason. For example, scripts folder, calculate folder, functions.lua... You can also use an IDE to find something related to the boss ID usiing a folder search tool.


  4. There are some extra stuff you can try:

     

    1 - Try to open your windows firewall port 1973

    2 - Check if your public ip is compatible with the ip changer length your frineds are using, anyway try the V3CTOR ip changer ( you can find on this forum )


  5. Hi,

     

    This skilltweak basically keeps all the game movements, but remove only some strategic skills movement for all classes.

     

    Why better?

    Removes strategic skills animations, but keeps, Melee animations, rebirth animation an several animations that does not disturb at PK

     

    General

    Flash Bomb

    Radiation

    Blessed Potion

     

    Seal Master, Cleric

    Buffs

    Spiritual Bolt

    Heal

    Abyss Mire

    Seal of Elder

    Shadow Isignia

     

    Voyager

    Conch Ray

    Tornado

    Thunder

     

    Crusader

    Slash

    Stun

    Berserk

    Stealth

     

    Champion

    Slash

    Berserk

    Might Strike

    Primal Rage

     

    Sharp Shooter

    Headshot

    Criple

    Enfeeble

    Arrow Skills

     

     

     

    http://www.mediafire.com/file/lv6opqdoc1cf3pp/CharacterAction.rar

    • Like 1

  6. 17 hours ago, Vang said:

    Where can I find this success rate of fairy in?

    function AddElfSkill 

     

     

    at functions.lua

     

     

    if you dont know how to edit, this is the function done im using on my server

     

    function AddElfSkill(Item, SkillType, SkillNum)
    
    	local Num = GetItemForgeParam(Item, 1)
    	local Part1 = GetNum_Part1(Num)
    	local Part2 = GetNum_Part2(Num)
    	local Part3 = GetNum_Part3(Num)
    	local Part4 = GetNum_Part4(Num)
    	local Part5 = GetNum_Part5(Num)
    	local Part6 = GetNum_Part6(Num)
    	local Part7 = GetNum_Part7(Num)
    
    	if Part2 == SkillNum then
    		Part3 = SkillType
    		Num = SetNum_Part3(Num, Part3)
    		Num = SetNum_Part2(Num, Part2)
    		SetItemForgeParam(Item, 1, Num)
    		return
    	end
    
    	if Part4 == SkillNum then
    		Part5 = SkillType
    		Num = SetNum_Part5(Num, Part5)
    		Num = SetNum_Part4(Num, Part4)
    		SetItemForgeParam(Item, 1, Num)
    		return
    	end
    
    	if Part6 == SkillNum then
    		Part7 = SkillType
    		Num = SetNum_Part7(Num, Part7)
    		Num = SetNum_Part6(Num, Part6)
    		SetItemForgeParam(Item, 1, Num)
    		return
    	end
    
    	--local rad = math.random(1, 100)
    
    	if Part2 == 0 and Part3 == 0 then
    		Part2 = SkillNum
    		Part3 = SkillType
    		Num = SetNum_Part3(Num, Part3)
    		Num = SetNum_Part2(Num, Part2)
    		SetItemForgeParam(Item, 1, Num)
    		return
    	--[[
    	else
    		-- Go Pirate King Custom Feature 0% chance to override
    		if rad == 0 then
    			Part2 = SkillNum
    			Part3 = SkillType
    			Num = SetNum_Part3(Num, Part3)
    			Num = SetNum_Part2(Num, Part2)
    			SetItemForgeParam(Item, 1, Num)
    			return
    		end
    	]]--
    	end
    
    	if Part4 == 0 and Part5 == 0 then
    		Part4 = SkillNum
    		Part5 = SkillType
    		Num = SetNum_Part5(Num, Part5)
    		Num = SetNum_Part4(Num, Part4)
    		SetItemForgeParam(Item, 1, Num)
    		return
    	--[[
    	else
    		-- Go Pirate King Custom Feature 0% chance to override
    		if rad == 0 then
    			Part4 = SkillNum
    			Part5 = SkillType
    			Num = SetNum_Part5(Num, Part5)
    			Num = SetNum_Part4(Num, Part4)
    			SetItemForgeParam(Item, 1, Num)
    			return
    		end
    		]]--
    	end
    
    	if Part6 == 0 and Part7 == 0 then
    		Part6 = SkillNum
    		Part7 = SkillType
    		Num = SetNum_Part7(Num, Part7)
    		Num = SetNum_Part6(Num, Part6)
    		SetItemForgeParam(Item, 1, Num)
    		return
    	else
    		Part6 = SkillNum
    		Part7 = SkillType
    		Num = SetNum_Part7(Num, Part7)
    		Num = SetNum_Part6(Num, Part6)
    		SetItemForgeParam(Item, 1, Num)
    		return
    	end
    end

     

    • Like 1

  7. 20 hours ago, Vang said:

    Hm, problem still occurs when I feed 3 skills, ( I have to feed multiple times until I get all 3 skills, which already happens without this solution you provided.)

     

    In this case you just need to change success rate in feeding fairy.


  8. Hi.

     

    I recently faced an little bug in Fairy Skills related to the client, and it is in every client i tested (top1, pko). For some reason when you put certain combinations of skills like Meditation, Magic, Protection it does not shows the last skill or even shows a diferent level to it, like Expert when suposed to be novice. The solution is pretty simple.

     

    1 - Go to your "Game Folder/scripts/lua/table/scripts.lua

    2 - Add this function anywhere

    function GetNum_Fixed ( Num )
        Num = tostring(Num)
        a = string.sub(Num, -1)
        a = tonumber(a)
        return a
    end

    3 - Search for function GetElfSkill

    4 - Replace:

    local Part7 = GetNum_Part7 ( Num )

    To

    local Part7 = GetNum_Fixed ( Num )

     

    And its done.

    • Like 5

  9. Hi everyone.

     

        By this simple tutorial i'll show you guys how to create a new glow for weapons and also change its color.

     

        1 - ItemRefineInfo

               The Itemrefininginfo is a list of all weapons and its respectively glow details. It basically receives the weapon ID, Name, and the existing glows id and size for every char type (lance, ami, carsise, phyllis). The itemrefininginfo doesn't creates any new glows it just sets existing glows from itemrefiningeffectinfo to a given weapon:

     

        example:

        776    Blade of Enigma    3    9    0    12    26    0    25    0    24    0    0    27    0    0    0.6    0.6    0.6    0.6

     

    776 - weapon id

    Blade of Enigma - weapon name

    3 - red gems respective glow id

    9 - blue gems respective glow id

    0 - unknown

    12 - yellow gems respective glow id

    26 - unknown

    0 - unknown

    25 - unknown

    0 - unknown

    24 - unknown

    0 - unknown

    0 - unknown

    27 - unknown

    0 - unknown

    0 - unknown

    0.6 - lance glow size

    0.6 - carsise glow size

    0.6 - phyllis glow size

    0.6 - ami glow size

     

    example of a giant blue glow for Blade of Enigma with any gem combination.

    776    Blade of Enigma    9    9    0    9    26    0    25    0    24    0    0    27    0    0    2.6    2.6    2.6    2.6

     

    example of a little green glow for Darkness Emissary with any gem combination.

    2331    Darkness Emissary    63    63    0    63    26    0    25    0    24    0    0    27    0    0    0.1    0.1    0.1    0.1

     

     

    By this first part you'll be able to set custom glows for any weapon, however if you wanna go futher you should create new glow types in itemrefiningeffectinfo.

     

     

    2 - ItemRefiningeffectInfo

            The itemrefiningeffectinfo is a list that stores all the glows itself is there where you can find the glows id you need to customize your weapon glows in itemrefininginfo. It contains all kind of glows, green, blue, yellow, red, staff, sword, dagger, gun etc.

     

    For example, this line has a green glow for guns ( if you put it on itemrefininginfo on any weapon it will give it a green glow gun )

    44    Gun Poison    4    354    0    354    0    1    353    0    353    0    0    0    0    0    0    0    0    0    0    0    0

     

    using it on itemrefininginfo Darkness Emissary line for any gem:

    2331    Darkness Emissary    43    43    0    43    26    0    25    0    24    0    0    27    0    0    0.1    0.1    0.1    0.1

     

     

    • Like 6
    • Thanks 1
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