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Posts posted by xiaoyuyu321
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Skill initialization problem
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This newly added monster info view is richer and more powerful
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On 4/18/2021 at 3:24 AM, J0k3r said:whats the error message?
Local function definition is illegal It's not a function
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On 4/16/2021 at 2:08 PM, J0k3r said:This was never a fix, unless you're not gonna use the "Item Deleveler".
the issue is, the GameServer never sent the levelRequirement info, so its always set to 0, find & open up CharTrade.cpp then find the following functionCTradeSystem::AddItem
scroll down till u see this block:-
SItemGrid* pGridCont = Bag.GetGridContByID( byItemIndex ); if( !pGridCont ) { pMain->SystemNotice( RES_STRING(GM_CHARSTALL_CPP_00057), byItemIndex ); return FALSE; } WRITE_SHORT( packet, pGridCont->sEndure[0] ); WRITE_SHORT( packet, pGridCont->sEndure[1] ); WRITE_SHORT( packet, pGridCont->sEnergy[0] ); WRITE_SHORT( packet, pGridCont->sEnergy[1] ); WRITE_CHAR( packet, pGridCont->chForgeLv ); WRITE_CHAR( packet, pGridCont->IsValid() ? 1 : 0 ); WRITE_LONG(packet, pGridCont->GetDBParam(enumITEMDBP_FORGE)); WRITE_LONG(packet, pGridCont->GetDBParam(enumITEMDBP_INST_ID));
insert this line
WRITE_SHORT(packet, pGridCont->sNeedLv);
now you're done with the Server part, now let's fix it in the Client as well?
find & open up PacketCmd_SC.cpp then find the following functionSC_CharTradeInfo
find the following block
Data.sEndure[0] = packet.ReadShort(); Data.sEndure[1] = packet.ReadShort(); Data.sEnergy[0] = packet.ReadShort(); Data.sEnergy[1] = packet.ReadShort(); Data.byForgeLv = packet.ReadChar(); Data.bValid = packet.ReadChar() != 0 ? true : false; Data.lDBParam[enumITEMDBP_FORGE] = packet.ReadLong(); Data.lDBParam[enumITEMDBP_INST_ID] = packet.ReadLong();
insert this line
Data.levelRequirement = packet.ReadShort();
open up NetProtocol.h and find this struct
_NET_CHARTRADE_ITEMDATA
then add this member variable
short levelRequirement; // levelRequirement
open up NetProtocol.cpp and find the following function
NetTradeAddItem
add this line after Data.bValid
sGrid.sNeedLv = Data.levelRequirement;
finally, displaying the level requirement correctly? open up UIItemCommand.cpp and replace the line u replaced with these lines
short levelRequirement{ (_ItemData.sNeedLv == 0) ? _pItem->sNeedLv : _ItemData.sNeedLv }; // if the levelRequirement is 0 means it has no data recorded from the server, means the item is on npc and not inside a player's inventory, then display the recorded levelRequirement from ItemInfo.txt PUSH_HINT(g_oLangRec.GetString(628), levelRequirement, (pAttr->get(ATTR_LV) >= levelRequirement) ? GENERIC_COLOR : VALID_COLOR);
done. oh and by the way the stall has the same issue, now you can fix it on your own
But I modify it according to you, the compilation is still wrong
“ short levelRequirement
{
(_ItemData.sNeedLv == 0) ? _pItem->sNeedLv : _ItemData.sNeedLv
};” -
1 hour ago, yagura2k said:NetCommand.h @@ ++ Line 529 #define CMD_MC_REQUESTPIN CMD_MC_BASE + 113
NetIf.cpp @@ ++ Line 143 case CMD_MC_REQUESTPIN: { CCursor::I()->SetCursor( CCursor::stNormal ); g_stUIDoublePwd.SetType(CDoublePwdMgr::MC_REQUEST); g_stUIDoublePwd.ShowDoublePwdForm(); return true; }
Serverfiles/lua/misscript/npc.lua r_talk13 = nil function r_talk13 () Talk( 1, "Monica: Hi, I am Banker Monica. Accounts can never go wrong with me around." ) InitTrigger() TriggerCondition( 1, HasMoney, 200 ) TriggerAction( 1, TakeMoney, 200 ) TriggerAction( 1, OpenBank ) TriggerFailure( 1, JumpPage, 2 ) Text( 1, "Vault (PIN)", RequestClientPin, enumPinForBank) Talk( 2, "Sorry, you do not have sufficient gold to pay for vault usage" ) AddNpcMission(1050) AddNpcMission(1212) AddNpcMission(6091) AddNpcMission(6092) end
If there is any issue let me know, maybe I forgot something.
"CDoublePwdMgr::MC_REQUEST" MC_REQUEST is not a member of CDoublePwdMgr
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Fixed the guild's PDEF attribute.This property cannot be reset when the guild is dissolved, resulting in a build in error.....
GameServer\src\GameDB.cpp
search:
"bool CTableGuild::Disband(CCharacter* pCha,cChar *passwd)"
The original code:
MSPD = 0, ASPD = 0,MXATK = 0, DEF = 0, HIT = 0, FLEE = 0, HREC = 0, SREC = 0, MXHP = 0 ,MXSP = 0
repair:
PDEF = 0, MSPD = 0, ASPD = 0,MXATK = 0, DEF = 0, HIT = 0, FLEE = 0, HREC = 0, SREC = 0, MXHP = 0 ,MXSP = 0
My English is not very good, I hope I can understand
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Nobody wants to share the client "SRC"
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Bug Title: ship cannot be upgraded
Status: Open
When you click upgrade, NPC don't have any prompts!
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9 hours ago, mkhzaleh said:将此添加到IGS.lua
编辑
函数IGSLog(msg)
local file =“Log / Igs.log”
或者只是创建新文件夹并将其重命名为GSlog并在其中创建新文件“Igs.log”Thanks!
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Click purchase successfully, check the backpack did not purchase items?
Crystal does not decrease immediately, IGS must be reactivated
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On 2019/8/8 at PM8点57分, ahmad said:我在创建它后会出现问题并且注销名称消失
The database is not perfect,[GameServer/README.md...] Add all SQL GameDB
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16 hours ago, Satan said:转到游戏服务器源目录并打开文件README.md,需要修改数据库(查询)它会修复该错误
Thank you !!!!
Did I make this mistake when I tried to create characters?
client problem? How can I solve it?
Can you help me?
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谁帮助了我,似乎GameDB没有连接????
你能提供相应的GameDB吗?
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On Thu Jun 21 2018 at 4:21 AM, Joah said:Added Rear Fairys to Pet Marriage System
Requirements:
10x Rear Squid Meat
10x Skeleton of Sorrow Warrior
1x Diamond Fruit of Rear
2x Mordo Junior's Lv20+/Full Stamina
On Sun Jun 24 2018 at 5:28 AM, Joah said:Added Fruit Effects ->
When a player uses EXP/Drop Rate/Party Exp Fruits
An effect will be displayed above the characters head.
This will -> help others know that their team used a exp/drop rate item so they won't get blamed if they didn't use exp boost or drop boost, this also will help notify players that their "Fruits" have ran out, and needs to be re-used.
How does this effect do? Can you share it?
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Can share the client? I need to.
New monster info and drop
in Development
Posted · Report reply
Increased monster drops to 20