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Posts posted by OldHero
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Look my prob is i want stop ppl from feed so i want make in map if u want enter map u cant enter with some nab set or something like that i want if ppl want enter map they need have 95 uns .. atleast.
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Wer u put this lua on script calculate or in script folder?
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i puted this in my files and i still can enter in cod with 95 uns or without set.. . i put all maps id of set and still
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so if i want kylin set fused put in this script i put true ? right
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But on ur script map1 is Fusable = true,
and on map2 Fusable = false, what that mean to sets ?
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and yea why 1x more question what this mean Fusable = true, what if i change to false ?
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So this map1 and map2 need stay no need touch it or i can edit this or can just copy this and edit how i want ?
['PKmap'] = { Fusable = false, KickToMap = 'garner', Equips = { Head = nil, Armour = {825}, Gloves = {826}, Boots = {827}, LeftHand = nil, RightHand = nil, LeftRing = nil, RightRing = nil, Necklace =nil, } }, } }
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but how i can put more maps
KickToMap = 'garner', i will put example there deathcircle what now if i want do 1x more map ??
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Cos i need that for feeders .. example in cod they feed with char with no eq so i want block it if they want enter in map they cant enter clean char or some nab set they atleast need have 95 uns
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Hm i need make clean lua for this or ??
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Hello guys i want ask you how i can make if you want enter in 1x map any need rto use 95 uns ?? or some set
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Sultan bro. But why if i add bonus in rear like str,con when i poss my max bug ?
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Hmm so i need remove that ?
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bro glow work when i have unf set.. but he wont work when i fuse set
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Hello guys i need help something i have this script in my files and when i fuse set ... it dont give me glow back 95 unseal
-- 1st part any help??
function ZhongShenTaoZhuang(role,now_tick)
local ZhongShen_Value = CheckItem_ZHONGSHEN (role)
if ZhongShen_Value ~= 0 then
local statelv = 1
local statetime = 3600
AddState ( role , role , STATE_zhongshen , statelv , statetime )
return
else
local statelv_ZhongShen = GetChaStateLv ( role , STATE_zhongshen )
if statelv_ZhongShen~=0 then
RemoveState ( role ,STATE_zhongshen )
return
end
return
end
end2nd part
function CheckItem_ZHONGSHEN ( role )
local body = GetChaItem ( role , 1 , 2 )
local hand = GetChaItem ( role , 1 , 3 )
local foot = GetChaItem ( role , 1 , 4 )
local Body_ID = GetItemID ( body )
local Hand_ID = GetItemID ( hand )
local Foot_ID = GetItemID ( foot )
local body_gem_id = GetItemAttr ( body , ITEMATTR_VAL_FUSIONID )
local hand_gem_id = GetItemAttr ( hand , ITEMATTR_VAL_FUSIONID )
local foot_gem_id = GetItemAttr ( foot , ITEMATTR_VAL_FUSIONID )
body_gem_id=Body_ID
hand_gem_id=Hand_ID
foot_gem_id=Foot_ID
if body_gem_id ~= 3494 and body_gem_id ~= 3498 and body_gem_id ~= 3502 and body_gem_id ~= 3506 and body_gem_id ~= 3510 and body_gem_id ~= 3514 then
return 0
end
if hand_gem_id ~= 3495 and hand_gem_id ~= 3499 and hand_gem_id ~= 3503 and hand_gem_id ~= 3507 and hand_gem_id ~= 3511 and hand_gem_id ~= 3515 then
return 0
end
if foot_gem_id ~= 3496 and foot_gem_id ~= 3500 and foot_gem_id ~= 3504 and foot_gem_id ~= 3508 and foot_gem_id ~= 3512 and foot_gem_id ~= 3516 then
return 0
end
return 1
end
Maps prob
in Questions & Help
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??? bump