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Showing content with the highest reputation on 01/20/2024 in all areas

  1. 1 point
    ΠœΠΎΠΆΠ΅Ρ‚ ΠΊΡ‚ΠΎ-Ρ‚ΠΎ ΠΌΠΎΠΆΠ΅Ρ‚ сборку ΡΠΊΠΈΠ½ΡƒΡ‚ΡŒ сСрвСра?
  2. 1 point
    @kyleflow Maybe it's not optimal, but try this, it should work: HardenTable = {} function Skill_Shpf_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 180 local deferId = GetPlayerID(GetChaPlayer(DEFER)) local bufferSpr = Sta(ATKER) HardenTable[deferId] = bufferSpr AddState ( ATKER , DEFER , STATE_SHPF , statelv , statetime ) end function State_Shpf_Add ( role , statelv ) local buffer_spr = 0 local deferId = GetPlayerID(GetChaPlayer(role)) if HardenTable[deferId] ~= nil then buffer_spr = HardenTable[deferId] end local def_dif = 10 + statelv * 4 + buffer_spr local def = DefSb(role) + def_dif SetCharaAttr( def , role , ATTR_STATEV_DEF ) ALLExAttrSet(role) end function State_Shpf_Rem ( role , statelv ) local buffer_spr = 0 local deferId = GetPlayerID(GetChaPlayer(role)) if HardenTable[deferId] ~= nil then buffer_spr = HardenTable[deferId] HardenTable[deferId] = nil end local def_dif = 10 + statelv * 4 + buffer_spr local def = DefSb(role) - def_dif SetCharaAttr( def , role , ATTR_STATEV_DEF ) ALLExAttrSet(role) end
  3. 1 point
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