ilusionbr 1 Report post Posted December 24, 2021 Hi. Im trying to keep my client at 40 Frames in SteadyFrame.cpp . 40 Is a good number because improve the game flow and keep a good ascpect in the animations. Unlike 60 frames that makes all animations really fast. But i'm having a problem, when i change the _dwRefreshFPS to any number higher than 30 my Pine Trees animations starts to flick. They keep "bouncing", like was a render problem. Is there a way to fix this issue? Quote Share this post Link to post Share on other sites
champ 147 Report post Posted December 25, 2021 9 hours ago, ilusionbr said: Hi. Im trying to keep my client at 40 Frames in SteadyFrame.cpp . 40 Is a good number because improve the game flow and keep a good ascpect in the animations. Unlike 60 frames that makes all animations really fast. But i'm having a problem, when i change the _dwRefreshFPS to any number higher than 30 my Pine Trees animations starts to flick. They keep "bouncing", like was a render problem. Is there a way to fix this issue? There is indeed, you need to decrease the animation speed depending on your new FPS value. In the current code, the animation speed is a hard coded value (1.0f). 1 Quote Share this post Link to post Share on other sites