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Can't invite to PVP Argent Bar - Map Does not allow PK

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Hello,

As title says, I am trying to invite another character to PVP at the Argent Bar area, and this message pops up:

image.png.719011303b7e34c15c1194600a10c55d.png

 

And yes, teampk is running in the gameserver (same gameserver as garner)

This is the garner ctrl.lua config. I tried removing it, but same thing happens. 

function config(map)
    MapCanSavePos(map, 1)        -- 1 = Allow players to save respaw // 0 = Do not allow players to save respaw
    MapCanPK(map, 1)             -- 1 = Turns on PK Mouse Sword Icon // 0 = Turns off PK Mouse Sword Icon ( Need to press CTRL key )
    SingleMapCopyPlyNum(map, 300)     -- 300 Players are allowed to enter the map
    MapCanTeam( map, 1 )        -- 1 = Allow players to create party // 0 = Do not allow players to create party
    MapType( map , 1 )            -- 0 = PvP Off // 1 = PvP Off // 2 = PvP On ( Not allowed to kill Guild and Party Mates ) // 3 = PvP On ( Allowed to kill any player but not Party Mates ) // 4 = PvP On ( Not allowed to kill Guild and Party Mates )        
    MapCanStall(map , 1)        -- 1 = Allow players to set stall // 0 = Do not allow players to set stall
end

 

I have no idea what else to check/to do, so if anyone can help I'd be grateful.

Edited by Myrddin

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10 hours ago, xEvo7 said:

Show garner ctrl. and teampk ctrl. Have you tried copying file setting on other serverfile?

Garner ctrl.lua

--此文件中,凡是可能被多次执行的函数,函数名都要加上地图名前缀

function config(map)
    MapCanSavePos(map, 1)        -- 1 = Allow players to save respaw // 0 = Do not allow players to save respaw
    MapCanPK(map, 1)             -- 1 = Turns on PK Mouse Sword Icon // 0 = Turns off PK Mouse Sword Icon ( Need to press CTRL key )
    SingleMapCopyPlyNum(map, 300)     -- 300 Players are allowed to enter the map
    MapCanTeam( map, 1 )        -- 1 = Allow players to create party // 0 = Do not allow players to create party
    MapType( map , 1 )            -- 0 = PvP Off // 1 = PvP Off // 2 = PvP On ( Not allowed to kill Guild and Party Mates ) // 3 = PvP On ( Allowed to kill any player but not Party Mates ) // 4 = PvP On ( Not allowed to kill Guild and Party Mates )        
    MapCanStall(map , 1)        -- 1 = Allow players to set stall // 0 = Do not allow players to set stall
end


function get_map_entry_pos_garner()   --设置入口的位置的坐标(坐标(米))
	local POS_X=0
	local POS_Y=0
	return POS_X , POS_Y
end

function init_entry(map)

end

function after_enter_garner( role , map_copy )
end

function before_leave_garner( role )
end

function map_copy_first_run_garner( map_copy )

end

function map_copy_run_garner( map_copy )
end

--每5秒执行一次的
function map_run_garner( map )
	local nowTime = GetNowTimeW()
	
	if math.fmod(nowTime,1200)<5 then 
		ZTLBalance()
	end	
	if math.fmod(nowTime,86400)<5 then 
		clear()
	end
	if math.fmod(nowTime,1200)<5 then 
		GARNER_CTRL_LUA_000001 = GetResString("GARNER_CTRL_LUA_000001")
		Notice (GARNER_CTRL_LUA_000001)
	end	
	-------------------------------------zhangliang--------------------抓捕王小虎----------
	local now_hour= tonumber(os.date("%H"))		-------------时 
	local now_miniute= tonumber(os.date("%M"))	-------------分    
	local CheckDateNum = now_hour*100 +now_miniute
	local NowSecond = tonumber(os.date("%S"))			-------秒
	if now_hour == 0  and now_miniute == 0 and  NowSecond < 6 then
		Clear_Event_Record_By_Event_Name( "Capture the fearsome Wang Xiao Hu" )
	end
	
	--------------------------------------------------圣诞BOSS-------------------------------
	-- local now_miniute= os.date("%M")	-------------分 
	-- local now_scend=  os.date("%S")		-------------秒
	
	-- now_miniute= tonumber(now_miniute)
	-- now_scend= tonumber(now_scend)	-------------秒
	-- if now_miniute == 2 and now_scend>0 and now_scend <6 then
	    -- SDBOSS = CreateCha(1333, 207300, 276500, 90, 60)-----60.单位.秒
		-- SetChaLifeTime(SDBOSS,3600000)--存活时间1小时 单位.毫秒
		-- SDBOSS1 = CreateCha(1334, 207500, 276500, 90, 60)-----60.单位.秒
		-- SetChaLifeTime(SDBOSS1,3600000)--存活时间1小时 单位.毫秒
		-- SDBOSS2 = CreateCha(1334, 207700, 276500, 90, 60)-----60.单位.秒
		-- SetChaLifeTime(SDBOSS2,3600000)--存活时间1小时 单位.毫秒
		-- SDBOSS3 = CreateCha(1334, 208000, 276500, 90, 60)-----60.单位.秒
		-- SetChaLifeTime(SDBOSS3,3600000)--存活时间1小时 单位.毫秒
		-- SDBOSS4 = CreateCha(1334, 208200, 276500, 90, 60)-----60.单位.秒
		-- SetChaLifeTime(SDBOSS4,3600000)--存活时间1小时 单位.毫秒
		-- SDBOSS5 = CreateCha(1334, 208500, 276500, 90, 60)-----60.单位.秒
		-- SetChaLifeTime(SDBOSS5,3600000)--存活时间1小时 单位.毫秒
		-- ScrollNotice ( "<<Christmas Event-Siege of Evil Claus>>announcement: Evil Claus and his pet reindeer are committing atrocities near Argent City(2073,2765).Hurry now to apprenhend him~~~",1) 
	-- end
	
--	Refresh_Round()
	----记录当前系统时间
	--[[彩票系统下线
	local issue = GetLotteryIssue()
	if issue~=nil then 
		local Now_Week = os.date("%w")
		local Now_WeekNum = tonumber(Now_Week)
		local Now_Time = os.date("%H")
		local NowTimeNum = tonumber(Now_Time)
		local now_Day= os.date("%d")
		local NowDayNum = tonumber(now_Day)
		local Now_Minite = os.date("%M")
		local NowMiniteNum = tonumber(Now_Minite)
		local Now_Scend=  os.date("%S")		-----秒
		local Now_ScendNum = tonumber(Now_Scend)
		local CheckTimeNum=NowTimeNum*3600+NowMiniteNum*60+Now_ScendNum
		local time_mod=math.fmod(CheckTimeNum,5)
		TimeNum = TimeNum+5 
		local i = 0
		local  no1 = 0
		local  no2 = 0
		local  no3 = 0
		local  no4 = 0
		local  no5 = 0
		local  no6 = 0
		local  no0 = 0
		
		if Now_WeekNum == 1 and NowTimeNum == 12 and NowMiniteNum == 55 and Now_ScendNum >= 50 and Now_ScendNum <55     then  
			GARNER_CTRL_LUA_000002 = GetResString("GARNER_CTRL_LUA_000002")
			Notice (GARNER_CTRL_LUA_000002)
		end

		if Now_WeekNum == 3 and NowTimeNum == 17 and NowMiniteNum == 55 and Now_ScendNum >= 50 and Now_ScendNum <55    then  
			GARNER_CTRL_LUA_000003 = GetResString("GARNER_CTRL_LUA_000003")
			Notice (GARNER_CTRL_LUA_000003)
		end
		if Now_WeekNum == 5 and NowTimeNum == 12 and NowMiniteNum == 55 and Now_ScendNum >= 50 and Now_ScendNum <55     then  
			GARNER_CTRL_LUA_000004 = GetResString("GARNER_CTRL_LUA_000004")
			Notice (GARNER_CTRL_LUA_000004)
		end
		if Now_WeekNum == 6 and NowTimeNum == 19 and NowMiniteNum == 55 and Now_ScendNum >= 50 and Now_ScendNum <55 and  i < 1  then   				-----触发产生期号
			GARNER_CTRL_LUA_000005 = GetResString("GARNER_CTRL_LUA_000005")
			Notice (GARNER_CTRL_LUA_000005)
			local winItemno = CalWinLottery(issue, 2)
		end
		if GetWinLotteryItemnoX(issue-1,1)~=nil then 
			if CheckTimeNum>=72000 and CheckTimeNum<72005 then              ---每十五分钟广播一位中奖号码,从个位开始
				no1 = GetWinLotteryItemnoX(issue-1,1)
				GARNER_CTRL_LUA_000006 = GetResString("GARNER_CTRL_LUA_000006")
				Notice (GARNER_CTRL_LUA_000006)
				GARNER_CTRL_LUA_000007 = GetResString("GARNER_CTRL_LUA_000007")
				Notice(GARNER_CTRL_LUA_000007..no1)
			end
			if CheckTimeNum>=72900 and CheckTimeNum<72905 then               --十位
				no2 = GetWinLotteryItemnoX(issue-1,2)
				GARNER_CTRL_LUA_000008 = GetResString("GARNER_CTRL_LUA_000008")
				Notice(GARNER_CTRL_LUA_000008..no2)
			end
			if CheckTimeNum>=73800 and CheckTimeNum<73805 then               --百位
				no3 = GetWinLotteryItemnoX(issue-1,3)
				GARNER_CTRL_LUA_000009 = GetResString("GARNER_CTRL_LUA_000009")
				Notice(GARNER_CTRL_LUA_000009..no3)
			end
			if CheckTimeNum>=74700 and CheckTimeNum<74705 then               --千位
				no4 = GetWinLotteryItemnoX(issue-1,4)
				GARNER_CTRL_LUA_000010 = GetResString("GARNER_CTRL_LUA_000010")
				Notice(GARNER_CTRL_LUA_000010..no4)
			end
			if CheckTimeNum>=75600 and CheckTimeNum<75605 then               --万位
				no5 = GetWinLotteryItemnoX(issue-1,5)
				GARNER_CTRL_LUA_000011 = GetResString("GARNER_CTRL_LUA_000011")
				Notice(GARNER_CTRL_LUA_000011..no5)
			end
			if CheckTimeNum>=76500 and CheckTimeNum<76505 then               --十万位
				no6 = GetWinLotteryItemnoX(issue-1,6)
				GARNER_CTRL_LUA_000012 = GetResString("GARNER_CTRL_LUA_000012")
				Notice(GARNER_CTRL_LUA_000012..no6)
			end
			if CheckTimeNum>=77400 and CheckTimeNum<77405 then               --十万位
				local issue = GetLotteryIssue()
				local NOWqihao = issue - 1
				GARNER_CTRL_LUA_000013 = GetResString("GARNER_CTRL_LUA_000013")
				Notice(GARNER_CTRL_LUA_000013..issue)
				no0 = GetWinLotteryItemnoX(issue-1,0)
				GARNER_CTRL_LUA_000014 = GetResString("GARNER_CTRL_LUA_000014")
				Notice(GARNER_CTRL_LUA_000014..no0)
			end
			if CheckTimeNum>=77700 and CheckTimeNum<77705 then               --十万位
				local issue = GetLotteryIssue()
				local NOWqihao = issue - 1
				GARNER_CTRL_LUA_000013 = GetResString("GARNER_CTRL_LUA_000013")
				Notice(GARNER_CTRL_LUA_000013..issue)
				no0 = GetWinLotteryItemnoX(issue-1,0)
				GARNER_CTRL_LUA_000014 = GetResString("GARNER_CTRL_LUA_000014")
				Notice(GARNER_CTRL_LUA_000014..no0)
			end
			if CheckTimeNum>=78000 and CheckTimeNum<78005 then               --十万位
				local issue = GetLotteryIssue()
				local NOWqihao = issue - 1
				GARNER_CTRL_LUA_000013 = GetResString("GARNER_CTRL_LUA_000013")
				Notice(GARNER_CTRL_LUA_000013..issue)
				no0 = GetWinLotteryItemnoX(issue-1,0)
				GARNER_CTRL_LUA_000014 = GetResString("GARNER_CTRL_LUA_000014")
				Notice(GARNER_CTRL_LUA_000014..no0)
			end
			if CheckTimeNum>=78300 and CheckTimeNum<78305 then               --十万位
				local issue = GetLotteryIssue()
				local NOWqihao = issue - 1
				GARNER_CTRL_LUA_000013 = GetResString("GARNER_CTRL_LUA_000013")
				Notice(GARNER_CTRL_LUA_000013..issue)
				no0 = GetWinLotteryItemnoX(issue-1,0)
				GARNER_CTRL_LUA_000014 = GetResString("GARNER_CTRL_LUA_000014")
				Notice(GARNER_CTRL_LUA_000014..no0)
			end
			TimeNum=0	
		end
	end
	]]
	----------------竞技场
--	local now_Day= os.date("%d")
--	local NowDayNum = tonumber(now_Day)
--	local i = 8
--	for i = 8 , 31 , 3  do
--		if NowDayNum == i+2 and NowTimeNum == 23 then
--			SetMaxBallotTeamRelive()
--			UpdateState()
--			return LUA_TRUE
--		else
--			return LUA_FALSE
--		end	
--	end	 
end

--地图关闭时执行
function map_copy_close_garner ( map_copy )
end
		
--地图开关判断——————————————————————————————————————————

function can_open_entry_garner( map ) 
end 

function map_copy_run_special_garner(map)
end

 

 

TeamPK ctrl.lua

--此文件中,凡是可能被多次执行的函数,函数名都要加上地图名前缀

function config(map)
    MapCanSavePos(map, 0) --设置地图是否保存角色位置(地图,坐标,方向),此设置影响该地图的所有副本
    MapCanPK(map, 1) --设置地图是否可以PK,此设置影响该地图的所有副本
    --MapCopyNum(map, 800) --设置地图的副本数目,如果不调用该语句,则使用默认值1
    MapCanTeam( map, 1 )
    MapType( map , 3 )
    MapCopyStartType( map , 3 )
	
end

function init_entry(map)
    SetMapEntryMapName(map, "garner") --设置入口的位置(地图名,坐标(米))
    SetMapEntryTime(map, "2005/8/30/13/0", "0/0/0", "0/0/0", "0/0/0") --设置入口的时间,地图对象,首次开启时间(年/月/日/时/分),以后再次开启的间隔(日/时/分,全0表示只有首次开启),每次开启到入口消失的间隔(日/时/分,全0表示永不消失),每次开启到地图关闭的间隔(日/时/分,全0表示永不关闭)。。

end

function map_copy_run_teampk(map_copy) 
--	local Start_time = GetMapCopyParam2(map_copy , 7)
--	if Start_time> 0 then
--		Start_time = Start_time -1
--		SetMapCopyParam2(map_copy, 7,Start_time)
--		return
--	end
--	if Start_time == 0 then
--	end
	local ply_num = GetMapCopyPlayerNum(map_copy) 
	if ply_num == 0 then 
	    CloseMapCopy ("teampk", GetMapCopyID2(map_copy)) 
	end
	local Map_Start = GetMapCopyParam2(map_copy, 8)
	local Map_Start = Map_Start + 1
	SetMapCopyParam2(map_copy, 8, Map_Start)
	local log_count = 0
	local PKMap_HasPlayers = 0
	local Team1_live = 0
	local Team2_live = 0
	local Team1_Num = GetMapCopyParam2(map_copy, 3)
	local Team2_Num = GetMapCopyParam2(map_copy, 4)
	local Max_PlayerNum = 11
	local Team_type = GetMapCopyParam2(map_copy, 1)
	local Team1_PlayerNum = 0
	local Team2_PlayerNum = 0
	local Team1_PlayerLv = 0
	local Team2_PlayerLv = 0
	
	local Winner_Is = GetMapCopyParam2( map_copy, 5 )
	if Winner_Is == -1 then
		SetMapCopyParam2(map_copy, 6, 11 )
	end
	if Winner_Is > -1 then
		local Time_count = GetMapCopyParam2(map_copy, 6)
		local Time_count = Time_count - 1
		SetMapCopyParam2(map_copy, 6,Time_count)
		
		if Time_count == 0 then
			CloseMapCopy ("teampk", GetMapCopyID2(map_copy))
		end
	end		
	
	BeginGetMapCopyPlayerCha ( map_copy )
	
	for i = 0 ,Max_PlayerNum - 1 , 1 do
		PKMap_HasPlayers = GetMapCopyNextPlayerCha ( map_copy )
		if PKMap_HasPlayers ~= 0 and PKMap_HasPlayers ~= nil then
			local Time_count = GetMapCopyParam2(map_copy, 6)
			local Time_num = Time_count / 5
			log_count = log_count + 1
			if Time_num == math.floor ( Time_num ) then
				TEAMPK_CTRL_LUA_000001 = GetResString("TEAMPK_CTRL_LUA_000001")
				TEAMPK_CTRL_LUA_000002 = GetResString("TEAMPK_CTRL_LUA_000002")
				SystemNotice ( PKMap_HasPlayers , TEAMPK_CTRL_LUA_000002..Time_count..TEAMPK_CTRL_LUA_000001)
				if Team_type == 1 then
					local Team_Num_get = GetChaTeamID( PKMap_HasPlayers )
					if Team_Num_get == Winner_Is then
						TEAMPK_CTRL_LUA_000003 = GetResString("TEAMPK_CTRL_LUA_000003")
						SystemNotice ( PKMap_HasPlayers , TEAMPK_CTRL_LUA_000003 )
					end
				end
				if Team_type == 2 then
					local Player = GetChaPlayer( PKMap_HasPlayers )
					local Player_ID_get = GetPlayerID( Player )
					if Player_ID_get == Winner_Is then
						TEAMPK_CTRL_LUA_000004 = GetResString("TEAMPK_CTRL_LUA_000004")
						SystemNotice ( PKMap_HasPlayers , TEAMPK_CTRL_LUA_000004 )
					end
				end
			end
			
				
			local Hp = Hp( PKMap_HasPlayers )		
			local Lv = Lv( PKMap_HasPlayers )
			if Hp > 0 then
				if Team_type == 1 then
					local Team_Num_get = GetChaTeamID( PKMap_HasPlayers )
					if Team_Num_get == 0 then
						TEAMPK_CTRL_LUA_000005 = GetResString("TEAMPK_CTRL_LUA_000005")
						LG("teampk",TEAMPK_CTRL_LUA_000005)
						Map_Start = 0
						SetMapCopyParam2(map_copy, 8, Map_Start)  -----如果队伍信息未到达则地图开启标志置0
						return
					end
					if Team1_Num == Team_Num_get then
						Team1_live = Team1_live + 1
						Team1_PlayerNum = Team1_PlayerNum + 1
						Team1_PlayerLv = Team1_PlayerLv + Lv

					elseif Team2_Num == Team_Num_get then
						Team2_live = Team2_live + 1
						Team2_PlayerNum = Team2_PlayerNum + 1
						Team2_PlayerLv = Team2_PlayerLv + Lv
					end
				elseif Team_type == 2 then
					local Player = GetChaPlayer( PKMap_HasPlayers )
					local Player_ID_get = GetPlayerID( Player )
					if Player_ID_get == 0 then
						TEAMPK_CTRL_LUA_000006 = GetResString("TEAMPK_CTRL_LUA_000006")
						LG("teampk",TEAMPK_CTRL_LUA_000006)
						Map_Start = 0
						SetMapCopyParam2(map_copy, 8, Map_Start)  -----如果队伍信息未到达则地图开启标志置0
						return
					end
					if Team1_Num == Player_ID_get then
						Team1_live = Team1_live + 1
						Team1_PlayerNum = Team1_PlayerNum + 1
						Team1_PlayerLv = Team1_PlayerLv + Lv
					elseif Team2_Num == Player_ID_get then
						Team2_live = Team2_live + 1
						Team2_PlayerNum = Team2_PlayerNum + 1
						Team2_PlayerLv = Team2_PlayerLv + Lv
					end
				end
				if Time_count == 1 then
					 BIRTH_BIRTH_CONF_LUA_000044 = GetResString("BIRTH_BIRTH_CONF_LUA_000044")
					 MoveCity( PKMap_HasPlayers, BIRTH_BIRTH_CONF_LUA_000044 )
				end
			end
		else
			if log_count <=1 and Map_Start == 1 then
				TEAMPK_CTRL_LUA_000007 = GetResString("TEAMPK_CTRL_LUA_000007")
				LG("teampk",TEAMPK_CTRL_LUA_000007..log_count )
			end
			if Map_Start == 1 then
--				Notice("第一次运行脚本")
				SetMapCopyParam2(map_copy , 11 ,Team1_PlayerNum )
				SetMapCopyParam2(map_copy , 12 ,Team2_PlayerNum )
				local Team1_Lv = math.floor ( Team1_PlayerLv / Team1_PlayerNum )
				local Team2_Lv = math.floor ( Team2_PlayerLv / Team2_PlayerNum )
				SetMapCopyParam2(map_copy , 9 , Team1_Lv )
				SetMapCopyParam2(map_copy , 10 , Team2_Lv )
--				Notice ("队伍1人数为"..Team1_PlayerNum)
--				Notice ("队伍2人数为"..Team2_PlayerNum)
--				Notice ("队伍1平均级别为"..Team1_Lv)
--				Notice ("队伍2平均级别为"..Team2_Lv)
			end
			if Team1_live == 0 and Team2_live > 0 and Winner_Is == -1 then
				SetMapCopyParam2(map_copy, 5, Team2_Num )
			end
			
			if Team1_live > 0 and Team2_live == 0 and Winner_Is == -1 then
				SetMapCopyParam2(map_copy, 5, Team1_Num )
			end
			return
		end
			
	end


end 


function before_leave_teampk ( role , map_copy )
--	SystemNotice (role , "离开啦")
	local Cha = TurnToCha( role ) 
	local Winner_Is = GetMapCopyParam2( map_copy, 5 )
	local Cha_TeamID = GetChaTeamID ( Cha )
	local Player = GetChaPlayer( Cha )
	local Cha_ID = GetPlayerID( Player )
	local PK_type = GetMapCopyParam2( map_copy , 1 )
	local Team1_ID = GetMapCopyParam2( map_copy , 3 )
	local Team2_ID = GetMapCopyParam2( map_copy , 4 )
	local base_rongyu = 2
	local rongyu_dif = 0
	local Team1_Lv = GetMapCopyParam2( map_copy , 9 )
	local Team2_Lv = GetMapCopyParam2( map_copy , 10)
	local Team1_PlayerNum = GetMapCopyParam2( map_copy , 11 )
	local Team2_PlayerNum = GetMapCopyParam2( map_copy , 12 )
	
	local Team1_Rongyu_get = ( base_rongyu * Team2_PlayerNum )
	local Team2_Rongyu_get = ( base_rongyu * Team1_PlayerNum )
	local Team1_Lv_dif = Team1_Lv - Team2_Lv
	local Team2_Lv_dif = Team2_Lv - Team1_Lv
	
	local Rongyu_get = 0
	local Player_Lv_dif = 0
		
--	SystemNotice(role , "队伍1平均等级="..Team1_Lv)
--	SystemNotice(role , "队伍2平均等级="..Team2_Lv)
--	SystemNotice(role , "队伍1人数="..Team1_PlayerNum)
--	SystemNotice(role , "队伍2人数="..Team2_PlayerNum)
	if PK_type == 1 then
--		SystemNotice ( role , "是队伍PK哦")
		if Cha_TeamID == Team1_ID then
			if Winner_Is == Cha_TeamID then
				Rongyu_get = Team1_Rongyu_get
			else
				Rongyu_get = Team2_Rongyu_get
			end
			Player_Lv_dif = Team1_Lv_dif
		elseif Cha_TeamID == Team2_ID then
			if Winner_Is == Cha_TeamID then
				Rongyu_get = Team2_Rongyu_get
			else
				Rongyu_get = Team1_Rongyu_get
			end
			Player_Lv_dif = Team2_Lv_dif
		else
			TEAMPK_CTRL_LUA_000008 = GetResString("TEAMPK_CTRL_LUA_000008")
			LG("teampk",TEAMPK_CTRL_LUA_000008 )
			return
		end
		local rongyu_add = 0
		
		if Player_Lv_dif > 0 then
			if Winner_Is == Cha_TeamID then 
				rongyu_add = math.floor ( Rongyu_get / math.floor ( (  Player_Lv_dif + 10 )/10 ) )
			else
--				SystemNotice(role , "计算失败荣誉")
				rongyu_add = math.floor ( Rongyu_get * math.min( 3 , math.floor ( (  Player_Lv_dif + 10 )/10 ) ) )
--				SystemNotice(role , "失败荣誉为"..rongyu_add)
			end
		end
		if Player_Lv_dif < 0 then
			if Winner_Is == Cha_TeamID then
				rongyu_add = math.floor ( Rongyu_get * -1 * math.max ( -3 , math.floor ( (  Player_Lv_dif - 10 )/10 ) ) )
			else
--				SystemNotice(role , "计算失败荣誉")
				rongyu_add = math.floor ( Rongyu_get * -1 / math.floor ( (  Player_Lv_dif - 10 )/10 ) )
--				SystemNotice(role , "失败荣誉为"..rongyu_add)
			end
		end
		
		if Player_Lv_dif ==  0 then
			rongyu_add = Rongyu_get
		end

		if Winner_Is == Cha_TeamID then
			local RYZ_Num = 0
			RYZ_Num = CheckBagItem( role,3849 )

			if RYZ_Num == 0 then
				return
			elseif RYZ_Num > 1 then
				TEAMPK_CTRL_LUA_000009 = GetResString("TEAMPK_CTRL_LUA_000009")
				LG("RYZ_PK",TEAMPK_CTRL_LUA_000009)
				return
			end
			local Cha_RYZ = GetChaItem2 ( Cha , 2 , 3849 )
			local attrtype = ITEMATTR_VAL_STA
			local attrtype_Rongyu = ITEMATTR_VAL_STR
			local num = 1
			local Rongyu = rongyu_add
--			SystemNotice ( role , "胜利增加胜利场数")
			Add_ItemAttr_RYZ ( role , Cha_RYZ , attrtype , num )
			TEAMPK_CTRL_LUA_000010 = GetResString("TEAMPK_CTRL_LUA_000010")
			SystemNotice ( role , TEAMPK_CTRL_LUA_000010..Rongyu )
			Add_ItemAttr_RYZ ( role , Cha_RYZ , attrtype_Rongyu , Rongyu )
		else
			local RYZ_Num = 0
			RYZ_Num = CheckBagItem( role,3849 )

			if RYZ_Num == 0 then
				return
			elseif RYZ_Num > 1 then
				TEAMPK_CTRL_LUA_000009 = GetResString("TEAMPK_CTRL_LUA_000009")
				LG("RYZ_PK",TEAMPK_CTRL_LUA_000009)
				return
			end
			local Cha_RYZ = GetChaItem2 ( Cha , 2 , 3849 )
			local attrtype_Rongyu = ITEMATTR_VAL_STR
			local Rongyu = -1 * rongyu_add
			TEAMPK_CTRL_LUA_000011 = GetResString("TEAMPK_CTRL_LUA_000011")
			SystemNotice ( role ,TEAMPK_CTRL_LUA_000011..rongyu_add )
			Add_ItemAttr_RYZ ( role , Cha_RYZ , attrtype_Rongyu , Rongyu )
		end
	elseif PK_type == 2 then
--		SystemNotice ( role , "是单挑哦" )
		if Cha_ID == Team1_ID then
--			SystemNotice(role , "我是1队的哦")
			Rongyu_get = Team1_Rongyu_get
			Player_Lv_dif = Team1_Lv_dif
		elseif Cha_ID == Team2_ID then
--			SystemNotice ( role , "我是2队的哦")
			Rongyu_get = Team2_Rongyu_get
			Player_Lv_dif = Team2_Lv_dif
		else
--			SystemNotice(role ,"我是幽灵哦")
			TEAMPK_CTRL_LUA_000012 = GetResString("TEAMPK_CTRL_LUA_000012")
			LG("teampk",TEAMPK_CTRL_LUA_000012 )
			return
		end
--		SystemNotice(role , "准备判断等级了")
--		SystemNotice(role , "Player_Lv_dif="..Player_Lv_dif)
		local rongyu_add = 0
		
		if Player_Lv_dif > 0 then
--			SystemNotice(role ,"欺负级低的了吧?")
			if Winner_Is == Cha_ID then 
				rongyu_add = math.floor ( Rongyu_get / math.floor ( (  Player_Lv_dif + 10 )/10 ) )
			else
				rongyu_add = math.floor ( Rongyu_get * math.min ( 3 ,math.floor ( (  Player_Lv_dif + 10 )/10 ) ) )
			end
		end
		if Player_Lv_dif < 0 then
--			SystemNotice(role , "被级高的 K 了?")
			if Winner_Is == Cha_ID then
				rongyu_add = math.floor ( Rongyu_get * -1 * math.max ( -3 , math.floor ( (  Player_Lv_dif - 10 )/10 ) ) )
			else
				rongyu_add = math.floor ( Rongyu_get * -1 / math.floor ( (  Player_Lv_dif - 10 )/10 ) )
			end
		end
		if Player_Lv_dif == 0 then
--			SystemNotice(role , "这么巧,级别一样?")
			rongyu_add = Rongyu_get
		end
	
		if Winner_Is == Cha_ID then
--			SystemNotice(role ,"其实我不想赢")
			local RYZ_Num = 0
			RYZ_Num = CheckBagItem( role,3849 )

			if RYZ_Num == 0 then
				return
			elseif RYZ_Num > 1 then
				TEAMPK_CTRL_LUA_000009 = GetResString("TEAMPK_CTRL_LUA_000009")
				LG("RYZ_PK",TEAMPK_CTRL_LUA_000009)
				return
			end
			local Cha_RYZ = GetChaItem2 ( Cha , 2 , 3849 )
			local attrtype = ITEMATTR_VAL_STA
			local attrtype_Rongyu = ITEMATTR_VAL_STR
			local num = 1
			local Rongyu = rongyu_add
--			SystemNotice ( role , "胜利增加胜利场数")
			Add_ItemAttr_RYZ ( role , Cha_RYZ , attrtype , num )
			TEAMPK_CTRL_LUA_000010 = GetResString("TEAMPK_CTRL_LUA_000010")
			SystemNotice ( role , TEAMPK_CTRL_LUA_000010..Rongyu)
			Add_ItemAttr_RYZ ( role , Cha_RYZ , attrtype_Rongyu , Rongyu )
		else
--			SystemNotice(role ,"我是让他的")
			local RYZ_Num = 0
			RYZ_Num = CheckBagItem( role,3849 )

			if RYZ_Num == 0 then
				return
			elseif RYZ_Num > 1 then
				TEAMPK_CTRL_LUA_000009 = GetResString("TEAMPK_CTRL_LUA_000009")
				LG("RYZ_PK",TEAMPK_CTRL_LUA_000009)
				return
			end
			local Cha_RYZ = GetChaItem2 ( Cha , 2 , 3849 )
			local attrtype_Rongyu = ITEMATTR_VAL_STR
			local Rongyu = -1 * rongyu_add
			TEAMPK_CTRL_LUA_000011 = GetResString("TEAMPK_CTRL_LUA_000011")
			SystemNotice ( role ,TEAMPK_CTRL_LUA_000011..rongyu_add)
			Add_ItemAttr_RYZ ( role , Cha_RYZ , attrtype_Rongyu , Rongyu )
		end
	end
end

function after_enter_teampk ( role , map_copy )
	local RYZ_Num = 0
	RYZ_Num = CheckBagItem( role,3849 )

	if RYZ_Num == 0 then
		return
	elseif RYZ_Num > 1 then
		TEAMPK_CTRL_LUA_000009 = GetResString("TEAMPK_CTRL_LUA_000009")
		LG("RYZ_PK",TEAMPK_CTRL_LUA_000009)
		return
	end

	local Cha_RYZ = GetChaItem2 ( role , 2 , 3849 )
	local attrtype = ITEMATTR_VAL_CON
	local num = 1
--	SystemNotice ( role , "增加参加场数" )
	Add_ItemAttr_RYZ ( role , Cha_RYZ , attrtype , num )
end

function map_run_teampk(map)
end
function get_map_entry_pos_teampk()   --设置入口的位置的坐标(坐标(米))
local POS_X=0
	local POS_Y=0
	return POS_X , POS_Y
end

 

Edited by Myrddin

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