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  1. Since I couldn't find a section related to pko discussions I'm using the "Offtopic" section to create this topic. However, if the moderators judge that this is the wrong place for this kind of discussion, please feel free to transfer it to right place and delete this message. Thanks for the comprehension! Hello folks! First of all, I'm leaving a song so you guys can be immersed in the pko atmosphere (or not) and don't get bored reading this long post: Now, the real deal. We all know that class balancing has always been a subject of controversy and relative importance, even when the official versions were still running. However, despite of the complaints of many players, who seek a balanced server, most of the admins don't even consider touching on this subject, and when they try to do something about it, they fail miserably (FoxLv II Team for example). This brings me some questions: What is behing this? Why is it so hard to balance a server? Do players prefer the vanilla balance? If they do, for what reason? I can't understand this fear of change, if it's for the best. Now if this subject is considered taboo in the community, lock/delete/forget this topic, and let's keep being stuck in time (if playing this game isn't being stuck in time, but this is not in question here). Otherwise, here is what I'm proposing: We could use this thread to discuss what we should change (or not) in order to achieve a better class balance, which would consequently result in a better gameplay, be it on pk, bossing, farming or grinding. Here some things that we should consider before going ahead with this "project" (if we can use this noun): When people raise this matter (class balance), they almost always think about two things, skills and stats progression. However, the blind modification of these aspects, in 90% of the cases, won't fix the problem, they will just bring a brief and fleeting solution, the problem goes beyond that. Therefore, we have to consider other aspects and game mechanics, such as pets, pet skills, sp consumption, role of the class (group and solo), mazes, items, weapons and armor sets, shields, gems, pots, life-skills (crafting, manu, etc) and the list goes on. We also need to indentify what are the most frequent complaints from players, and what are their concerns regarding these changes, aswell how these changes would affect most of them. Then we could start proposing the appropiate changes, and at the same time, trying them out in a "testing enviromnent (server)". So what you folks have in mind? Waste of time? Too utopic? Or maybe it is worth afterall...? And please, let's follow these "rules" or "guidebook" (as you prefer): Always be respectful with another's opinion Do not go offtopic Try to bring constructive ideas Thank you very much for the patience!
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