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Content Count
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Last visited
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Posts posted by Unknown
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5 minutes ago, DangThao said:Link to pudn.com page are down. Now can't do stuff.
Works fine
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It is even worse with chinese vpn
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On 4/27/2023 at 7:57 AM, DangThao said:Do you still happen to have this? or anyone?...
I've managed to download 2 files. And now one more which is 969977
1287939 is not revelant to kop
https://mega.nz/folder/dQoDzbTK#C5GY2EIoMjHjwO9LzvaCNA
969977.html
Kop135
所属分类:Windows编程
开发工具:Visual C++
文件大小:13376KB
下载次数:17
上传日期:2009-11-14 04:28:04
上 传 者:MyName
说明: Tales of Pirates 1.33 ORIGINAL Server Files981526.html
所属分类:Windows编程
开发工具:Windows_Unix
文件大小:12962KB
下载次数:32
上传日期:2009-11-24 17:41:15
上 传 者:jgreever
说明: pirate king online 1.38-2.0 EN built from the CN version.551797.html
所属分类:模拟服务器
开发工具:Others
文件大小:9342KB
下载次数:102
上传日期:2008-09-24 21:59:54
上 传 者:原来的我
说明: 海盗王1.38游戏服务端,完整可架设,客户端用官方1.38版本
(Pirate King 1.38 game client services, integrity can be set up, the client used the official 1.38 version)Not revelant:
1287939.html
所属分类:Windows编程
开发工具:Visual C++
文件大小:46644KB
下载次数:34
上传日期:2010-09-04 00:56:52
上 传 者:msddos
说明: Full source code server TRAVIA
https://prnt.sc/swSPXpk1Ilsj
https://prnt.sc/7netEOqkNgYY
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20 hours ago, habs8024 said:can anyone give me a 138 gameserver with imported luasql.dll?
or show me how to do it
https://mega.nz/folder/OUMUgTYb#jtCsqh7halK_O9uzWyaG0g
Did you tried these gameservers?
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10 minutes ago, Mdrst said:Attach a debugger and see where the exception occurs. FYI, though, I don't remember having to set up System Language as Chinese. Just change the .res file to en_US.
I've just set it to Chinese in order to see comments properly without changing encoding of files for translating. (Also no need to do anything with .res or ui)
Well, since starting game.exe without parameter "startgame" returns 0 so debug auto stops, i commented that return 0
if(strParam.find("startgame")==-1) { LG("Error", RES_STRING(CL_LANGUAGE_MATCH_190)); //return 0; }
After that it takes me to
LEResManger
const char* shader_file[] = { "eff1.vso", "eff2.vso", "eff3.vso", "eff4.vso", "font.vso", "shadeeff.vso", "minimap.vso", }; for( int i = 0; i < 7; i++ ) { _snprintf_s(path,DR_MAX_PATH, _TRUNCATE, "%s%s", path_info->GetPath( PATH_TYPE_SHADER ), shader_file[i] ); if( DR_FAILED( shader_mgr->RegisterVertexShader( shader_type[i], path, 0, decl_tab[i], decl_size[i],1 ))) { MessageBox(NULL,shader_file[i],"ERROR",0); return false; } if(i< 4) { _iVShaderNum++; _vecVShader.resize(_iVShaderNum); _vecVShader[_iVShaderNum - 1] = 0; shader_mgr->QueryVertexShader(&_vecVShader[_iVShaderNum - 1],shader_type[i]); }else { if(i==4) shader_mgr->QueryVertexShader(&_dwFontVS,shader_type[i]); if(i==5) shader_mgr->QueryVertexShader(&_dwShadeMapVS,shader_type[i]); if(i==6) shader_mgr->QueryVertexShader(&_dwMinimapVS,shader_type[i]); } }
MessageBox(NULL,shader_file,"ERROR",0);
So i got message box popped up says:
Error
eff1.vso
I have no idea why this would happen, shader folder is there with all these files. Also tried getting similar/different shaders from other installer/patch. Same thing happens
Do you have any idea why this would happen? lol
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I have some problems with 2.x source. Game.exe does not run. Do not know how to trace the problem here. Can you help me?
PC -> Control Panel\Clock and Region -> Change system locale > Select Chinisese (Simplified, China) - So there won't be no problems with UI in chinese letters (it wont run otherwise)
LightEngine compiles fine from folder Client\Engine\sdk
1>Embedding manifest... 1>Build log was saved at "file://c:\PKO 2.4\Client\Engine\sdk\temp\release\BuildLog.htm" 1>LightEngine - 0 error(s), 45 warning(s) ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========
Game does not compile from folder client\client
Renamed all MP to LE (unidentified identifiers)
(No more errors of unidentified identifiers in Game Output log at this point)
So what left is now:
Error 6 error LNK2001: unresolved external symbol "protected: static class LETexSet * LETexSet::_Instance" (?_Instance@LETexSet@@1PAV1@A) Scene.obj Error 7 error LNK2001: unresolved external symbol "protected: static class LETexSet * LETexSet::_Instance" (?_Instance@LETexSet@@1PAV1@A) ChaScript.obj Error 8 error LNK2001: unresolved external symbol "protected: static class LETexSet * LETexSet::_Instance" (?_Instance@LETexSet@@1PAV1@A) UIScript.obj Error 9 error LNK2001: unresolved external symbol "protected: static class LETexSet * LETexSet::_Instance" (?_Instance@LETexSet@@1PAV1@A) GameAppFrameMove.obj Error 10 error LNK2001: unresolved external symbol "protected: static class LETexSet * LETexSet::_Instance" (?_Instance@LETexSet@@1PAV1@A) GameAppInit.obj Error 11 error LNK2001: unresolved external symbol "protected: static class LETexSet * LETexSet::_Instance" (?_Instance@LETexSet@@1PAV1@A) GameAppInterface.obj Error 12 error LNK2001: unresolved external symbol "protected: static class LETexSet * LETexSet::_Instance" (?_Instance@LETexSet@@1PAV1@A) UIRender.obj Error 13 error LNK2001: unresolved external symbol "protected: static class CEff_ParamSet * CEff_ParamSet::_Instance" (?_Instance@CEff_ParamSet@@1PAV1@A) GameAppMsg.obj Error 14 error LNK2001: unresolved external symbol "protected: static class CGroup_ParamSet * CGroup_ParamSet::_Instance" (?_Instance@CGroup_ParamSet@@1PAV1@A) GameAppMsg.obj Error 15 error LNK2001: unresolved external symbol "protected: static class CGroup_ParamSet * CGroup_ParamSet::_Instance" (?_Instance@CGroup_ParamSet@@1PAV1@A) EffectObj.obj Error 16 error LNK2001: unresolved external symbol "private: static class ui::UIClip * ui::UIClip::m_pClip" (?m_pClip@UIClip@ui@@0PAV12@A) UINumAnswer.obj Error 17 error LNK2001: unresolved external symbol "private: static class ui::UIClip * ui::UIClip::m_pClip" (?m_pClip@UIClip@ui@@0PAV12@A) UIRender.obj Error 18 error LNK2001: unresolved external symbol "protected: static class LETerrainSet * LETerrainSet::_Instance" (?_Instance@LETerrainSet@@1PAV1@A) Scene.obj Error 19 error LNK2001: unresolved external symbol "protected: static class LETerrainSet * LETerrainSet::_Instance" (?_Instance@LETerrainSet@@1PAV1@A) UIScript.obj Error 20 fatal error LNK1120: 5 unresolved externals C:\TOP Project\Client\Client\bin\system\Game.exe
So I added these lines of code to because of errors above
Scene.cpp - added this after headers
LETexSet* LETexSet::_Instance = NULL ; LETerrainSet* LETerrainSet::_Instance = NULL ;
EffectObj.cpp - after headers
CEff_ParamSet* CEff_ParamSet::_Instance = NULL;
GameAppMsg.cpp - after headers
ui::UIClip* ui::UIClip::m_pClip = NULL; CGroup_ParamSet* CGroup_ParamSet::_Instance = NULL;
Now everything compiles with no errors.
1>------ Build started: Project: kop, Configuration: Release Win32 ------ 1>Compiling... 1>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release 1>cl : Command line warning D9025 : overriding '/GR-' with '/GR' 1>cl : Command line warning D9025 : overriding '/EHs' with '/EHa' 1>Scene.cpp 1>EffectObj.cpp 1>GameAppMsg.cpp 1>FlashPlayer.cpp 1>Linking... 1>LINK : warning LNK4199: /DELAYLOAD:d3d8.dll ignored; no imports found from d3d8.dll 1>LINK : warning LNK4199: /DELAYLOAD:dinput8.dll ignored; no imports found from dinput8.dll 1>Embedding manifest... 1>Build log was saved at "file://c:\PKO 2.4\Client\client\client\temp\Release\BuildLog.htm" 1>kop - 0 error(s), 5 warning(s) ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Game.exe:
Running table_bin
Running start_game
你好: 我发现了一个Bug,哈哈,你们赶快解决哈,Bug信息如下: Access Violation Call Stack: 0040c272 at 0040b8d0 WinMain Access Violation EIP=0x101d309a EBP=0x0019f740 ESP=0x0019f738 EFL=0x00210202 EAX=0x08cf9c80 EBX=0xddcbe0e1 ECX=0x0000001e EDX=0x00000000 ESI=0x08cf9c08 EDI=0xfa2c0580 CTF=0x0001007f Dump:ESP(0019f738) 80 05 2C FA 30 9A 9A 02 08 9C CF 08 82 5B 0B 10 ..,.0........[.. 80 05 2C FA 08 9C CF 08 78 00 00 00 BA 8D 46 11 ..,.....x.....F. 8C 37 66 00 30 9A 9A 02 D8 F9 19 00 01 00 00 00 .7f.0........... D0 49 27 10 00 00 00 00 54 00 00 00 08 9C 9A 02 .I'.....T....... 78 00 00 00 08 9C CF 08 D8 F9 19 00 1C 6A 0B 10 x............j.. C4 F8 19 00 FF 00 00 00 FF FF FF FF D8 B8 21 10 ..............!. 8C 37 66 00 CC F9 19 00 88 BF 20 10 FF FF FF FF .7f....... ..... 31 6A 0B 10 78 00 00 00 3A 83 46 11 48 95 9A 02 1j..x...:.F.H... 2023-03-08 09.30.48.965 Unknown Windwos VerUnknown Windows NT DirectX Ver:90000 DeviceType 1 AdapterOrdinal 0 Caps 20000 Caps2 200A0000 Caps3 A0 PresentationIntervals 8000000F CursorCaps 1 DevCaps 1BBEF0 PrimitiveMiscCaps 3F8CF2 RasterCaps C736193 ZCmpCaps FF SrcBlendCaps 1FFF DestBlendCaps 1FFF AlphaCmpCaps FF ShadeCaps 84208 TextureCaps 1EC45 TextureFilterCaps 703073F CubeTextureFilterCaps 3030300 VolumeTextureFilterCaps 7030700 TextureAddressCaps 3F VolumeTextureAddressCaps 3F LineCaps 1F MaxTextureWidth 4000 MaxTextureHeight 4000 MaxVolumeExtent 2000 MaxTextureRepeat 2000 MaxTextureAspectRatio 2000 MaxAnisotropy 10 MaxVertexW 10000000000.000000 GuardBandLeft -32768.000000 GuardBandTop -32768.000000 GuardBandRight 32768.000000 GuardBandBottom 32768.000000 ExtentsAdjust 0.000000 StencilCaps FF FVFCaps 100008 TextureOpCaps 3FFFFFF MaxTextureBlendStages 8 MaxSimultaneousTextures 8 VertexProcessingCaps 7B MaxActiveLights A MaxUserClipPlanes 6 MaxVertexBlendMatrices 4 MaxVertexBlendMatrixIndex 8 MaxPointSize 256.000000 MaxPrimitiveCount 555555 MaxVertexIndex FFFFFF MaxStreams 10 MaxStreamStride 1FC VS:FFFE0101 PS:FFFF0104 MaxVertexShaderConst 60 MaxPixelShaderValue 340282346638528860000000000000000000000.000000 您的联系方式:
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On 12/4/2022 at 5:16 PM, fhandror said:The Great V3ct0r itself comments on my post! I'm honored for having you here V3ct0r, i have both 1.36 and 2.4, the 2.4 was the first one to get ready to be uploaded, next i'm gonna upload the 1.36...and i like 2.4 more than 1.36, so 2.4 was chosen to be the first hahahahaha
Wow. Really nice files. It can be used to open public server or just local/offline for testing purposes?
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2 hours ago, Legend said:Where I can find the AccountServer and GameDB Database for these files ??
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12 hours ago, pirate1 said:looking for crosairs Data bsae files if any one can pass me those files ill be thank ful
Hi. Try this:
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6 hours ago, Mario said:sad , that not what i want
all i want is to add a new map telporter to the old argent city telporter >>> so i search for the npc function name on all npc scripts , and it`s no exists the function i want edit on it is no exist XDThis function should be located in GameServer/script/MisScript/NpcScript02.lua file
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On 6/14/2022 at 5:52 AM, dragontechi said:How can I prevent him from giving the daily prize to all the characters on the same account?
Make the items bounded to character. Not tradable,sellable,dropable, bankable or whatever. This should be a pretty good approach to this?
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3 hours ago, BlackBarba said:Repo is Offline
This works fine:
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2 hours ago, Jonathan said:If you are just trying to determine the parameter so that you can use a startgame batch file...
Open the game using whatever launcher, then open a command line prompt. Enter “WMIC /OUTPUT:ProcessList.txt PROCESS get Caption,Commandline,Processid”. View command line options used to open each open program inside ProcessList.txt - specifically, look for the command line options used to open Game.exe. Then write your batch file using those command line options instead of startgame.
Thank you very much!
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17 hours ago, dragontechi said:I was able to solve the back pin one and I couldn't find a solution for the igs one
Try this:
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23 hours ago, dragontechi said: -
2 hours ago, dragontechi said:- 1
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29 minutes ago, Mesut said:but it,s not working lol
Works fine for us. Clearly you're doing something wrong. I can help with it later of you want. Im not at home atm.
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39 minutes ago, Mesut said:i need decompile this bin file again for another map could u decompile it for me!!
You have to learn it by yourself in the end bro
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1 minute ago, Mesut said:sorry try this one https://ufile.io/5ruwi129 nothing happens
The only problem here is that you have not set correct client path.
C:/ancient online/Ancient-Online
Is the client in this folder?
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37 minutes ago, Mesut said:--Set your client directory here:
decompile_folder_bin('C:/ancient online/scripts/table',2)--Compiling:
compile_gamefolder_bin('C:/ancient online/scripts/table')
Highlight friends and enemies with color
in Mods for client and server (PKOdev.NET mod loader)
Posted · Report reply
I've made the changes as Victor said above.
Mega Download