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Content Count
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Posts posted by defohost
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Action bar for skills and usable items. Also, welcome our first usable ability for herbalist - Heal!
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Got all armor, gloves, and shoes for all classes and characters up to lvl 15. Here is a look at Lance real quick
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Movement is now Click to move instead of WASD
Explorer quests
Little Daniel NPC
Gear for explorer class for all characters up to lvl 15
* Hunter quest class added (available at level 9)
* Ranged attack ability for hunter
* Short Bow (lvl 10)
* Safari Vest (lvl 15)
* Hunter Bow (lvl 15)
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• PVP is now open for everyone at 245,848!
• Healing to full health is available at Nurse Gina for 10 gold.
• Swordman class and attribute calculations
• Swordman quests
• Armor and weapons for Swordman lvl 10 and 15.
• Cuddly Sheep and items to support it
• Piglet and items to support it
• Mouse centering fixes
• VFX for loot on the ground
• More Ascaron area to support new mobs
• Tooltip for items sold by NPCs.
• Nila to sell gloves, shoes, and armor for Swordman class
• Chest for lvl 10 with items inside for Swordman
• NPCs to support Swordman quests Press F11 for windowed mode!
• Navigator added to make it easier find coordinates in the game
• Coordinate system was switched to meters
• Exp % in details is fixed
• Lvl is visiblity on character selection screen (for existing characters please lvl up your character one more time to see that)
• Your character is no longer blocking clicks (helps in combat and NPC selections)
• Swordman promotion quest is at Senna upon reaching lvl 9.
• Location saving upon leaving game
• Menu option to switch characters without having to close down the whole game
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On 12/26/2023 at 11:46 PM, Andy said:the bushes make me dizzy
100% Agree. I will make those shorter so that we don't start puking mid game.
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On 12/24/2023 at 7:26 AM, emofc said:when open?
It's already out! Checkout for link in discord to download the game.
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On 12/12/2023 at 10:11 PM, kyleflow said:exceed expectations. but i prefer a simple leveling animation. that sudden full white
I agree. Too saturated. I will make it less intense.
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Updated the discord invite, thanks for letting me know. By the way, you guys can write in English or Russian. I speak both. But I might reply only in English for consistency.
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Download the game and play now! The links are in discord!
- Registration system in game
- Click to move
- Account creation: Lance, Carsise, Ami, Phyllis
- Character selection
- Chatting
- Leveling Attributes / stats
- Swordman, Hunter, Explorer and Herbalist classes
- Armor and weapons per class and all characters up to lvl 15
- PVP zone
- Switch characters menu
- Ascaron and outskirts
- Mobs
- Mob drops, you can collect items and sell them
- Basic melee
- NPC Trading System (you can buy and sell items)
- Leveling
- Elven fruit, apple, bread, and cake to restore players health when double clicked in inventory
- Character persistence (saving your stats, inventory, etc).
- Quest system, newbie quests etc.
- Auto detect and set graphics settings
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First look at the game released!
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Tornado (Explorer)
https://youtu.be/Os_FpM-3Of4
Description: Equip Wind Coral to twirl the enemy up in the air (Level 1 consumes 27 SP. Each level needs 2 more SP).Skill Increment: Level 1 time duration 3.5s. Each additional level increases by 0.5s. Requires to equip Wind Coral.
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Where is the logic located for skill points gain? It's after level 10 and just 1 per level? Can't even remember
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Lightning Bolt (Explorer)
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Revival (Herbalist)
Description: Revive dead character (Fix consumption of 100 SP).Skill Increment: Bring target back to life. Requires Revival Clover. Each level of skill decreases the cooldown.
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1. How are the boat attributes calculated with each level up?
2. Can a person increase specific boat stats at any time with stat points?
3. Where is the logic that is associated with boat attributes and how they increase?
4. When a person is on a ship, only the ship gains EXP and not the character, or both of them do?
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Recover ability added
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Spiritual Fire added
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I am already making a boat part of every character. Mob density in the sea will be greatly larger and should be more fun as well. I am making explorer skills right now. You can see what's in development with rivers and ocean in the discord channel https://discord.gg/5MPvYeg3T6
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Harden (Herbalist) - increases the defense of self or other characters.
https://youtu.be/mX3u6iGzdwI -
@Maximilian Thank you for posting this. I was trying to find this info for a while now. As I am recreating the entire game in Unreal Engine I want to know what players hated about TOP.
Also, don't you think that boats were kind of useless? When I played TOP and the people I know spent about 1% of their game time on a boat. The rest was on land. So, the question is, should we move away from boats completely or bring more gameplay to boats?
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Spiritual Bolt (Herbalist)
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Heal Ability (herbalist)
Pirate Royalty - Unreal Engine 5
in English servers
Posted · Report reply
Spiritual Bolt Skill for herbalist