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defohost

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Posts posted by defohost


  1.  

     

    Movement is now Click to move instead of WASD

    Explorer quests

    Little Daniel NPC

    Gear for explorer class for all characters up to lvl 15

    * Hunter quest class added (available at level 9)

    * Ranged attack ability for hunter

    * Short Bow (lvl 10)

    * Safari Vest (lvl 15)

    * Hunter Bow (lvl 15)

    • Like 1

  2. • PVP is now open for everyone at 245,848!

    • Healing to full health is available at Nurse Gina for 10 gold.

    • Swordman class and attribute calculations

    • Swordman quests

    • Armor and weapons for Swordman lvl 10 and 15.

    • Cuddly Sheep and items to support it

    • Piglet and items to support it

    • Mouse centering fixes

    • VFX for loot on the ground

    • More Ascaron area to support new mobs

    • Tooltip for items sold by NPCs.

    • Nila to sell gloves, shoes, and armor for Swordman class

    • Chest for lvl 10 with items inside for Swordman

    • NPCs to support Swordman quests Press F11 for windowed mode!

    •  Navigator added to make it easier find coordinates in the game

    • Coordinate system was switched to meters

    •  Exp % in details is fixed

    •  Lvl is visiblity on character selection screen (for existing characters please lvl up your character one more time to see that)

    •  Your character is no longer blocking clicks (helps in combat and NPC selections)

    • Swordman promotion quest is at Senna upon reaching lvl 9.

    • Location saving upon leaving game

    • Menu option to switch characters without having to close down the whole game

    ScreenShot00011.png.1a57f3501359ed6ee25d71a9e5d76d48.png

     

    • Like 2

  3.  

     

    Download the game and play now! The links are in discord!

    https://discord.gg/WGMfTsgtkn

     

    • Registration system in game
    • Click to move
    • Account creation: Lance, Carsise, Ami, Phyllis
    • Character selection
    • Chatting
    • Leveling Attributes / stats
    • Swordman, Hunter, Explorer and Herbalist classes
    • Armor and weapons per class and all characters up to lvl 15
    • PVP zone
    • Switch characters menu
    • Ascaron and outskirts
    • Mobs
    • Mob drops, you can collect items and sell them
    • Basic melee
    • NPC Trading System (you can buy and sell items)
    • Leveling
    • Elven fruit, apple, bread, and cake to restore players health when double clicked in inventory
    • Character persistence (saving your stats, inventory, etc).
    • Quest system, newbie quests etc.
    • Auto detect and set graphics settings

     

     

     

    ScreenShot00000.thumb.png.753ec908a0a7a87da4e9865f6ba6608d.png

    ScreenShot00002.thumb.png.f2024669cf3fa417525b7c450f2b51f9.png

    ScreenShot00005.thumb.png.91c14accd719b8cf9d202c5541ac4c10.png

    • Like 2

  4. 1. How are the boat attributes calculated with each level up?

    2. Can a person increase specific boat stats at any time with stat points? 

    3. Where is the logic that is associated with boat attributes and how they increase? 

    4. When a person is on a ship, only the ship gains EXP and not the character, or both of them do?


  5. @Maximilian Thank you for posting this. I was trying to find this info for a while now. As I am recreating the entire game in Unreal Engine I want to know what players hated about TOP. 

    Also, don't you think that boats were kind of useless? When I played TOP and the people I know spent about 1% of their game time on a boat. The rest was on land. So, the question is, should we move away from boats completely or bring more gameplay to boats? 

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