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defohost

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defohost last won the day on October 4 2022

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About defohost

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  1. New skill tree doesn't require you to buy skill books anymore. Any new player will see what skills are available to them and what the prerequisites are.
  2. Tornado (Explorer) https://youtu.be/Os_FpM-3Of4 Description: Equip Wind Coral to twirl the enemy up in the air (Level 1 consumes 27 SP. Each level needs 2 more SP). Skill Increment: Level 1 time duration 3.5s. Each additional level increases by 0.5s. Requires to equip Wind Coral.
  3. Where is the logic located for skill points gain? It's after level 10 and just 1 per level? Can't even remember
  4. Revival (Herbalist) Description: Revive dead character (Fix consumption of 100 SP). Skill Increment: Bring target back to life. Requires Revival Clover. Each level of skill decreases the cooldown. https://youtu.be/E6kzNAwIZ4Q
  5. 1. How are the boat attributes calculated with each level up? 2. Can a person increase specific boat stats at any time with stat points? 3. Where is the logic that is associated with boat attributes and how they increase? 4. When a person is on a ship, only the ship gains EXP and not the character, or both of them do?
  6. I am already making a boat part of every character. Mob density in the sea will be greatly larger and should be more fun as well. I am making explorer skills right now. You can see what's in development with rivers and ocean in the discord channel https://discord.gg/5MPvYeg3T6
  7. Harden (Herbalist) - increases the defense of self or other characters. https://youtu.be/mX3u6iGzdwI
  8. @Maximilian Thank you for posting this. I was trying to find this info for a while now. As I am recreating the entire game in Unreal Engine I want to know what players hated about TOP. Also, don't you think that boats were kind of useless? When I played TOP and the people I know spent about 1% of their game time on a boat. The rest was on land. So, the question is, should we move away from boats completely or bring more gameplay to boats?
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