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Kolumb

Refreshcha vs SyncChar

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Доброго времени суток, форумчане!
Собственно, подскажите, в чём разница между Refreshcha и SyncChar?

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inline int lua_RefreshCha(lua_State* L)
{
	BOOL bValid = lua_gettop( L ) == 1 && lua_islightuserdata( L, 1 );
	if( !bValid )
	{
		E_LUAPARAM;
		return 0;
	}

	CCharacter* pChar = (CCharacter*)lua_touserdata( L, 1 );
	if( !pChar )
	{
		E_LUANULL;
		return 0;
	}

	pChar->SynSkillStateToEyeshot();

	// 通知主角道具栏更新
	pChar->SynKitbagNew(enumSYN_KITBAG_EQUIP);

	// 重新计算属性
	g_CParser.DoString("AttrRecheck", enumSCRIPT_RETURN_NONE, 0, enumSCRIPT_PARAM_LIGHTUSERDATA, 1, pChar, DOSTRING_PARAM_END);
	if (pChar->GetPlayer())
	{
		pChar->GetPlayer()->RefreshBoatAttr();
		pChar->SyncBoatAttr(enumATTRSYN_ITEM_MEDICINE);
	}
	pChar->SynAttrToSelf(enumATTRSYN_ITEM_MEDICINE);

	return 1;
}

inline int lua_SyncChar( lua_State* L )
{
	BOOL bValid = lua_gettop( L ) == 2 && lua_islightuserdata( L, 1 ) && lua_isnumber( L, 2 );
	if( !bValid )
	{
		E_LUAPARAM;
		return 0;
	}

	CCharacter* pChar = (CCharacter*)lua_touserdata( L, 1 );
	if( !pChar )
	{
		E_LUANULL;
		return 0;
	}

	BYTE byType = (BYTE)lua_tonumber( L, 2 );

	pChar->SynAttr( byType );

	lua_pushnumber( L, LUA_TRUE );

	return 1;
}

Вырезка из исходников. Понимаю, что это не тот ответ, который ожидался, но хоть что-то.

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18 часов назад, MrSharp сказал:

inline int lua_RefreshCha(lua_State* L)
{
	BOOL bValid = lua_gettop( L ) == 1 && lua_islightuserdata( L, 1 );
	if( !bValid )
	{
		E_LUAPARAM;
		return 0;
	}

	CCharacter* pChar = (CCharacter*)lua_touserdata( L, 1 );
	if( !pChar )
	{
		E_LUANULL;
		return 0;
	}

	pChar->SynSkillStateToEyeshot();

	// 通知主角道具栏更新
	pChar->SynKitbagNew(enumSYN_KITBAG_EQUIP);

	// 重新计算属性
	g_CParser.DoString("AttrRecheck", enumSCRIPT_RETURN_NONE, 0, enumSCRIPT_PARAM_LIGHTUSERDATA, 1, pChar, DOSTRING_PARAM_END);
	if (pChar->GetPlayer())
	{
		pChar->GetPlayer()->RefreshBoatAttr();
		pChar->SyncBoatAttr(enumATTRSYN_ITEM_MEDICINE);
	}
	pChar->SynAttrToSelf(enumATTRSYN_ITEM_MEDICINE);

	return 1;
}

inline int lua_SyncChar( lua_State* L )
{
	BOOL bValid = lua_gettop( L ) == 2 && lua_islightuserdata( L, 1 ) && lua_isnumber( L, 2 );
	if( !bValid )
	{
		E_LUAPARAM;
		return 0;
	}

	CCharacter* pChar = (CCharacter*)lua_touserdata( L, 1 );
	if( !pChar )
	{
		E_LUANULL;
		return 0;
	}

	BYTE byType = (BYTE)lua_tonumber( L, 2 );

	pChar->SynAttr( byType );

	lua_pushnumber( L, LUA_TRUE );

	return 1;
}

Вырезка из исходников. Понимаю, что это не тот ответ, который ожидался, но хоть что-то.


Спасибо, буду разбираться.  

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