blankode 10 Report post Posted August 12, 2017 Hello community, I have several weeks on trying to fix this thing. Already can't figure it out. What solve it temporary was changing the GameServer.exe to a Russian one, found it on the top archive, the one with chat handler. But, it doesn't work 100% anyways. So, I have changed back to my original server GS file. And now poss isn't giving any stats. Just wearing the pet with lvl gives some stats. Tried to search for an error on almost all the lua files from the script side. ( none found ) Added fairysystem.lua and loaded it. Nothing. The result is a skill which shows up an effect at the bottom of the player. If someone could help me resolve this, would be awesome. Quote Share this post Link to post Share on other sites
blankode 10 Report post Posted August 12, 2017 Nevermind, fixed it with the following script : --Fairy Body ------------------------------------- function SkillCooldown_JLFT( sklv ) local Cooldown = 180000 return Cooldown end function SkillSp_JLFT ( sklv ) local sp_reduce = 20 return sp_reduce end function Skill_JLFT_BEGIN( role , sklv ) --SystemNotice ( role , "Skill_JLFT_BEGIN" ) local item_elf = GetChaItem(role , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local item_elf_maxhp = GetItemAttr(item_elf,ITEMATTR_MAXURE) -- Max Stamina local item_elf_hp = GetItemAttr(item_elf,ITEMATTR_URE) -- Current Stamina local role_hp = GetChaAttr(role, ATTR_HP) local role_mxhp = GetChaAttr(role, ATTR_MXHP) local Num_JL = GetItemForgeParam ( item_elf , 1 ) local Part1 = GetNum_Part1 ( Num_JL ) -- Value Checks --SystemNotice ( role , "item_elf_type == "..item_elf_type ) --SystemNotice ( role , "item_elf_hp == "..item_elf_hp ) --SystemNotice ( role , "Part1 == "..Part1 ) --SystemNotice ( role , "Num_JL == "..Num_JL ) if item_elf_type ~= 59 then -- or Part1~=1 then SkillUnable(role) SystemNotice ( role , "Current skill is only available if the new generation of pet is equipped!" ) return end local str = GetItemAttr( item_elf ,ITEMATTR_VAL_STR ) -- Str Lv local con = GetItemAttr( item_elf ,ITEMATTR_VAL_CON ) -- Con Lv local agi = GetItemAttr( item_elf ,ITEMATTR_VAL_AGI ) -- Agi Lv local dex = GetItemAttr( item_elf ,ITEMATTR_VAL_DEX ) -- Spr Lv local sta = GetItemAttr( item_elf ,ITEMATTR_VAL_STA ) -- Acc Lv local lv_JL = str + con + agi + dex + sta ---- Total Lv of Pet if item_elf_hp < 5000 then SkillUnable ( role ) SystemNotice ( role , "Fairy needs to have at least 100 stamina to activate this skill!" ) return end item_elf_hp = item_elf_hp - (6 * lv_JL / sklv) * 50 SetItemAttr ( item_elf , ITEMATTR_URE , item_elf_hp ) end function Skill_JLFT_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID --SystemNotice ( ATKER , "Item_ID=="..Item_ID ) if Item_ID==231 then --SystemNotice ( ATKER , "Fairy of Luck == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT7, statelv , statetime ) elseif Item_ID==232 then --SystemNotice ( ATKER , "Fairy of Strength == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT2, statelv , statetime ) elseif Item_ID==233 then --SystemNotice ( ATKER , "Fairy of Constitution == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT3, statelv , statetime ) elseif Item_ID==234 then --SystemNotice ( ATKER , "Fairy of Spirit == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT4, statelv , statetime ) elseif Item_ID==235 then --SystemNotice ( ATKER , "Fairy of Accuracy == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT5, statelv , statetime ) elseif Item_ID==236 then --SystemNotice ( ATKER , "Fairy of Agility == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT6, statelv , statetime ) elseif Item_ID==237 then --SystemNotice ( ATKER , "Fairy of Evil == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT7, statelv , statetime ) elseif Item_ID==681 then --SystemNotice ( ATKER , "Mordo Junior == "..Item_ID ) AddState( ATKER , ATKER , STATE_JLFT8, statelv , statetime ) end end function State_JLFT_Add ( role , sklv ) local Item_bg = GetChaItem ( role , 2 , 1 ) local Get_Item_Type = GetItemType ( Item_bg ) --SystemNotice ( role , "Get_Item_Type == "..Get_Item_Type ) if Get_Item_Type == 59 then local Item_ID = GetItemID ( Item_bg ) local str = GetItemAttr( Item_bg ,ITEMATTR_VAL_STR ) local con = GetItemAttr( Item_bg ,ITEMATTR_VAL_CON ) local agi = GetItemAttr( Item_bg ,ITEMATTR_VAL_AGI ) local dex = GetItemAttr( Item_bg ,ITEMATTR_VAL_DEX ) local sta = GetItemAttr( Item_bg ,ITEMATTR_VAL_STA ) local URE = GetItemAttr( Item_bg ,ITEMATTR_URE ) local MAXURE = GetItemAttr( Item_bg ,ITEMATTR_MAXURE ) local lv_JL = str + con + agi + dex + sta local Num_JL = GetItemForgeParam ( Item_bg , 1 ) -- No idea Wtf these are for local Part1 = 1 --GetNum_Part1 ( Num_JL ) local Part2 = GetNum_Part2 ( Num_JL ) local Part3 = GetNum_Part3 ( Num_JL ) local Part4 = GetNum_Part4 ( Num_JL ) local Part5 = GetNum_Part5 ( Num_JL ) local Part6 = GetNum_Part6 ( Num_JL ) local Part7 = GetNum_Part7 ( Num_JL ) --SystemNotice ( role , "State_JLFT_Add_URE == "..URE ) --SystemNotice ( role , "State_JLFT_Add_Part1 == "..Part1 ) if Part1 == 1 then local star = 0 -- Effect increase by skill level local statelv = lv_JL * 0.025 * (sklv + 1) * 0.05 ----lv*1/40*(skilllv+1)/2*0.1 if Item_ID ==232 then --local star = GetChaAttr( role , ATTR_BSTR )*statelv local star = lv_JL SetCharaAttr(star, role, ATTR_STATEV_STR) end if Item_ID ==233 then --local star = GetChaAttr( role , ATTR_BCON )*statelv local star = lv_JL SetCharaAttr(star, role, ATTR_STATEV_CON) end if Item_ID ==234 then --local star = GetChaAttr( role , ATTR_BDEX )*statelv local star = lv_JL SetCharaAttr(star, role, ATTR_STATEV_STA) end if Item_ID ==235 then --local star = GetChaAttr( role , ATTR_BSTA )*statelv local star = lv_JL SetCharaAttr(star, role, ATTR_STATEV_DEX) end if Item_ID ==236 then --local star = GetChaAttr( role , ATTR_BAGI )*statelv local star = lv_JL SetCharaAttr(star ,role , ATTR_STATEV_AGI) end --if Item_ID == 231 or Item_ID == 681 then --local star = lv_JL --local star = GetChaAttr( role, ATTR_LUK ) * lv_JL * 0.02 --SetCharaAtrr(star, role, ATTR_STATEV_LUK) --end --if Item_ID == 237 or Item_ID == 681 then --local star = lv_JL --local star = GetChaAttr( role, ATTR_BMF ) * lv_JL * 0.02 --SetCharaAttr(star ,role , ATTR_STATEV_MF) --end if Item_ID == 681 or Item_ID == 231 or Item_ID == 237 then if str~=nil and str~=0 then local star = str SetCharaAttr(star ,role , ATTR_STATEV_STR) end if con~=nil and con~=0 then local star = con SetCharaAttr(star ,role , ATTR_STATEV_CON) end if sta~=nil and sta~=0 then local star = sta SetCharaAttr(star ,role , ATTR_STATEV_STA) end if dex~=nil and dex~=0 then local star = dex SetCharaAttr(star ,role , ATTR_STATEV_DEX) end if agi~=nil and agi~=0 then local star = agi SetCharaAttr(star ,role , ATTR_STATEV_AGI) end --URE=URE-4500 end --SetItemAttr ( Item_bg , ITEMATTR_URE , URE ) end ALLExAttrSet(role) end function State_JLFT_Rem ( role , sklv ) SetCharaAttr(0 ,role , ATTR_STATEV_STR) SetCharaAttr(0 ,role , ATTR_STATEV_CON) SetCharaAttr(0 ,role , ATTR_STATEV_STA) SetCharaAttr(0 ,role , ATTR_STATEV_DEX) SetCharaAttr(0 ,role , ATTR_STATEV_AGI) SetCharaAttr(0 ,role , ATTR_STATEV_MF) SetCharaAttr(0 ,role , ATTR_STATEV_LUK) ALLExAttrSet(role) end A player from the server found it in ragezone forums. Good Day ! Quote Share this post Link to post Share on other sites