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Hello guys!! i tested Zero The World and i summon some mobs and they were big, my question is that pko server has the same option? i try to use the CharacterInfo line to adapt to PKO and fail

also i thought it was animation or somethign and nothing XD, it has to do with the gameserver.exe?

 

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Hello @Covadola,


Not sure, but commonly most games on the server side is uses shapes as capsules or spheres to represent these monsters; it is because a mesh with a skeleton for animations could be very expensive. On your CharacterInfo.txt should be stored the shape information such as size or scale.

 

Do you already test and `compile` it for both sides?

Edited by Totoka
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6 minutes ago, Totoka said:

Hello @Covadola,


Not sure, but commonly most games on the server side is uses shapes as capsules or spheres to represent these monsters; it is because a mesh with a skeleton for animations could be very expensive. On your CharacterInfo.txt should be stored the shape information such as size or scale.

 

Hello @Totoka and thanks for respond and yes i check the charecterinfo and no luck :P but i hope to figure out and share with the comunity :D 

Edited by Covadola

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1 hour ago, Covadola said:

 

Yes i did :D

 

Did it work?


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6 minutes ago, Covadola said:

 

Nope :( 

 

Bummer 


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