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Mdrst

Yatops (Yet Another Tales of Pirates Server/Source)

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On 2/1/2024 at 8:08 AM, kyleflow said:

Step to do ?

Using VS 2022 Community to open the TOP.sln.

Compile Utility

Compile AudioSDL

Compile Engine

Compile Client

Is that all? where do I find the compiled files?

 

Hi bro, were you able to find out the exact steps to have all the client and server files working? I would like to test it with some friends.

 

Would any DB work with these files?

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4 hours ago, YeYeJuice said:

Hi bro, were you able to find out the exact steps to have all the client and server files working? I would like to test it with some friends.

 

Would any DB work with these files?

No sadly. I dont have the exact step. Not sure also about DB

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8 hours ago, YeYeJuice said:

Hi bro, were you able to find out the exact steps to have all the client and server files working? I would like to test it with some friends.

 

Would any DB work with these files?

You must use the SQL files provided.


"Beware of bugs in the above code; I have only proved it correct, not tried it."

- Donald E. Knuth

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Have a litle trouble whit guild, 

When I create the guild it does not register me as a leader and indicates that the guild has no people and when I change the map or relog or switch character the guild disappears as if it had never been created, any help or suggestions?

 

 

 

 I have resolved everything else, such as the items not showing attributes and fairies, the acc and pr registration in the stats window, etc.

 

@Mdrst


xbx3.png

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On 2/12/2024 at 2:22 AM, Ximboliex said:

Have a litle trouble whit guild, 

When I create the guild it does not register me as a leader and indicates that the guild has no people and when I change the map or relog or switch character the guild disappears as if it had never been created, any help or suggestions?

 

 

 

 I have resolved everything else, such as the items not showing attributes and fairies, the acc and pr registration in the stats window, etc.

 

@Mdrst

 

Were there any errors when running the Guild/GameDB sql scripts? I do not recall having this problem, but make sure to check GameServer logs.


"Beware of bugs in the above code; I have only proved it correct, not tried it."

- Donald E. Knuth

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7 hours ago, Mdrst said:

 

Were there any errors when running the Guild/GameDB sql scripts? I do not recall having this problem, but make sure to check GameServer logs.

I'll check

 

About group server crash when you try chat in friend chat, some time crash whit send party invitations, i still checking that.


xbx3.png

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On 2/2/2024 at 3:19 PM, 1g0rS1lv4 said:

here for me I just needed to combine all the .bins

Hi 1g0rS1lv4,

 

Could you detail your answer please? I do not really know what you mean by "combine all the .bins". I am having the same issue.

 

Thank you!

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I have compiled all the libs, ect without an error but for some reason i keep getting this in a memory dump : The thread tried to read from or write to a virtual address for which it does not have the appropriate access any ideas?

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Just now, xortop said:

I have compiled all the libs, ect without an error but for some reason i keep getting this in a memory dump : The thread tried to read from or write to a virtual address for which it does not have the appropriate access any ideas?

Sorry, and I meant to say on it happens on the client trying to load it.

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After some editing I managed to get it running, though unless I did something wrong I see some issues

 

 - SystemNotice is mostly in black ? 

 

 - Oddly on CreateCharacter it adds a ton of accuracy (Havent looked into it but its simple im sure)

 

- Some NPC Proc Failures again, haven't looked into it as its black text in system and can barely read it.

 

Anyone else have these problems?

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Has anyone had the issue with text / systemnotice partly and sometimes fully black? I've been digging but not really finding it.. If anyone can figure it out please let me know 

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I see, replacing the CaLua.dll does fix the issue, but I'd rather find and fix the issue, what function(s) are causing it? I ran into this issue years ago on the 2.4 sources but I can't remember what I did to fix the issue regretfully. Any insight would be helpful. Thanks @Wolfen 

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On 9/25/2024 at 10:48 PM, Wolfen said:

The error is caused by the Calua.dll library as it returns an incorrect value.

Could you @Wolfen or somebody elaborate, where the error is as I get no errors, and can't seem to find this bug no logs pointing to it or anything.

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