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wolfenx

New Character Preview

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Well. I have been working on the design of the new characters for my project, and I wanted to see the opinion of others

What do you think? is the height correct? Is the design okay?

Look at some pictures

 

Bueno. He estado trabajando en el diseño de los nuevos personajes para mi proyecto, y queria ver la opinion de los demas

¿Qué piensas? la altura es correcta? ¿Está bien el diseño?

mira algunas fotos

 

image.png

 

image.png

 

image.png

 

image.png

 

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Discord:Wolfen#1498

https://www.patreon.com/ReTop

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Hello @wolfenx,

 

Do you can tell us about your project in more details?

 

For example, who are these characters and what is their role in the game?

 

 


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9 hours ago, AlGhoul said:

congrats, it looks real dumb.

looks silly but it is something that not many have achieved. compared to the old models I think it is ideal

6 hours ago, V3ct0r said:

Hello @wolfenx,

 

Do you can tell us about your project in more details?

 

For example, who are these characters and what is their role in the game?

 

 

my project is a long time since the source code came out

As you have already seen, the images are the protagonists

I'm recreating the character creator so I can use 6 playable characters

I have removed all the forms so I can use another system of user interfaces

I intend to remodel all the characters and structures use 256x256 textures for low mesh items and 512x512 for models with higher resolution with 24bit png extension and thus save a lot of memory

I already have the server clean removed all maps except 1 for testing

quest ,items and skill removed I practically started from 0 and I intend to do a complete rework

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Discord:Wolfen#1498

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@wolfenx If you can answer a few questions:

1. The models look very detailed, did you rework parts of MindPower to import these higher-polygons per mesh models? Or can they be used "as-is", with the expected drop in performance? 
I know you have a private tool to import models from Blender/3DS Max, just wondering if engine modification is also needed. 

2. I thought the height difference was just a preview, it seems weird to me having 6 different characters all 'scaled' up/down. The tallest one has more body mass (like Carsise and Lance) so there is a difference, but IMO the shortest one should be less human-like (maybe a dwarf, goblin, elf?)


"Beware of bugs in the above code; I have only proved it correct, not tried it."

- Donald E. Knuth

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1 hour ago, Mdrst said:

@wolfenx If you can answer a few questions:

1. The models look very detailed, did you rework parts of MindPower to import these higher-polygons per mesh models? Or can they be used "as-is", with the expected drop in performance? 
I know you have a private tool to import models from Blender/3DS Max, just wondering if engine modification is also needed. 

2. I thought the height difference was just a preview, it seems weird to me having 6 different characters all 'scaled' up/down. The tallest one has more body mass (like Carsise and Lance) so there is a difference, but IMO the shortest one should be less human-like (maybe a dwarf, goblin, elf?)

1.

no need to modify the engine.

It is the same engine and if they can be used as is but using many meshes costs more resources.

The best thing to do is to use a mesh with few polygons and well defined.

 

2.

They are the 4 original classes, only I added the woman and the small child  🧐

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Discord:Wolfen#1498

https://www.patreon.com/ReTop

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