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Hello @dragontechi,

 

from client src:

	if ( _chGMLv )
	{
		if ( _chGMLv >= 21 && _chGMLv <= 30 )
		{
			_pNpcStateItem = _pScene->AddSceneItem ("hd.lgo");
		}
		else
		{
			_pNpcStateItem = _pScene->AddSceneItem ("gm.lgo");
		}
	}

 


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On 10/25/2022 at 3:40 PM, V3ct0r said:

Hello @dragontechi,

 

from client src:

	if ( _chGMLv )
	{
		if ( _chGMLv >= 21 && _chGMLv <= 30 )
		{
			_pNpcStateItem = _pScene->AddSceneItem ("hd.lgo");
		}
		else
		{
			_pNpcStateItem = _pScene->AddSceneItem ("gm.lgo");
		}
	}

 

where I can edit the code list assigned to the hd

 

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24 минуты назад, dragontechi сказал:

где я могу редактировать список кодов, назначенных hd

 

In your source code, for 2003 studio exactly the same.

 

image.png.8e57926fdeab903a6356509c758fbb67.pngI

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2 minutes ago, BXlevovich said:

In your source code, for 2003 studio exactly the same.

 

image.png.8e57926fdeab903a6356509c758fbb67.pngI

I am using it well and I want to edit the list of code that has access to hb

 

 

 

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On 10/30/2022 at 8:26 PM, dragontechi said:

I am using it well and I want to edit the list of code that has access to hb

Check the method BOOL CCharacter::DoGMCommand(const char *pszCmd, const char *pszParam) in the file CharacterSuperCmd.cpp from GameServer srcs.


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