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Sharshabel

EXP | LEVEL ISSUE

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i have edit the exp and level from charecterLvup.tx
but the lv stuck on the lv 50

is there another file i need work on it ? 

Quote

//ID    Lv    experience formula
1    1    0
2    2    5
3    3    15
4    4    35
5    5    101
6    6    250
7    7    500
8    8    1000
9    9    1974
10    10    3208
11    11    4986
12    12    7468
13    13    10844
14    14    15338
15    15    21210
16    16    28766
17    17    38356
18    18    50382
19    19    65306
20    20    83656
21    21    106032
22    22    133112
23    23    165668
24    24    204564
25    25    250780
26    26    305412
27    27    369692
28    28    444998
29    29    532870
30    30    635026
31    31    753378
32    32    890062
33    33    1047438
34    34    1228138
35    35    1435074
36    36    1671470
37    37    1940892
38    38    2247288
39    39    2595010
40    40    2988860
41    41    3434132
42    42    3936658
43    43    4502856
44    44    5139778
45    45    5855180
46    46    6657576
47    47    7556310
48    48    8561630
49    49    9684764
50    50    10938016
51    51    12334856
52    52    13890020
53    53    15619622
54    54    17541282
55    55    19674240
56    56    22039516

57    57   22039516

58    58    22039516

59    59   22039516

60    60   22039516

 

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Go check the max level set for your server, I don't recall where but I think its in exp_and_level.lua or wherever your rates for server is.


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On 6/26/2022 at 7:23 PM, Sharshabel said:

@V3ct0r hi

Hello @Sharshabel,

 

I have no idea how to solve the problem, unfortunately.


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already slove thank you , there was another lua file resbonsable for the lv and exp .. 
 

i have question for you , im using crosair files working with ( source code ) , why i cant use your modsloader 

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28 minutes ago, Sharshabel said:

already slove thank you , there was another lua file resbonsable for the lv and exp .. 
 

i have question for you , im using crosair files working with ( source code ) , why i cant use your modsloader 

Because PKOdev.NET mod loader is intended for official client and server binaries, not for compiled from source code ones. What is the use of the mod loader for source code, when you can make mods directly into source code using C++?


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