Adham 6 Report post Posted June 19, 2022 Any Guide For Adding New Monster? since charecterinfo not enough for that task ? Quote Share this post Link to post Share on other sites
d3ux 23 Report post Posted June 19, 2022 Check here: https://pkodev.net/topic/2284-天魔传说-demon-legend-client-v169/?do=findComment&comment=30168 Quote Share this post Link to post Share on other sites
Adham 6 Report post Posted June 19, 2022 still there is no guide how to link the models to the monster i add on charectarinfo .... any help >? Quote Share this post Link to post Share on other sites
Adham 6 Report post Posted June 19, 2022 on my care i have those models Quote 0232000000.bmp 0232000000.lgo 1006.lab now 1006.lab can be written on the charecter.tx but the main models where i need to copy them .. i cant fined any place on the code to put them there any help ! please Quote Share this post Link to post Share on other sites
Adham 6 Report post Posted June 20, 2022 @V3ct0r could u give a hand here Quote Share this post Link to post Share on other sites
Adham 6 Report post Posted June 20, 2022 how to add Texture and model of the monster inside the charecter info or charecteraction ... Quote Share this post Link to post Share on other sites
Adham 6 Report post Posted June 20, 2022 how to get the right start end and legnth of my new monster Quote Share this post Link to post Share on other sites
V3ct0r 2,117 Report post Posted June 20, 2022 8 hours ago, Adham said: @V3ct0r could u give a hand here Hello @Adham, I have no experience adding new monsters to the game client. Also, I have not seen such guides. Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
hokage 18 Report post Posted June 20, 2022 (I am writing through a translator, I hope the meaning will not be lost) Hi! The design should look like this: in characterInfo, the model number should be in the column indicated by the number 1, in your case it is 232. The animation file should have the same number as the model, except for zeros, that is, 0232.lab The number 2 indicates the action id in characteraction.tx. Most likely, you will have to create a new id and write it in the column under the number 2. For example, let's make 9999 id Next, let's deal with frames. In characterAction, each action has a certain period of frames, that is, let's say running is 1-30 frames, an attack is 30-45, and so on. (the frames in the picture are written just for example) If you do not have ready-made frames for this monster, then you will have to prescribe them yourself. To do this, model viewer will help you. Open the animation file via model viewer and record the frame intervals for the behavior of the monster in different situations. I can't tell you the exact information about which id is responsible for this or that action, since I didn't go into it much myself, but I acted like this: I determined what actions the monster should perform, took some other monster, sorted through the id of its actions, determined what the monster was doing in this interval of frames and I wrote down these ids in a separate notebook. I understand that you want to add a riding pet. Most likely, he should have waiting and moving. Find some monster and determine which IDs are responsible for this. I hope it helped at least a little. 1 1 Quote Share this post Link to post Share on other sites
Mario 12 Report post Posted June 20, 2022 @hokage i found that yestrday .. i think sometimes the best thing you do don`t ask people jsut search by ur self and keep try ... but you did great job and i hope all the commuinty like u TQ 1 Quote Share this post Link to post Share on other sites
Michu 1 Report post Posted June 23, 2022 On 6/20/2022 at 2:12 PM, hokage said: (I am writing through a translator, I hope the meaning will not be lost) Hi! The design should look like this: in characterInfo, the model number should be in the column indicated by the number 1, in your case it is 232. The animation file should have the same number as the model, except for zeros, that is, 0232.lab The number 2 indicates the action id in characteraction.tx. Most likely, you will have to create a new id and write it in the column under the number 2. For example, let's make 9999 id Next, let's deal with frames. In characterAction, each action has a certain period of frames, that is, let's say running is 1-30 frames, an attack is 30-45, and so on. (the frames in the picture are written just for example) If you do not have ready-made frames for this monster, then you will have to prescribe them yourself. To do this, model viewer will help you. Open the animation file via model viewer and record the frame intervals for the behavior of the monster in different situations. I can't tell you the exact information about which id is responsible for this or that action, since I didn't go into it much myself, but I acted like this: I determined what actions the monster should perform, took some other monster, sorted through the id of its actions, determined what the monster was doing in this interval of frames and I wrote down these ids in a separate notebook. I understand that you want to add a riding pet. Most likely, he should have waiting and moving. Find some monster and determine which IDs are responsible for this. I hope it helped at least a little. Hi, Do you know how to add monster spawn ? i created monster on existing base and i dont know how to give him cords to spawn. If you know can you tell me in which one files i can add them ? thank you Quote Share this post Link to post Share on other sites
hokage 18 Report post Posted June 24, 2022 18 часов назад, Michu сказал: Hi, Do you know how to add monster spawn ? i created monster on existing base and i dont know how to give him cords to spawn. If you know can you tell me in which one files i can add them ? thank you hello. I don't work with server files and I won't be able to answer your question. But I think other people will be able to help. 1 Quote Share this post Link to post Share on other sites