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Sultan

Encrypting Custom Textures/Maps

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Hello,

 

I have been wondering is there some possible way to encrypt or somehow secure new custom files that are in client?

 

For example, if I am working on a New Custom User interface, or new custom maps, etc... is there possible way to secure them and not let them get leached easily?

 

Thanks.

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You can use an encryption algorithm like AES to encrypt the game client files and decrypt them on the fly, that’s the way it was done in KOP. It has its disadvantages though and might affect the performance. Another way is to pack game files like the majority of other mmorpg games do, but that can be easily cracked. In all honesty, if we’re talking about client-side protection, then whatever you do can be reverse engineered, so I wonder if there’s any point in doing that :)

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14 hours ago, champ said:

You can use an encryption algorithm like AES to encrypt the game client files and decrypt them on the fly, that’s the way it was done in KOP. It has its disadvantages though and might affect the performance. Another way is to pack game files like the majority of other mmorpg games do, but that can be easily cracked. In all honesty, if we’re talking about client-side protection, then whatever you do can be reverse engineered, so I wonder if there’s any point in doing that :)

It may not be completely efficient, but it would reduce the amount of people having access to these files nonetheless (like people that are incapable of reverse engineering)

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