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Custom Apparel Maker

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17 minutes ago, oldwise2 said:

Yo también intento aprender, pero nadie enseña.

first you need skills in some 3d modeler, have knowledge in some programming language, and know what the source code is, years in this forum and most just ask and ask but they are not able to study the minimum

 

In this video I show what I have learned just by reading and without help

 

 


Discord:Wolfen#1498

https://www.patreon.com/ReTop

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I understand, I'm from Brazil, in my language I won't find anything here, I have 2 years studying about models, but I don't find content about Tales of pirates, and I don't know how to look for them, for example I have a ready model of a character however it doesn't work for tales of pirates because it needs to be divided into 4 parts, and I don't know how to do that partI understand, I'm from Brazil, in my language I won't find anything here, I have 2 years studying about models, but I don't find content about Tales of pirates, and I don't know how to look for them, for example I have a ready model of a character however it doesn't work for tales of pirates because it needs to be divided into 4 parts, and I don't know how to do that part , if you can send it to me, any video explaining about custom would help a lot tyvm sir

 

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few people interested in 3d models that's why you will not find a lot of info  about this topic
and who spent time on it /created his own tool will not share it mostly for public that's why there is zero public tools for models
you can find the info you're looking for inside top model viewer  source code which is already public in forum too for > how to load models< export them to ..obj files 

i remember Perseus was working on such tool few months ago and shared the repo he works in it , you can give it a look

or just inside source code: you can look inside
CCharacterModel class
there it handle all models and bones loading and how playing them/ get dummy/pose playing etc
then the rest inside MPCharacter class for Matrix etc 
i'm not fan of 3d models so didn't bother before to try working on that 😜 so good luck 

 

Edited by mkhzaleh

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13 hours ago, mkhzaleh said:

few people interested in 3d models that's why you will not find a lot of info  about this topic
and who spent time on it /created his own tool will not share it mostly for public that's why there is zero public tools for models
you can find the info you're looking for inside top model viewer  source code which is already public in forum too for > how to load models< export them to ..obj files 

i remember Perseus was working on such tool few months ago and shared the repo he works in it , you can give it a look

or just inside source code: you can look inside
CCharacterModel class
there it handle all models and bones loading and how playing them/ get dummy/pose playing etc
then the rest inside MPCharacter class for Matrix etc 
i'm not fan of 3d models so didn't bother before to try working on that 😜 so good luck 

 

quick question there is a tool in src called MaxExp is it for 3d modeling?

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On 3/16/2022 at 12:20 PM, Maddi said:

quick question there is a tool in src called MaxExp is it for 3d modeling?

maxexp for exporting character's/ seems but it missing files from source 
unknown.png

Edited by mkhzaleh

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On 5/23/2022 at 7:09 PM, mkhzaleh said:

maxexp for exporting character's/ seems but it missing files from source 
unknown.png


It's that this same one? https://forum.xentax.com/viewtopic.php?p=144922&sid=1fee7641b56d403a79f5463585169d6b#p144922
He claims it works on old version of 3ds Max (Autodesk 3ds Max 5).

Also someone has said before that its posible to make the plugin work using Ogre Exporter.
jsPzVNL.png

On 11/26/2018 at 4:34 PM, st1amer said:

 

https://www.ogre3d.org (3D Studio MaxEasy Ogre Exporter)

 

The source code + OGRE = A tool that they do not want to share, may soon publish it.



I found this (Chinese) Ogre-based scene editor, terrains look similar to Demon Legends, not sure if related to TOP.

https://www.wandouip.com/t5i42358/

Edited by d3ux
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3 hours ago, d3ux said:


It's that this same one? https://forum.xentax.com/viewtopic.php?p=144922&sid=1fee7641b56d403a79f5463585169d6b#p144922
He claims it works on old version of 3ds Max.

Also someone has said before that its posible to make the plugin work using Ogre Exporter.
jsPzVNL.png



I found this (Chinese) Ogre-based scene editor, terrains look similar to Demon Legends, not sure if related to TOP.

https://www.wandouip.com/t5i42358/

maybe it works in old version of 3rd max but it can be a base for someone if want write same kind of tool

ogre exporter use different type of formatting don't think it works for top, 

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On 5/24/2022 at 5:31 AM, d3ux said:

using Ogre Exporter

The files in the shared src related to ogre aren't special to TOP/PKO it's just an incomplete client and regular ogre tools, they won't provide no help, I compiled the plugins related to the Mindpower engine I'll dl 3d max and test them, I might release them later.spacer.png

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Kind regards, AG.

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On 3/15/2022 at 5:17 PM, wolfenx said:

first you need skills in some 3d modeler, have knowledge in some programming language, and know what the source code is, years in this forum and most just ask and ask but they are not able to study the minimum

 

In this video I show what I have learned just by reading and without help

 



I find it hilarious that you claim you have learned everything without asking for any help.
You probably forgot when you did, perhaps.

 
https://forum.xentax.com/viewtopic.php?f=16&t=9891&p=81104#p81104
https://forum.xentax.com/viewtopic.php?t=9958
https://forum.xentax.com/viewtopic.php?t=12303
https://forum.xentax.com/search.php?st=0&sk=t&sd=d&sr=posts&author_id=39063 
 

A forum is supposed to be a place to build community, share or offer learned knowledge (IF you want), to ask questions and help the new ones that come around.
And not a place to brag or be a "I was born knowing-it-all" internet guy. If you don't want to help, then ignore the thread and carry on with whatever else you were doing.
 

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Alright here we are, the plugins work with 3ds max 5.0 (2002), I'll get the latest sdk and compile a 64 version of them later for recent 3ds versions

spacer.png

However when importing you gotta use wolfen's tool while I doubt it belongs to him cause it has a chinese logo (No offense), in 3ds max 5.0 you can not import .obj (wave) files; however in recent version(s) u'll need wolfen's tool only to import animations

spacer.png

 


Kind regards, AG.

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On 2022/5/25 at PM1点44分, AlGhoul said:

共享 src 中与 ogre 相关的文件对 TOP/PKO 来说并不特殊,它只是一个不完整的客户端和常规的 ogre 工具,它们不会提供任何帮助,我编译了与 Mindpower 引擎相关的插件我将 dl 3d max并测试它们,我可能会在稍后发布它们。垫片.png

share it  will you thank

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On 5/25/2022 at 12:44 AM, AlGhoul said:

The files in the shared src related to ogre aren't special to TOP/PKO it's just an incomplete client and regular ogre tools, they won't provide no help, I compiled the plugins related to the Mindpower engine I'll dl 3d max and test them, I might release them later.spacer.png

Thanks.


xbx3.png

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