Yie 1 Report post Posted March 7, 2022 Does anyone experiences the bug where the mobs instantly respawn after killed? It happens when you killed instantly the mobs after respawned. No lua err logs. Thank you Quote Share this post Link to post Share on other sites
V3ct0r 2,116 Report post Posted March 7, 2022 Hello @Yie, Try to add this check in the function is_friend() from file functions.lua local is_land_cha_1 = IsChaInLand(cha1) or 0 local is_land_cha_2 = IsChaInLand(cha2) or 0 if is_land_cha_1 ~= is_land_cha_2 then return 1 end Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
Yie 1 Report post Posted March 8, 2022 19 hours ago, V3ct0r said: Hello @Yie, Try to add this check in the function is_friend() from file functions.lua local is_land_cha_1 = IsChaInLand(cha1) or 0 local is_land_cha_2 = IsChaInLand(cha2) or 0 if is_land_cha_1 ~= is_land_cha_2 then return 1 end Thank you for your immediate responce @V3ct0r!! may i ask the logic about this function? And how was it suppose to fix the prob? thank you in advance! Quote Share this post Link to post Share on other sites
V3ct0r 2,116 Report post Posted March 9, 2022 On 3/8/2022 at 9:22 AM, Yie said: Thank you for your immediate responce @V3ct0r!! may i ask the logic about this function? And how was it suppose to fix the prob? thank you in advance! As I know, this bug probably appears when player in a boat kill a monster on land. The check prevents it by making the player and the monster friendly to each other. Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
squaller 21 Report post Posted March 9, 2022 the bug is related to skills. you need fix those AOE skills. 1 Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted May 24, 2022 On 3/9/2022 at 9:36 AM, V3ct0r said: As I know, this bug probably appears when player in a boat kill a monster on land. The check prevents it by making the player and the monster friendly to each other. well seems not so true tbh, i will share small method to do it could be helpful for someone so first its related to skills as he said On 3/9/2022 at 10:41 AM, squaller said: the bug is related to skills. you need fix those AOE skills. what easier way to do this bug? there is 2 ways so far i know , first one about monster has respawn time less than 1min , for example some monster has respawn time as 30sec , 15sec some has 10 sec to respawn how is that related? well it's kinda lame way but you can use 2 skills to test this bug first one magma skill ? how? the bug happen mostly when you you use magma for example the magma kills a monster with these kind of monsters with low respawn cooldown >10/15/30 etc < after magma kill that monster you do "Switch character " login same character again, magma will kill another monster once that happen all monster now will do insta respawn and to avoid people drama > this development testing bug way < so don't reply as "hard to happen etc bla bla" this methos for you as deve to test the buganother skills could be used like voyger rb skills that easier to test the bug even as the damge bigger than magma skill so it doesn't take so long to bug monsters there is another methods?no clue? if someone has more methods just throw them here workaround to fix it?i would say if you don't use source code easier way to workaround make all monsters minimum respawn as 1 min , should work fine for you 1 Quote Share this post Link to post Share on other sites