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9 hours ago, gunnapong said:

I'm very interested but Mods don't support game.exe I don't know number please tell me thanks
https://drive.google.com/file/d/1shTCGitJxk9gCD-8ZbDvrtwoZS4L1kNf/view?usp=share_link

Hello!

 

Here you are:

// void CItemCommand::AddHint(int x, int y)
const unsigned int CItemCommand__AddHint = 0x0048DF70;

// class CCommandObj
const unsigned int CCommandObj = 0x00699BE0;

// void PushHint(const char* str, DWORD color = COLOR_WHITE, int height = 5, int font = 0, int index = -1)
const unsigned int CCommandObj__PushHint = 0x004097C0;

// void CCommandObj::AddHintHeight( int height )
const unsigned int CCommandObj__AddHintHeight = 0x0048A390;

// void CCommandObj::SetHintIsCenter( bool v ) 
const unsigned int CCommandObj__SetHintIsCenter__Byte = 0x00699BF8;

// inline CChaRecord* GetChaRecordInfo( int nTypeID )
const unsigned int GetChaRecordInfo = 0x0040D880;

 


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Update from 02/23/2023

 

+ Refactored the source code of the modification;

+ Moved the modification settings to the pkodev.mod.contract.json file;

+ Moved the translation of strings to the Client\scripts\table\StringSet.txt file;

+ Updated the modification project to Visual Studio 2022 and the C++20 language standard;

+ Put in order the repository with the source code of the modification;

+ Added documentation in English and Russian;

+ Added a script for building the modification project using Developer Command Prompt for VS 2022;

+ The modification version has been increased to 1.1.

 

The instructions for installing and configuring the Contract system in the topic header have also been updated.


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