Jump to content
Sign in to follow this  
kyleflow

MisScript

Recommended Posts

MISSCRIPT_NPCSCRIPT01_LUA_000001 = GetResString("MISSCRIPT_NPCSCRIPT01_LUA_000001")
    Talk( 1, MISSCRIPT_NPCSCRIPT01_LUA_000001 )
    MISSCRIPT_NPCSCRIPT01_LUA_000002 = GetResString("MISSCRIPT_NPCSCRIPT01_LUA_000002")
    Text( 1, MISSCRIPT_NPCSCRIPT01_LUA_000002, BuyPage )

 

Hi guys.. may i know where do we trace back the NPC "talk text" from these MISSSCRIPT. I want to edit the content such as the phrases and etc but I can't trace back its origin. I'm using 2.4 base files from Lucky

Share this post


Link to post
Share on other sites

Hello @kyleflow!

 

These 'MISSCRIPT_NPCSCRIPT01_XXXXXXXX' strings are located in .res files. For example en_US.res in GameServer root directory. Use this program to translate .res into .txt:

 


Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...