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Smokie

Is there a way to remove auto attacks for magic classes?

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On 5/14/2021 at 7:25 PM, mkhzaleh said:

yes in client side source code 

very informative answer, I think everybody is going to benefit from it, even I was inspired by it...
If he had access to the client source "or" had the knowledge why would he bother asking to get such an answer?
any ways cause you just inspired me, I'm posting this.
 

 

On 5/14/2021 at 3:27 PM, Smokie said:

Hello.

Is there a way to remove auto attacks for magic classes? Something like tweak, I don't want to do it on server side

Hey fella, open up "MouseDown.cpp" file and find the following functions 

CMouseDown::_AttackCha
CMouseDown::_AttackArea
add this on top of their body

short nJob = pMain->getGameAttr()->get(ATTR_JOB);

enum class rJob {
  Explorer = 4,
  Herbalist = 5,
  Cleric = 13,
  Sealmaster = 14,
  Voyager = 16,
};

for _AttackCha replace the following:
if(pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress())
{	
  if (_pAutoAttack->AttackStart(pMain, pSkill, pTarget))
  	return true;		
}

with this:

if( pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress() )
{
  switch (nJob) {
    case rJob::Explorer: // if you're using modern c++, you can add [[fallthrough]] for the rest of the cases
    case rJob::Herbalist:
    case rJob::Cleric:
    case rJob::Sealmaster:
    case rJob::Voyager:
   		g_pGameApp->SysInfo("Autoattack is disabled for magic classes!");
      	break;
    default:
   		if (_pAutoAttack->AttackStart(pMain, pSkill, pTarget))
      		return true;
  }		
}

for _AttackArea replace the following:
if(pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress())
{
  if(_pAutoAttack->AttackStart(pMain, pSkill, nScrX, nScrY))
  	return true;
}

if(pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress())
{
  switch (nJob) {
    case rJob::Explorer:
    case rJob::Herbalist:
    case rJob::Cleric:
    case rJob::Sealmaster:
    case rJob::Voyager:
    	g_pGameApp->SysInfo("Autoattack is disabled for magic classes!");
   		break;
    default:
    	if(_pAutoAttack->AttackStart(pMain, pSkill, nScrX, nScrY))
    		return true;
  }
}

 

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  • Haha 1

Kind regards, AG.

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3 hours ago, J0k3r said:

very informative answer, I think everybody is going to benefit from it, even I was inspired by it...
If he had access to the client source "or" had the knowledge why would he bother asking to get such an answer?
any ways cause you just inspired me, I'm posting this.
 

 

Hey fella, open up "MouseDown.cpp" file and find the following functions 


CMouseDown::_AttackCha
CMouseDown::_AttackArea

add this on top of their body

short nJob = pMain->getGameAttr()->get(ATTR_JOB);

enum class rJob {
  Explorer = 4,
  Herbalist = 5,
  Cleric = 13,
  Sealmaster = 14,
  Voyager = 16,
};

for _AttackCha replace the following:
if(pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress())
{	
  if (_pAutoAttack->AttackStart(pMain, pSkill, pTarget))
  	return true;		
}

with this:

if( pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress() )
{
  switch (nJob) {
    case rJob::Explorer: // if you're using modern c++, you can add [[fallthrough]] for the rest of the cases
    case rJob::Herbalist:
    case rJob::Cleric:
    case rJob::Sealmaster:
    case rJob::Voyager:
   		g_pGameApp->SysInfo("Autoattack is disabled for magic classes!");
      	break;
    default:
   		if (_pAutoAttack->AttackStart(pMain, pSkill, pTarget))
      		return true;
  }		
}

for _AttackArea replace the following:
if(pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress())
{
  if(_pAutoAttack->AttackStart(pMain, pSkill, nScrX, nScrY))
  	return true;
}

if(pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress())
{
  switch (nJob) {
    case rJob::Explorer:
    case rJob::Herbalist:
    case rJob::Cleric:
    case rJob::Sealmaster:
    case rJob::Voyager:
    	g_pGameApp->SysInfo("Autoattack is disabled for magic classes!");
   		break;
    default:
    	if(_pAutoAttack->AttackStart(pMain, pSkill, nScrX, nScrY))
    		return true;
  }
}

 

Nice job

 

It seems that some people still care about the community. What we see today are people who know "what to do and how to do it" and appears only to say that they know how. Anyway, I'm not saying that you should do a job for free. But I think we've gone over the point as a dead game community.


nagi_no_asukara_signature_by_tsukii_h0sh

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12 hours ago, J0k3r said:

very informative answer, I think everybody is going to benefit from it, even I was inspired by it...
If he had access to the client source "or" had the knowledge why would he bother asking to get such an answer?
any ways cause you just inspired me, I'm posting this.
 

 

Hey fella, open up "MouseDown.cpp" file and find the following functions 


CMouseDown::_AttackCha
CMouseDown::_AttackArea

add this on top of their body

short nJob = pMain->getGameAttr()->get(ATTR_JOB);

enum class rJob {
  Explorer = 4,
  Herbalist = 5,
  Cleric = 13,
  Sealmaster = 14,
  Voyager = 16,
};

for _AttackCha replace the following:
if(pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress())
{	
  if (_pAutoAttack->AttackStart(pMain, pSkill, pTarget))
  	return true;		
}

with this:

if( pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress() )
{
  switch (nJob) {
    case rJob::Explorer: // if you're using modern c++, you can add [[fallthrough]] for the rest of the cases
    case rJob::Herbalist:
    case rJob::Cleric:
    case rJob::Sealmaster:
    case rJob::Voyager:
   		g_pGameApp->SysInfo("Autoattack is disabled for magic classes!");
      	break;
    default:
   		if (_pAutoAttack->AttackStart(pMain, pSkill, pTarget))
      		return true;
  }		
}

for _AttackArea replace the following:
if(pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress())
{
  if(_pAutoAttack->AttackStart(pMain, pSkill, nScrX, nScrY))
  	return true;
}

if(pSkill->IsAutoAttack() && g_pGameApp->IsShiftPress())
{
  switch (nJob) {
    case rJob::Explorer:
    case rJob::Herbalist:
    case rJob::Cleric:
    case rJob::Sealmaster:
    case rJob::Voyager:
    	g_pGameApp->SysInfo("Autoattack is disabled for magic classes!");
   		break;
    default:
    	if(_pAutoAttack->AttackStart(pMain, pSkill, nScrX, nScrY))
    		return true;
  }
}

 

his question if can do it without server side , so its simple answer, and wonder why all these lines if can done the code in 2 lines lol
 

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another good point so people stop show off with ideas we made for our own anyway
mele attack/auto attack / item filter all made for ultimate pirate online and Eternal Abaddon
so just stop copying it 😜

 

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1 hour ago, mkhzaleh said:

his question if can do it without server side , so its simple answer, and wonder why all these lines if can done the code in 2 lines lol
 

Well to be honest I don't give a fuck about code optimization right there, also if they were really 2 lines why didn't u just write them? Or you're so desperate to show off about a game that's already dead with a community as good as you, if you know what i mean? Also i guess you don't understand english, 

 

On 5/14/2021 at 3:27 PM, Smokie said:

Is there a way to remove auto attacks for magic classes?

I don't if i'm blind or making things up but i can't the "Is there a way" part, or is it a two word(s) question? 😂

 

1 hour ago, mkhzaleh said:

another good point so people stop show off with ideas we made for our own anyway
mele attack/auto attack / item filter all made for ultimate pirate online and Eternal Abaddon
so just stop copying it 😜

Ohh, you just showed me how pathetic you really are, crying about you two lines? Don't want them shared? Are they gonna change the universe? Complaining about a leaked game?

Alright, you can have copyrights for your brilliant code/ideas, here's a medal 🎖, & people wonder why the community is so toxic...

Anyways I'm not bringing anymore drama with such a person, so it's the end of coversation.

@MOD, just turn off further comments for already answered questions, we've had enough drama, i myself had enough fun today 😂


Kind regards, AG.

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we leave understanding english for you 😜
and why  i should share them? if you want something just study it?
 

Quote

 I don't give a fuck about code optimization right there

that's normal newbies never worry about that?

 

Quote

Ohh, you just showed me how pathetic you really are, crying about you two lines? Don't want them shared? Are they gonna change the universe? Complaining about a leaked game?

i see you are crying out there? its so simple we won't share x things we made ,for someone will use for his benefit & already there is few servers like that kingdom which is stole ea clients to use it even without permission 

well enough drama from such newbies people like you as well 😂 so stop acting as"pro "

Edited by mkhzaleh

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Your dispute consists of 2 lines.

It is clear that someone can do more, someone can do less, isn't it better to spend this time on your development?

 

spacer.png

Edited by Дракан

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4 hours ago, Дракан said:

Your dispute consists of 2 lines.

It is clear that someone can do more, someone can do less, isn't it better to spend this time on your development?

 

spacer.png

Sure, but returning false from there would cancel the attack, not just the auto attack which isn't the point, also for herbalists they learn the bolt skill before they get to 2nd adv classes.

 

Note:  i prefer switch statemens/enum classes, more control, more readable/reasonable code.

Edited by J0k3r

Kind regards, AG.

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