V3ct0r 2,074 Report post Posted June 25, 2016 Model viewer (.lmo,.lgo,.lab) Credits: Gamemaker With this program you can view models and animations from client and export models to .obj format. How to use: 1) Click button "Choose Directory"; 2) In choose directory dialog select folder with client; 3) Click button "Open Directory"; 4) In list box, which is located in the left area, you will see models; 5) To view a model click the left mouse button on it's name; 6) If the model contains animation, will be available ">" button. Click it to view the animation. Download: Program The source code 4 1 Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
Rinor 59 Report post Posted June 27, 2016 (edited) On 6/25/2016 at 8:33 PM, V3ct0r said: Model viewer (.lmo,.lgo,.lab) Credits: Gamemaker With this program you can view models and animations from client and export models to .obj format. How to use: 1) Click button "Choose Directory"; 2) In choose directory dialog select folder with client; 3) Click button "Open Directory"; 4) In list box, which is located in the left area, you will see models; 5) To view a model click the left mouse button on it's name; 6) If the model contains animation, will be available ">" button. Click it to view the animation. Download: Program The source code I get this error when i try open any: Edited June 27, 2016 by Rinor Quote Share this post Link to post Share on other sites
Vasil 71 Report post Posted June 27, 2016 1 hour ago, Rinor said: I get this error when i try open any: try to run it as administrator Quote Share this post Link to post Share on other sites
Vasil 71 Report post Posted June 27, 2016 This app works like a charm ^^ thanks for sharing it Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted June 27, 2016 6 hours ago, Dimitrov said: try to run it as administrator still same Quote Share this post Link to post Share on other sites
Vasil 71 Report post Posted June 27, 2016 This is made for 64 bytes. So i guess,it won't work on 32 Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted June 28, 2016 damn it all programs for 64 bit ....... -.- Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted June 28, 2016 the source is included u can make for 32 Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted June 28, 2016 43 minutes ago, Lucky said: the source is included u can make for 32 its my first time trying to work with source so i dont know much about how to work with it Quote Share this post Link to post Share on other sites
BlackBarba 22 Report post Posted January 20, 2018 how to convert back to original format? without that php tool Quote Share this post Link to post Share on other sites
Seize 0 Report post Posted October 15, 2018 No Simpleway Editing models? Quote Share this post Link to post Share on other sites
V3ct0r 2,074 Report post Posted October 15, 2018 @Seize, with this program you only can see .lmo/.lgo models and export them to .obj format. You can't edit them. Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
BlackBarba 22 Report post Posted October 16, 2018 you have this one v3ctor? Quote Share this post Link to post Share on other sites
V3ct0r 2,074 Report post Posted October 16, 2018 @BlackBarba, I don't Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
BlackBarba 22 Report post Posted December 10, 2018 is possible to make it export animations? Quote Share this post Link to post Share on other sites
Silfro 36 Report post Posted January 20, 2019 Noticed one issue. The models are "flipped". Example: and in-game Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted January 21, 2019 19 hours ago, Silfro said: Noticed one issue. The models are "flipped". Example: and in-game that's just model at Viewer, in-game you can rotate how ever you want. Quote Share this post Link to post Share on other sites
Silfro 36 Report post Posted January 21, 2019 Rotating, but not flipping. Even when I import it into 3ds max it is flipped. On other models it dont happen. On buildings where you can go inside, it is heavily notice-able (example the bar model). Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted January 22, 2019 20 hours ago, Silfro said: Rotating, but not flipping. Even when I import it into 3ds max it is flipped. On other models it dont happen. On buildings where you can go inside, it is heavily notice-able (example the bar model). lol I just noticed it, isn't there two of them? Quote Share this post Link to post Share on other sites
V3ct0r 2,074 Report post Posted January 23, 2019 On 1/21/2019 at 6:59 PM, Silfro said: Rotating, but not flipping. Even when I import it into 3ds max it is flipped. On other models it dont happen. On buildings where you can go inside, it is heavily notice-able (example the bar model). Do not see any problems with flipping. These models were exported to Blender and then to Unity3d using that program. Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
Silfro 36 Report post Posted January 23, 2019 (edited) Thats really weird. Even in blender, the textures are like this Maybe the uploaded pko model viewer is older than yours? I even tried and compiled the source code. It is the same result. Also noticed that the "characterinfo.bin - characters" is not working. Edited January 23, 2019 by Silfro Quote Share this post Link to post Share on other sites
V3ct0r 2,074 Report post Posted February 12, 2019 On 12/10/2018 at 10:15 PM, BlackBarba said: is possible to make it export animations? I think this plugin for 3ds Max by @wolfenx can export animations Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
johan 2 Report post Posted July 28, 2019 HI @V3ct0r Could you help me, I have imported some models (buildings) to the game which I can see with pko model, but by adding them to the game I can not see them, I already added the .lmo, the .dds and modified a line in sceneobjinfo and even so i can't see it. NOTE: I don't know very well the structure of sceneobjinfo add the sample line of another and add the name of my lmo file. Thank you very much if you can help me with this question. Quote Share this post Link to post Share on other sites
d3ux 23 Report post Posted July 28, 2019 you can view new objects using the editor, to change the limit put the max number ID in sceneobjinfo instead of 550 editor.clu line n = 1 while 1 do local tex_id = GetSceneObjPhotoTexID(n) if tex_id~=nil then graphid = UI_CreateGraphItemTex( 0, 0, 32, 32, 1.0, 1.0, tex_id, n ) type = GetSceneObjPhotoTexType(n) -- 根据返回类型将图片添加到相应节点,约定100为公用,200为虚拟物件 if type == 1 then UI_GridNodeAddItem( gridid1, graphid ) end if type == 2 then UI_GridNodeAddItem( gridid2, graphid ) end if type == 3 then UI_GridNodeAddItem( gridid3, graphid ) end if type == 4 then UI_GridNodeAddItem( gridid4, graphid ) end if type == 5 then UI_GridNodeAddItem( gridid5, graphid ) end if type == 6 then UI_GridNodeAddItem( gridid6, graphid ) end if type == 7 then UI_GridNodeAddItem( gridid7, graphid ) end if type == 8 then UI_GridNodeAddItem( gridid8, graphid ) end if type == 9 then UI_GridNodeAddItem( gridid9, graphid ) end if type == 100 then UI_GridNodeAddItem( gridid100, graphid ) end if type == 200 then UI_GridNodeAddItem( gridid200, graphid ) end end n = n + 1 if n==550 then break end end to avoid errors when loading too many buildings you can change the names to something like //ID File Name 1 by-bd001.lmo Argent Palace //ID File Name 1 by-bd001.lmo SceneObj Quote Share this post Link to post Share on other sites
johan 2 Report post Posted August 1, 2019 @d3ux Thank you very much for your response, he tried this but it has not made any difference Quote Share this post Link to post Share on other sites