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Snre3n

Corsairs Online Client Source Code

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2 часа назад, Graf сказал:

How need change MindPower3D_D8R for support UTF-8 or Windows-1251 code? May be who know...

image.png.6689d129568663ad1a37da4b3ce23d32.png

Because this not good)))

Тебе нужно подобрать font, и крч в движке майндпавера подобрать значения скейла и прочего. Если хочешь напиши в дискорд мне Greaux#0215, вместе попробуем пофиксить и завезти русский язык в игру чтоб и ру и англ норм работали

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On 4/11/2020 at 2:38 AM, JaR said:

Whos know how to decompile tables on CO Client?

I can't decompile with Gemini and Deguix Decompiler

@JaR did you find a decompiler? I am having the same issue as there are some txt that arent being compiled by server exes and others that arent used by server as well.

Edited by gainster81

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On 6/16/2020 at 12:57 PM, gainster81 said:

@JaR did you find a decompiler? I am having the same issue as there are some txt that arent being compiled by server exes and others that arent used by server as well.

Hello ( Deguix-Decompiler ) and try Numer = [2]

Like this: decompile_folder_bin('D:/Tales Of Pirates Full Coleccion/TOP Full Colecion/Files/Corsair Online/script (default client)/table',2)

 

first use number one and check the tables that are well compiled save those that are good and use number two and so on.

 

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@Snre3n Hi. Isn't it vs2019?

 

can't seem open it in vs2003 as you stated in first post and vs2019 dumps a lot of errors

 

spacer.png

 

Can some help me with this?

Edited by Unknown

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13 hours ago, Unknown said:

@Snre3n Hi. Isn't it vs2019?

 

can't seem open it in vs2003 as you stated in first post and vs2019 dumps a lot of errors

 

spacer.png

 

Can some help me with this?

It's VS 2003, porting it to VS 2019 might take a while ...

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8 hours ago, patrick13 said:

It's VS 2003, porting it to VS 2019 might take a while ...

i was opening .sln always, looks like kop.vcproj need to opened. working rn

 

all libraries are compiling fine with 2003, but cant seem to compile mindpower and game.exe

 

mindpower:

LIBC.lib(crt0dat.obj) : error LNK2005: ___crtExitProcess already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __cinit already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: _exit already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __exit already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __cexit already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __c_exit already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __C_Exit_Done already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __C_Termination_Done already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __exitflag already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __wpgmptr already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __pgmptr already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: ___winitenv already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __wenviron already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: ___initenv already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __environ already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: ___wargv already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: ___argv already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: ___argc already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __winminor already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __winmajor already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __winver already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __osver already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __osplatform already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : error LNK2005: __umaskval already defined in LIBCMT.lib(crt0dat.obj)
LIBC.lib(crt0dat.obj) : warning LNK4006: ___crtExitProcess already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __cinit already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: _exit already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __exit already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __cexit already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __c_exit already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __C_Exit_Done already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __C_Termination_Done already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __exitflag already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __wpgmptr already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __pgmptr already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: ___winitenv already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __wenviron already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: ___initenv already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __environ already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: ___wargv already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: ___argv already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: ___argc already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __winminor already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __winmajor already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __winver already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __osver already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __osplatform already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
LIBC.lib(crt0dat.obj) : warning LNK4006: __umaskval already defined in LIBCMT.lib(crt0dat.obj); second definition ignored
   Creating library c:\Users\Asus\Desktop\Client\engine\sdk\proj\..\lib\MindPower3D_D8R.lib and object c:\Users\Asus\Desktop\Client\engine\sdk\proj\..\lib\MindPower3D_D8R.exp
LINK : warning LNK4098: defaultlib 'LIBC' conflicts with use of other libs; use /NODEFAULTLIB:library
c:\Users\Asus\Desktop\Client\engine\sdk\proj\..\lib\MindPower3D_D8R.dll : fatal error LNK1169: one or more multiply defined symbols found

 

Edited by Unknown

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Quote

1) Download client provided by @Billie: https://mega.nz/file/YDBSgCBJ#-hA05hSYFCHO72LhOTV5mcQK4Rse1QxC1eof8sQD0iE

Can reupload?

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Many thanks for sharing. I was able to compile a game client with VS2003. The common folder requires some changes in lib folders and build command.


I was wondering, is it easy to change the game client resolution of windowed mode into 1600x900. instead of 1024x768?

 

I hope someone can point me to the right place to start. Thanks in advance!

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6 hours ago, wouter2004 said:

Many thanks for sharing. I was able to compile a game client with VS2003. The common folder requires some changes in lib folders and build command.


I was wondering, is it easy to change the game client resolution of windowed mode into 1600x900. instead of 1024x768?

 

I hope someone can point me to the right place to start. Thanks in advance!

 

Sorry for the double post, but I am not able to modify or update my previous one.

I figured how to change the resolution in the GlobalVar.h

 

#define LARGE_RES_X 1400
#define LARGE_RES_Y 900

Now the problem is that, when I logon to the Corsair server with the new compiled client, it doesn't show the earlier made characters and thinks you are new to the server.

You can still create a new character (when there is a slot left on server-side), and open the game, but when I logoff and get back online, all characters are gone.

 

Any idea what piece of code is responsible for this character??

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9 hours ago, wouter2004 said:

 

Sorry for the double post, but I am not able to modify or update my previous one.

I figured how to change the resolution in the GlobalVar.h

 

#define LARGE_RES_X 1400
#define LARGE_RES_Y 900

Now the problem is that, when I logon to the Corsair server with the new compiled client, it doesn't show the earlier made characters and thinks you are new to the server.

You can still create a new character (when there is a slot left on server-side), and open the game, but when I logoff and get back online, all characters are gone.

 

Any idea what piece of code is responsible for this character??

 

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On 4/3/2021 at 10:19 PM, Lucky said:

Hi, any solution for blue screen?
nvm fixed.

EDIT: Fixed it. i was missing the cameraconf1024 file.

 

Hey, how did you fix the blue screen? i am having the same issue after a while

Edited by gainster81
  • Thanks 1

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