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Corsairs Online Client Source Code

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23 hours ago, gainster81 said:

Which states in the server side? do i need to delete them?

ignore this guy, he mostly use my fix "workaround with no idea"


the ids cause it :
96  dw 1 boss freeze stun
159   //flash stun 
45 : which is State_Xy_Add all crus stun/champ etc
 98)    // death night 

116)    //  Black Dragon Terror  

87)    // Algae Entanglement   

86)    // Tornado   


NOTE:  you can fix this in client sure but its workaround as i said by manual deleting when effect over 

Edited by mkhzaleh

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1 hour ago, mkhzaleh said:

ignore this guy, he mostly use my fix "workaround with no idea"


the ids cause it :
96  dw 1 boss freeze stun
159   //flash stun 
45 : which is State_Xy_Add all crus stun/champ etc
 98)    // death night 

116)    //  Black Dragon Terror  

87)    // Algae Entanglement   

86)    // Tornado   


NOTE:  you can fix this in client sure but its workaround as i said by manual deleting when effect over 

Do i need to add an exception for those in SkillState.h from server source? Or which line/file is it? Sorry, i am not really into C++

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When working with CO files, does this mean if I'm to compile my own gameserver, can I attached LuaSQL.dll directly before compiling? would that confirm it to be working?

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20 minutes ago, kyleflow said:

When working with CO files, does this mean if I'm to compile my own gameserver, can I attached LuaSQL.dll directly before compiling? would that confirm it to be working?

means you're using source and no need for luasql as u have access to db from source already

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Hello! I have this giant question, why have no one ever made a 64 bit version of gameserver yet? wouldn't it make sense to be able to load all of the map in 1 gameserver instead of multiple gameserver to avoid the ram usage limitation as well as stopping the dupe issue? im aware there is program/fixes to prevent but since we have source, but no one ever made gameserver into 64 bit?

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Hello @devilmaydie770,

 

I can assume the following:

1) The server architecture is a microservice; your idea of running all maps on one instance of GameServer contradicts this approach;

2) This requires a lot of work with an incomprehensible result (change data types and functions/procedures to those that work with 64-bit data types).


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